This commit is contained in:
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@ -23,6 +23,7 @@
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#include "utils.h"
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#include "ExportAGB.h"
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#include "ExportPSX.h"
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/*****************************************************************************/
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@ -58,8 +59,8 @@ BOOL CCore::New()
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{
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CNewMapGUI Dlg;
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int Width,Height;
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Dlg.m_Width=TileLayerDefaultWidth;
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Dlg.m_Height=TileLayerDefaultHeight;
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Dlg.m_Width=TileLayerMinWidth;
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Dlg.m_Height=TileLayerMinHeight;
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Dlg.m_Back=TRUE;
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Dlg.m_Mid=TRUE;
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@ -133,6 +134,16 @@ int LayerCount;
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}
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}
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TileBank.Load(File,Version);
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// Check Layers
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int MapWidth=Layer[FindActionLayer()]->GetWidth();
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int MapHeight=Layer[FindActionLayer()]->GetHeight();
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for (i=0;i<LayerCount;i++)
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{
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Layer[i]->CheckLayerSize(MapWidth,MapHeight);
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}
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Init();
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}
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@ -572,6 +583,7 @@ void CCore::Toggle2d3d(CMapEditView *View)
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{
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Is3dFlag=!Is3dFlag;
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UpdateView(View);
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// ExportPSX("c:/temp/test.pme");
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}
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/*****************************************************************************/
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@ -623,11 +635,27 @@ CExportAGB Exp(ExportName);
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{
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Layer[i]->Export(this,Exp);
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}
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Exp.ExportAll(this);
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Exp.ExportTiles(this);
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Exp.ExportPalette();
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}
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/*****************************************************************************/
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void CCore::ExportPSX(char *Filename)
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{
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int LayerCount=Layer.size();
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char ExportName[256];
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SetFileExt(Filename,ExportName,"PME");
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CExportPSX Exp(ExportName);
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/* for (int i=0;i<LayerCount;i++)
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{
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Layer[i]->Export(this,Exp);
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}
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*/
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Layer[FindActionLayer()]->Export(this,Exp);
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Exp.ExportTiles(this);
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}
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@ -15,7 +15,6 @@
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const float FileVersion=1.0f;
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//#define UseLighting
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/*****************************************************************************/
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class CMapEditView;
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@ -27,134 +27,3 @@ CExport::~CExport()
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}
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/*****************************************************************************/
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void CExport::ExportAll(CCore *Core)
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{
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ExportTiles(Core);
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CExport::ExportLayerTile(CCore *Core,char *LayerName,CMap &Map)
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{
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int MapWidth=Map.GetWidth();
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int MapHeight=Map.GetHeight();
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int MinWidth=GetMinLayerTileWidth();
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int MinHeight=GetMinLayerTileHeight();
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int ExpWidth=max(MapWidth,MinWidth);
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int ExpHeight=max(MapHeight,MinHeight);
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sMapElem BlankElem={0,0,0};
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ExportLayerTileStart(LayerName,ExpWidth,ExpHeight);
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for (int Y=0; Y<ExpHeight; Y++)
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{
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for (int X=0; X<ExpWidth; X++)
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{
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if (X<MapWidth && Y<MapHeight)
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{
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sMapElem &ThisElem=Map.Get(X,Y);
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int Idx=AddTileToList(Core,ThisElem);
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ExportLayerTile(ThisElem,Idx);
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}
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else
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{
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ExportLayerTile(BlankElem,0);
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}
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}
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}
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ExportLayerTileEnd(LayerName);
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}
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/*****************************************************************************/
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void CExport::PrintTileList()
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{
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int ListSize=UsedTileList.size();
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for (int i=0; i<ListSize; i++)
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{
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// TRACE3("%02d: %i %i\n",i,UsedTileList[i].Set,UsedTileList[i].Tile);
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}
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}
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/*****************************************************************************/
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int CExport::FindTileInList(sMapElem &Tile)
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{
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int ListSize=UsedTileList.size();
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for (int Idx=0; Idx<ListSize; Idx++)
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{
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sMapElem &ListTile=UsedTileList[Idx];
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if (ListTile.Set==Tile.Set && ListTile.Tile==Tile.Tile) return(Idx);
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}
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return(-1);
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}
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/*****************************************************************************/
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int CExport::AddTileToList(CCore *Core,sMapElem &Tile)
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{
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int Idx;
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if (!IsTileValidExport(Core,Tile))
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{
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sMapElem Blank;
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Blank.Set=0;
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Blank.Tile=0;
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Blank.Flags=0;
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Idx=FindTileInList(Blank);
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}
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else
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{
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Idx=FindTileInList(Tile);
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}
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if (Idx==-1)
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{ // New tile!!
