This commit is contained in:
Charles 2001-04-08 20:46:34 +00:00
parent cfa0d08f9e
commit 7d9f17da0f
3 changed files with 104 additions and 42 deletions

View File

@ -1292,3 +1292,18 @@ CNpcEnemy::NPC_UNIT_TYPE CNpcEnemy::mapEditConvertTable[NPC_UNIT_TYPE_MAX] =
NPC_OIL_BLOB,
NPC_PARASITIC_WORM_SEGMENT,
};
CNpcPlatform::NPC_PLATFORM_UNIT_TYPE CNpcPlatform::mapEditConvertTable[NPC_PLATFORM_TYPE_MAX] =
{
NPC_BUBBLE_PLATFORM,
NPC_LINEAR_PLATFORM,
NPC_CIRCULAR_PLATFORM,
NPC_COLLAPSING_BUBBLE_PLATFORM,
NPC_FISH_HOOK_PLATFORM,
NPC_RETRACTING_PLATFORM,
NPC_GEYSER_PLATFORM,
NPC_BOBBING_PLATFORM,
NPC_FALLING_PLATFORM,
NPC_CART_PLATFORM,
NPC_PLAYER_BUBBLE_PLATFORM,
};

View File

@ -276,7 +276,9 @@ void CGameScene::initLevel()
m_player->setMapSize(Level.getMapSize());
// Init actors (needs moving and tidying
int pointNum;
int actorNum;
int platformNum;
sThingActor **actorList = Level.getActorList();
if (actorList)
@ -296,7 +298,6 @@ void CGameScene::initLevel()
enemy->init();
enemy->setLayerCollision( Level.getCollisionLayer() );
int pointNum;
u16 *PntList=(u16*)MakePtr(actorList[actorNum],sizeof(sThingActor));
u16 newXPos, newYPos;
@ -332,6 +333,50 @@ void CGameScene::initLevel()
}
}
}
sThingPlatform **platformList = Level.getPlatformList();
if (platformList)
{
for ( platformNum = 0 ; platformNum < Level.getPlatformCount() ; platformNum++ )
{
CNpcPlatform *platform;
platform = new ("platform") CNpcPlatform;
ASSERT(platform);
platform->setTypeFromMapEdit( platformList[platformNum]->Type );
u16 *PntList=(u16*)MakePtr(platformList[platformNum],sizeof(sThingPlatform));
u16 newXPos, newYPos;
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
DVECTOR startPos;
startPos.vx = newXPos;
startPos.vy = newYPos;
platform->init( startPos );
platform->setLayerCollision( Level.getCollisionLayer() );
platform->addWaypoint( newXPos, newYPos );
if ( platformList[platformNum]->PointCount > 1 )
{
for ( pointNum = 1 ; pointNum < platformList[platformNum]->PointCount ; pointNum++ )
{
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
platform->addWaypoint( newXPos, newYPos );
}
}
}
}
// Song is loaded/dumped by the level, and played from here. This just gives some
// better timing over when it starts (pkg)
CSoundMediator::playSong();

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@ -36,6 +36,8 @@ public:
static DVECTOR getPlayerSpawnPos() {return s_playerSpawnPos;}
int getActorCount() {return ActorCount;}
sThingActor **getActorList() {return ActorList;}
int getPlatformCount() {return PlatformCount;}
sThingPlatform **getPlatformList() {return PlatformList;}
CLayerCollision *getCollisionLayer() {return CollisionLayer;}
DVECTOR getMapSize();