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@ -603,8 +603,6 @@ void CNpcEnemy::init()
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m_drawOffset.vx = 0;
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m_drawOffset.vx = 0;
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m_drawOffset.vy = -( ofs.vy >> 1 );
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m_drawOffset.vy = -( ofs.vy >> 1 );
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setCollisionCentreOffset( 0, -( ofs.vy >> 1 ) );
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m_positionHistory = NULL;
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m_positionHistory = NULL;
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m_isShuttingDown = false;
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m_isShuttingDown = false;
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@ -1276,6 +1274,10 @@ void CNpcEnemy::render()
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{
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{
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SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
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SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
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m_actorGfx->RotateScale( SprFrame, renderPos, m_drawRotation, 4096, 4096 );
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m_actorGfx->RotateScale( SprFrame, renderPos, m_drawRotation, 4096, 4096 );
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sBBox boundingBox = m_actorGfx->GetBBox();
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
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}
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}
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}
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}
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}
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}
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@ -37,6 +37,7 @@ void CNpcSquidDartEnemy::render()
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// Render
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// Render
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DVECTOR renderPos;
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DVECTOR renderPos;
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DVECTOR origRenderPos;
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DVECTOR offset = CLevel::getCameraPos();
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DVECTOR offset = CLevel::getCameraPos();
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int frame = 6 + ( m_frame >> 8 );
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int frame = 6 + ( m_frame >> 8 );
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@ -44,18 +45,21 @@ void CNpcSquidDartEnemy::render()
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int spriteWidth = m_spriteBank->getFrameWidth( frame );
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int spriteWidth = m_spriteBank->getFrameWidth( frame );
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int spriteHeight = m_spriteBank->getFrameHeight( frame );
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int spriteHeight = m_spriteBank->getFrameHeight( frame );
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renderPos.vx = Pos.vx - offset.vx + m_drawOffset.vx;
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renderPos.vx = Pos.vx - offset.vx;
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origRenderPos.vx = renderPos.vx;
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if ( m_reversed )
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if ( m_reversed )
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{
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{
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renderPos.vx += spriteWidth >> 1;
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renderPos.vx += ( spriteWidth >> 1 ) + m_drawOffset.vx;
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}
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}
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else
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else
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{
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{
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renderPos.vx -= spriteWidth >> 1;
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renderPos.vx -= ( spriteWidth >> 1 ) + m_drawOffset.vx;
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}
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}
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renderPos.vy = Pos.vy - offset.vy - ( spriteHeight >> 1 ) + m_drawOffset.vy;
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renderPos.vy = Pos.vy - offset.vy;
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origRenderPos.vy = renderPos.vy;
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renderPos.vy += m_drawOffset.vy - ( spriteHeight >> 1 );
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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{
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{
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@ -63,6 +67,15 @@ void CNpcSquidDartEnemy::render()
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{
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{
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SprFrame = m_spriteBank->printFT4(frame,renderPos.vx,renderPos.vy,m_reversed,0,10);
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SprFrame = m_spriteBank->printFT4(frame,renderPos.vx,renderPos.vy,m_reversed,0,10);
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setRGB0( SprFrame, 255, 128, 255 );
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setRGB0( SprFrame, 255, 128, 255 );
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s32 XMax = SprFrame->x1 - origRenderPos.vx;
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s32 XMin = SprFrame->x0 - origRenderPos.vx;
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s32 YMax = SprFrame->y2 - origRenderPos.vy;
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s32 YMin = SprFrame->y0 - origRenderPos.vy;
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setCollisionSize( ( XMax - XMin ), ( YMax - YMin ) );
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setCollisionCentreOffset( ( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 );
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}
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}
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}
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}
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}
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}
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@ -45,13 +45,18 @@ void CNpcSmallJellyfishEnemy::render()
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// Render
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// Render
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DVECTOR renderPos;
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DVECTOR renderPos;
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DVECTOR origRenderPos;
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DVECTOR offset = CLevel::getCameraPos();