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Idx=UsedTileList.size();
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UsedTileList.push_back(Tile);
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}
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return(Idx);
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CExport::ExportTiles(CCore *Core)
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{
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CTileBank &TileBank=Core->GetTileBank();
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int ListSize=UsedTileList.size(),i;
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PrintTileList();
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for (i=0; i<ListSize; i++)
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{
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sMapElem &ThisElem=UsedTileList[i];
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CTile &ThisTile=Core->GetTile(ThisElem.Set,ThisElem.Tile);
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ParseTile(ThisTile);
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}
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CreateTilePalette();
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ExportTileStart(ListSize);
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for (i=0; i<ListSize; i++)
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{
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sMapElem &ThisElem=UsedTileList[i];
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CTile &ThisTile=Core->GetTile(ThisElem.Set,ThisElem.Tile);
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ExportTile(ThisTile);
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}
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ExportTileEnd();
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// Palette
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ExportPaletteStart();
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ExportPalette();
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ExportPaletteEnd();
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}
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/*****************************************************************************/
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@ -24,35 +24,10 @@ public:
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CExport(char *Filename);
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~CExport();
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void ExportLayerTile(CCore *Core,char *LayerName,CMap &Map);
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void ExportAll(CCore *Core);
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void PrintTileList();
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virtual void ExportLayerTile(CCore *Core,char *LayerName,int SubType,CMap &Map)=0;
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virtual void ExportTiles(CCore *Core)=0;
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protected:
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int FindTileInList(sMapElem &Tile);
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int AddTileToList(CCore *Core,sMapElem &Tile);
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void ExportTiles(CCore *Core);
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void ExportPalette(CCore *Core);
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virtual void ExportLayerTileStart(char *LayerName,int Width,int Height)=0;
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virtual void ExportLayerTile(sMapElem &Elem,int NewIdx)=0;
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virtual void ExportLayerTileEnd(char *LayerName)=0;
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virtual int GetMinLayerTileWidth()=0;
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virtual int GetMinLayerTileHeight()=0;
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virtual BOOL IsTileValidExport(CCore *Core,sMapElem &Tile)=0;
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virtual void ExportTileStart(int TileCount)=0;
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virtual void ParseTile(CTile &ThisTile)=0;
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virtual void CreateTilePalette()=0;
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virtual void ExportTile(CTile &ThisTile)=0;
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virtual void ExportTileEnd()=0;
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virtual void ExportPaletteStart()=0;
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virtual void ExportPalette()=0;
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virtual void ExportPaletteEnd()=0;
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char Drive[_MAX_DRIVE],Path[_MAX_DIR],Name[_MAX_FNAME],Ext[_MAX_EXT];
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FILE *File;
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@ -63,3 +38,4 @@ virtual void ExportPaletteEnd()=0;
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/*****************************************************************************/
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#endif
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@ -22,6 +22,11 @@ enum LAYER_TYPE
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LAYER_TYPE_MAX
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};
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enum
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{
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SCREEN_WIDTH_TILE=30,
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SCREEN_HEIGHT_TILE=20,
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};
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/*****************************************************************************/
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class CCore;
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@ -52,7 +57,8 @@ virtual void UpdateGUI(CCore *Core)=0;
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virtual int GetWidth()=0;
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virtual int GetHeight()=0;
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virtual void Resize(int Width,int Height)=0;
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virtual void CheckLayerSize(int Width,int Height){};
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virtual BOOL Resize(int Width,int Height)=0;
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virtual void Load(CFile *File,float Version)=0;
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virtual void Save(CFile *File)=0;
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@ -46,12 +46,14 @@ CLayerTile::CLayerTile(int _SubType,int Width,int Height,float Scale,BOOL Is3d,B
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if (ResizeFlag)
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{
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Map.SetSize(Width/ScaleFactor,Height/ScaleFactor,TRUE);
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}
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else
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{
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Map.SetSize(Width,Height,TRUE);
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Width=TileLayerMinWidth+(Width-TileLayerMinWidth)/ScaleFactor;
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Height=TileLayerMinHeight+(Height-TileLayerMinHeight)/ScaleFactor;
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}
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if (Width<TileLayerMinWidth) Width=TileLayerMinWidth;
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if (Height<TileLayerMinHeight) Height=TileLayerMinHeight;
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Map.SetSize(Width,Height,TRUE);
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}
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/*****************************************************************************/
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@ -103,11 +105,33 @@ void CLayerTile::Save(CFile *File)
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}
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/*****************************************************************************/
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void CLayerTile::Resize(int Width,int Height)
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void CLayerTile::CheckLayerSize(int Width,int Height)
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{
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if (!ResizeFlag) return; // Its a fixed size, so DONT DO IT!
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if (Resize(Width,Height))
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{
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CString mexstr;
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mexstr.Format("%s Layer Resized to Correct Size\nPlease re-save\n", GetName());
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AfxMessageBox(mexstr,MB_OK | MB_ICONEXCLAMATION);
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}
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Map.Resize(Width/ScaleFactor,Height/ScaleFactor);
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}
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/*****************************************************************************/
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BOOL CLayerTile::Resize(int Width,int Height)
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{
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if (!ResizeFlag) return(FALSE); // Its a fixed size, so DONT DO IT!
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int ThisWidth=Map.GetWidth();
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int ThisHeight=Map.GetHeight();
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Width=TileLayerMinWidth+(Width-TileLayerMinWidth)/ScaleFactor;
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Height=TileLayerMinHeight+(Height-TileLayerMinHeight)/ScaleFactor;
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if (ThisWidth!=Width || ThisHeight!=Height)
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{
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Map.Resize(Width,Height);
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return(TRUE);
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}
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return(FALSE);
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}
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/*****************************************************************************/
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@ -202,12 +226,8 @@ float OverVal=0.5;
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(ThisCam.x,ThisCam.y,ThisCam.z);
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glDisable(GL_TEXTURE_2D);
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glBegin(GL_LINES);
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#ifdef UseLighting
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glNormal3f( 1,1,1);
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#endif
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if (Active)
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glColor3ub(255,255,255);
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else
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@ -225,7 +245,6 @@ float OverVal=0.5;
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glVertex3f( XLoop, -Height+1-OverVal, 0);
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}
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -490,5 +509,5 @@ BOOL CLayerTile::Paint(CMap &Blk,CPoint &CursorPos)
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/*****************************************************************************/
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void CLayerTile::Export(CCore *Core,CExport &Exp)
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{
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Exp.ExportLayerTile(Core,GetName(),Map);
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Exp.ExportLayerTile(Core,GetName(),SubType,Map);
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}
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@ -10,8 +10,8 @@
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/*****************************************************************************/
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enum TileLayerEnum
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{
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TileLayerDefaultWidth=30,
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TileLayerDefaultHeight=20,
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TileLayerMinWidth=32,
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TileLayerMinHeight=22,
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};
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/*****************************************************************************/
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@ -59,10 +59,11 @@ public:
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int GetWidth() {return(Map.GetWidth());}
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int GetHeight() {return(Map.GetHeight());}
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void Resize(int Width,int Height);
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BOOL Resize(int Width,int Height);
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void Load(CFile *File,float Version);
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void Save(CFile *File);
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void CheckLayerSize(int Width,int Height);
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void Export(CCore *Core,CExport &Exp);
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@ -2,7 +2,7 @@
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[General Info]
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Version=1
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LastClass=CLayerTileGUI
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LastClass=CNewMapGUI
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LastTemplate=CDialog
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NewFileInclude1=#include "stdafx.h"
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NewFileInclude2=#include "mapedit.h"
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@ -18,21 +18,21 @@ Class6=CMapEditDoc
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Class7=CMapEditView
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ResourceCount=11
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Resource1=IDD_ABOUTBOX (English (U.S.))
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Resource2=IDR_MAINFRAME (English (U.S.))
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Resource3=IDD_LAYER_LIST_DIALOG
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Resource1=IDD_LAYER_LIST_DIALOG
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Resource2=IDD_MULTIBAR (English (U.S.))
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Resource3=IDD_MAPSIZE
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Resource4=IDD_DIALOGBAR (English (U.S.))
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Resource5=IDD_MAPSIZE
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Resource5=IDR_TOOLBAR (English (U.S.))