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DVECTOR offset = CLevel::getCameraPos();
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int spriteWidth = m_spriteBank->getFrameWidth( m_frame >> 8 );
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int spriteWidth = m_spriteBank->getFrameWidth( m_frame >> 8 );
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int spriteHeight = m_spriteBank->getFrameHeight( m_frame >> 8 );
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int spriteHeight = m_spriteBank->getFrameHeight( m_frame >> 8 );
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renderPos.vx = Pos.vx - offset.vx + m_drawOffset.vx;
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renderPos.vx = Pos.vx - offset.vx;
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origRenderPos.vx = renderPos.vx;
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renderPos.vx += m_drawOffset.vx;
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renderPos.vy = Pos.vy - offset.vy - ( spriteHeight >> 1 ) + m_drawOffset.vy;
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renderPos.vy = Pos.vy - offset.vy;
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origRenderPos.vy = renderPos.vy;
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renderPos.vy += m_drawOffset.vy - ( spriteHeight >> 1 );
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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{
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{
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@ -59,6 +64,39 @@ void CNpcSmallJellyfishEnemy::render()
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{
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{
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SprFrame = m_spriteBank->printRotatedScaledSprite( m_frame>>8,renderPos.vx,renderPos.vy,4096,4096,m_drawRotation,10);
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SprFrame = m_spriteBank->printRotatedScaledSprite( m_frame>>8,renderPos.vx,renderPos.vy,4096,4096,m_drawRotation,10);
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setRGB0( SprFrame, 255, 128, 255 );
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setRGB0( SprFrame, 255, 128, 255 );
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// get xmax, xmin, ymax, ymin
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s32 XMax;
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s32 XMin;
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s32 YMax;
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s32 YMin;
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XMin=SprFrame->x0;
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if (XMin>SprFrame->x1) XMin=SprFrame->x1;
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if (XMin>SprFrame->x2) XMin=SprFrame->x2;
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if (XMin>SprFrame->x3) XMin=SprFrame->x3;
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XMax=SprFrame->x0;
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if (XMax<SprFrame->x1) XMax=SprFrame->x1;
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if (XMax<SprFrame->x2) XMax=SprFrame->x2;
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if (XMax<SprFrame->x3) XMax=SprFrame->x3;
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YMin=SprFrame->y0;
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if (YMin>SprFrame->y1) YMin=SprFrame->y1;
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if (YMin>SprFrame->y2) YMin=SprFrame->y2;
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if (YMin>SprFrame->y3) YMin=SprFrame->y3;
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YMax=SprFrame->y0;
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if (YMax<SprFrame->y1) YMax=SprFrame->y1;
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if (YMax<SprFrame->y2) YMax=SprFrame->y2;
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if (YMax<SprFrame->y3) YMax=SprFrame->y3;
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XMax -= origRenderPos.vx;
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XMin -= origRenderPos.vx;
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YMax -= origRenderPos.vy;
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YMin -= origRenderPos.vy;
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setCollisionSize( ( XMax - XMin ), ( YMax - YMin ) );
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setCollisionCentreOffset( ( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 );
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}
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}
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}
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}
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}
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}
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@ -110,8 +110,6 @@ void CNpcFriend::init()
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m_drawOffset.vx = 0;
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m_drawOffset.vx = 0;
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m_drawOffset.vy = -( ofs.vy >> 1 );
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m_drawOffset.vy = -( ofs.vy >> 1 );
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setCollisionCentreOffset( 0, -( ofs.vy >> 1 ) );
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -136,6 +134,13 @@ void CNpcFriend::shutdown()
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void CNpcFriend::think(int _frames)
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void CNpcFriend::think(int _frames)
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{
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{
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if ( _frames > 2 )
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{
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// make sure enemies don't go berserk if too many frames are dropped
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_frames = 2;
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}
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CNpcThing::think(_frames);
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CNpcThing::think(_frames);
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if ( m_animPlaying )
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if ( m_animPlaying )
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@ -206,6 +211,10 @@ void CNpcFriend::render()
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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{
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{
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m_actorGfx->Render(renderPos,m_animNo,(m_frame>>8),m_reversed);
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m_actorGfx->Render(renderPos,m_animNo,(m_frame>>8),m_reversed);
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sBBox boundingBox = m_actorGfx->GetBBox();
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
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}
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}
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}
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}
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}
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}
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