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Class8=CMultiBar
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Resource6=IDR_TOOLBAR (English (U.S.))
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Resource6=IDD_ABOUTBOX (English (U.S.))
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Resource7=IDR_MAPEDITYPE (English (U.S.))
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Class9=CLayerList
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Class10=CMapSizeDlg
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Resource8=IDD_LAYERTILE_GUI
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Resource8=IDD_NEW_LAYER
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Class11=CGfxToolBar
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Class12=CLayerTileGUI
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Resource9=IDD_MULTIBAR (English (U.S.))
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Resource10=IDD_NEW_LAYER
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Resource9=IDD_LAYERTILE_GUI
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Resource10=IDR_MAINFRAME (English (U.S.))
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Class13=CNewMapGUI
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Resource11=IDD_NEWMAP
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@ -305,6 +305,6 @@ HeaderFile=NewMapGUI.h
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ImplementationFile=NewMapGUI.cpp
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BaseClass=CDialog
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Filter=D
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LastObject=CNewMapGUI
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LastObject=IDC_MAPSIZE_WIDTH
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VirtualFilter=dWC
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|
@ -131,6 +131,18 @@ SOURCE=.\ExportAGB.h
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# End Source File
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# Begin Source File
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SOURCE=.\ExportPSX.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ExportPSX.h
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# End Source File
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# Begin Source File
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SOURCE=.\ExportPSXHdr.h
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# End Source File
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# Begin Source File
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SOURCE=.\Quantize.cpp
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# End Source File
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# Begin Source File
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@ -244,6 +256,10 @@ SOURCE=.\GLEnabledView.h
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# End Source File
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# Begin Source File
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SOURCE=.\List.h
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# End Source File
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# Begin Source File
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SOURCE=.\MainFrm.h
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# End Source File
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# Begin Source File
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@ -368,9 +384,5 @@ SOURCE=.\NewMapGUI.h
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# End Source File
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# End Group
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# End Group
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# Begin Source File
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SOURCE=".\!ToDo.txt"
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# End Source File
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# End Target
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# End Project
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|
@ -34,6 +34,18 @@ Package=<4>
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###############################################################################
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Project: "TexGrab"=..\TexGrab\texgrab.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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}}}
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###############################################################################
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Global:
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Package=<5>
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|
@ -198,8 +198,8 @@ void CMapEditDoc::SetLayer(int Layer)
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/*********************************************************************************/
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void CMapEditDoc::OnExportAgb()
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{
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char BASED_CODE AGBFilter[]= "AGB Data Type (*.c)|*.c|All Files (*.*)|*.*||";
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CFileDialog Dlg(FALSE,"*.c",NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,AGBFilter);
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char BASED_CODE Filter[]= "AGB Data Type (*.c)|*.c|All Files (*.*)|*.*||";
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CFileDialog Dlg(FALSE,"*.c",NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,Filter);
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if (Dlg.DoModal()!=IDOK) return;
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@ -213,7 +213,15 @@ char Filename[256];
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/*********************************************************************************/
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void CMapEditDoc::OnExportPsx()
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{
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char BASED_CODE Filter[]= "PSX Data Type (*.PME)|*.Pme|All Files (*.*)|*.*||";
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CFileDialog Dlg(FALSE,"*.pme",NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,Filter);
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if (Dlg.DoModal()!=IDOK) return;
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char Filename[256];
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sprintf(Filename,"%s",Dlg.GetPathName());
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Core.ExportAGB(Filename);
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}
|
||||
|
||||
/*********************************************************************************/
|
||||
|
@ -70,17 +70,11 @@ void CMapEditView::VideoMode(ColorsNumber & c, ZAccuracy & z, BOOL & dbuf)
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
void CMapEditView::OnCreateGL()
|
||||
{
|
||||
glEnable(GL_TEXTURE_2D); // Enable Texture Mapping
|
||||
glShadeModel(GL_SMOOTH); // Enable Smooth Shading
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Background Color
|
||||
glClearDepth(1.0f); // Depth Buffer Setup
|
||||
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
|
||||
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
|
||||
#ifdef UseLighting
|
||||
glEnable(GL_LIGHT0); // Quick And Dirty Lighting (Assumes Light0 Is SetUp)
|
||||
glEnable(GL_LIGHTING); // Enable Lighting
|
||||
glEnable(GL_COLOR_MATERIAL); // Enable Material Coloring
|
||||
#endif
|
||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations
|
||||
glEnable(GL_BLEND); // Enable Alpha Channel
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Alpha Blend Style
|
||||
|
@ -16,63 +16,44 @@
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
int CTexCache::GetTexIdx(char *Name,int Flags)
|
||||
int CTexCache::GetTexIdx(char *Filename,int Flags)
|
||||
{
|
||||
int ListSize=TexList.size();
|
||||
|
||||
for (int Count=0;Count<ListSize;Count++)
|
||||
{
|
||||
if (strcmp(Name,TexList[Count].Name)==0 && TexList[Count].Flags==Flags)
|
||||
{
|
||||
return(Count);
|
||||
}
|
||||
}
|
||||
|
||||
return(-1);
|
||||
sTex Tex;
|
||||
strcpy(Tex.Filename,Filename);
|
||||
Tex.Flags=Flags;
|
||||
return(TexList.Find(Tex));
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
int CTexCache::ProcessTexture(char *TexName,char *Path,int Flags,sRGBData *RGBData)
|
||||
// Checks loaded files for dups, assumes all passed RGB is unique
|
||||
int CTexCache::ProcessTexture(char *Filename,int Flags,sRGBData *RGBData)
|
||||
{
|
||||
int ListSize=TexList.size();
|
||||
int Idx;
|
||||
char Name[_MAX_FNAME];
|
||||
|
||||
_splitpath(TexName,0,0,Name,0);
|
||||
|
||||
// Check if Tex exists
|
||||
/* for (int Count=0;Count<ListSize;Count++)
|
||||
{
|
||||
if (strcmp(Name,TexList[Count].Name)==0 && TexList[Count].Flags==Flags)
|
||||
{
|
||||
return(Count);
|
||||
}
|
||||
}
|
||||
*/
|
||||
Idx=GetTexIdx(Name,Flags);
|
||||
if (Idx!=-1) return(Idx);
|
||||
|
||||
sTex NewTex;
|
||||
sRGBData ThisRGB;
|
||||
|
||||
strcpy(NewTex.Name,Name);
|
||||
strcpy(NewTex.Path,Path);
|
||||
strcpy(NewTex.Filename,Filename);
|
||||
NewTex.Flags=Flags;
|
||||
|
||||
NewTex.Flags=Flags;
|
||||
|
||||
if (!RGBData) // Need to load file
|
||||
{
|
||||
char Filename[_MAX_PATH];
|
||||
|
||||
sprintf(Filename,"%s%s.Bmp",Path,Name);
|
||||
TRACE1("Loading Texture %s\n",Filename);
|
||||
LoadBMP(Filename,ThisRGB);
|
||||
int Idx=GetTexIdx(NewTex); // Is already loaded?
|
||||
if (Idx!=-1) return(Idx);
|
||||
// sprintf(NewTex.Filename,"%s%s",Path,TexName);
|
||||
TRACE1("Loading Texture %s\n",NewTex.Filename);
|
||||
LoadBMP(NewTex.Filename,ThisRGB);
|
||||
RGBData=&ThisRGB;
|
||||
LoadTex(NewTex,RGBData);
|
||||
FreeBMP(ThisRGB);
|
||||
NewTex.Loaded=TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadTex(NewTex,RGBData);
|
||||
NewTex.Loaded=FALSE;
|
||||
}
|
||||
|
||||
TexList.push_back(NewTex);
|
||||
@ -82,6 +63,20 @@ sRGBData ThisRGB;
|
||||
|
||||
/**************************************************************************************/
|
||||
/**************************************************************************************/
|
||||
/**************************************************************************************/
|
||||
const int TexAlignTable[]={1,2,4,8,16,32,64,128,256};
|
||||
const int TexAlignTableSize=sizeof(TexAlignTable)/sizeof(int);
|
||||
int CTexCache::AlignSize(int Size)
|
||||
{
|
||||
for (int i=0;i<TexAlignTableSize-1; i++)
|
||||
{
|
||||
if (Size>TexAlignTable[i] && Size<TexAlignTable[i+1]) return(TexAlignTable[i+1]);
|
||||
}
|
||||
|
||||
return(Size);
|
||||
}
|
||||
|
||||
|
||||
/**************************************************************************************/
|
||||
void CTexCache::LoadBMP(char *Filename,sRGBData &RGBData)
|
||||
{
|
||||
@ -105,16 +100,7 @@ void CTexCache::FreeBMP(sRGBData &RGBData)
|
||||
}
|
||||
|
||||
/**************************************************************************************/
|
||||
void CTexCache::LoadTex(sTex &ThisTex,sRGBData *TexData)
|
||||
{
|
||||
std::vector<u8> Buffer;
|
||||
int Width=TexData->Width;
|
||||
int Height=TexData->Height;
|
||||
int Size=Width*Height;
|
||||
// create RGB & alpha texture
|
||||
Buffer.resize(Size*4);
|
||||
u8 *RgbPtr=TexData->RGB;
|
||||
|
||||
/*
|
||||
for (int i=0;i<Size;i++)
|
||||
{
|
||||
u8 R=*RgbPtr++;
|
||||
@ -131,15 +117,65 @@ u8 *RgbPtr=TexData->RGB;
|
||||
Buffer[(i*4)+2]=B;
|
||||
Buffer[(i*4)+3]=A;
|
||||
}
|
||||
*/
|
||||
|
||||
void CTexCache::LoadTex(sTex &ThisTex,sRGBData *TexData)
|
||||
{
|
||||
std::vector<u8> Buffer;
|
||||
int TexWidth=TexData->Width;
|
||||
int TexHeight=TexData->Height;
|
||||
int GLWidth=AlignSize(TexWidth);
|
||||
int GLHeight=AlignSize(TexHeight);
|
||||
u8 *Src,*Dst;
|
||||
u8 R,G,B,A;
|
||||
// create RGB & alpha texture & ensuse texture is correct size for GL
|
||||
|
||||
ThisTex.Width=Width;
|
||||
ThisTex.Height=Height;
|
||||
Buffer.resize(GLWidth*GLHeight*4);
|
||||
Dst=&Buffer[0];
|
||||
for (int Y=0; Y<GLHeight; Y++)
|
||||
{
|
||||
for (int X=0; X<GLWidth; X++)
|
||||
{
|
||||
|
||||
if (X<=TexWidth && Y<=TexHeight)
|
||||
{
|
||||
Src=(u8*)&TexData->RGB[((Y*TexWidth)+X)*3];
|
||||
R=*Src++;
|
||||
G=*Src++;
|
||||
B=*Src++;
|
||||
A=255;
|
||||
if ((R==BlankRGB.rgbRed && G==BlankRGB.rgbGreen && B==BlankRGB.rgbBlue)) // Create alpha for transparent pixels (flagged with PINK!!)
|
||||
{
|
||||
A=0;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
R=255;
|
||||
G=0;
|
||||
B=255;
|
||||
A=255;
|
||||
}
|
||||
*Dst++=R;
|
||||
*Dst++=G;
|
||||
*Dst++=B;
|
||||
*Dst++=A;
|
||||
}
|
||||
}
|
||||
|
||||
ThisTex.TexWidth=TexWidth;
|
||||
ThisTex.TexHeight=TexHeight;
|
||||
ThisTex.GLWidth=GLWidth;
|
||||
ThisTex.GLHeight=GLHeight;
|
||||
ThisTex.dW=1.0f/(GLWidth/16);
|
||||
ThisTex.dW=((float)TexWidth/(float)GLWidth)/(GLWidth/16);
|
||||
ThisTex.dH=((float)TexHeight/(float)GLHeight)/(GLHeight/16);
|
||||
|
||||
glGenTextures(1, &ThisTex.TexID);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, ThisTex.TexID);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, 4, Width, Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &Buffer[0]);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, 4, GLWidth, GLHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, &Buffer[0]);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
@ -148,7 +184,6 @@ u8 *RgbPtr=TexData->RGB;
|
||||
/**************************************************************************************/
|
||||
/**************************************************************************************/
|
||||
/**************************************************************************************/
|
||||
|
||||
void CTexCache::Purge()
|
||||
{
|
||||
int ListSize=TexList.size();
|
||||
@ -162,3 +197,5 @@ int ListSize=TexList.size();
|
||||
|
||||
TexList.clear();
|
||||
}
|
||||
|
||||
/**************************************************************************************/
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include <gl\glut.h>
|
||||
#include <Vector>
|
||||
#include "Utils.h"
|
||||
#include "List.h"
|
||||
|
||||
struct sRGBData
|
||||
{
|
||||
@ -22,11 +23,16 @@ struct sRGBData
|
||||
|
||||
struct sTex
|
||||
{
|
||||
char Name[256];
|
||||
char Path[256];
|
||||
char Filename[_MAX_PATH];
|
||||
// char Name[_MAX_FNAME];
|
||||
GLuint TexID;
|
||||
int Flags;
|
||||
int Width,Height;
|
||||
int TexWidth,TexHeight;
|
||||
int GLWidth,GLHeight;
|
||||
float dW,dH;
|
||||
BOOL Loaded;
|
||||
|
||||
BOOL operator==(sTex const &v1) {return (!strcmp(Filename,v1.Filename) && Flags==v1.Flags);}
|
||||
};
|
||||
|
||||
const RGBQUAD BlankRGB={255,0,255};
|
||||
@ -38,20 +44,26 @@ class CTexCache
|
||||
{
|
||||
public:
|
||||
|
||||
int GetTexIdx(char *Name,int Flags);
|
||||
int GetTexIdx(sTex &Tex) {return(TexList.Find(Tex));}
|
||||
int GetTexIdx(char *Filename,int Flags);
|
||||
|
||||
int ProcessTexture(char *TexName,char *Path,int Flags,sRGBData *RGBData=0);
|
||||
int ProcessTexture(char *Path,int Flags,sRGBData *RGBData=0);
|
||||
void Purge();
|
||||
|
||||
void LoadBMP(char *Filename,sRGBData &RGBData);
|
||||
void FreeBMP(sRGBData &RGBData);
|
||||
void FixBMP(sRGBData &RGBData);
|
||||
BOOL IsSizeOk(int Size);
|
||||
int AlignSize(int Size);
|
||||
|
||||
void LoadTex(sTex &ThisTex,sRGBData *TexData);
|
||||
|
||||
|
||||
sTex &GetTex(int Id) {return(TexList[Id]);}
|
||||
GLuint GetTexGLId(int Id) {return(TexList[Id].TexID);}
|
||||
|
||||
std::vector<sTex> TexList;
|
||||
|
||||
CList<sTex> TexList;
|
||||
|
||||
};
|
||||
|
||||
|
@ -350,25 +350,21 @@ void CTileSet::Load(CCore *Core)
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
|
||||
void CTileSet::Load2d(CCore *Core)
|
||||
{
|
||||
char Filename[_MAX_PATH];
|
||||
CTexCache &TexCache=Core->GetTexCache();
|
||||
sRGBData ThisBmp;
|
||||
sRGBData NewTex;
|
||||
|
||||
_makepath( Filename, Drive, Path, Name, Ext);
|
||||
TexCache.LoadBMP(Filename,ThisBmp);
|
||||
|
||||
int Width=ThisBmp.Width/16;
|
||||
int Height=ThisBmp.Height/16;
|
||||
u8 Buffer[16*16*3];
|
||||
int TexID=TexCache.ProcessTexture(Filename,0);
|
||||
sTex &ThisTex=TexCache.GetTex(TexID);
|
||||
|
||||
NewTex.Width=16;
|
||||
NewTex.Height=16;
|
||||
NewTex.RGB=Buffer;
|
||||
int Width=ThisTex.TexWidth/16;
|
||||
int Height=ThisTex.TexHeight/16;
|
||||
|
||||
TRACE2("Load 2d TileBank (%i,%i)\n",Width,Height);
|
||||
TRACE3("Load 2d TileBank %s (%i,%i)\n",Filename,Width,Height);
|
||||
|
||||
Tile.push_back(CTile(0)); // Insert Blank
|
||||
|
||||
@ -376,17 +372,10 @@ u8 Buffer[16*16*3];
|
||||
{
|
||||
for (int X=0; X<Width; X++)
|
||||
{
|
||||
char Name[256];
|
||||
Create16x16Tile(ThisBmp,Buffer,X,(Height-1)-Y);
|
||||
sprintf(Name,"_2d_%s_%i_%i",GetName(),SetNumber,X+(Y*Width));
|
||||
int TexID=TexCache.ProcessTexture(Name,GetPath(),0,&NewTex);
|
||||
Tile.push_back(CTile(Core,this,TexID));
|
||||
Tile.push_back(CTile(Core,this,TexID,X,Y));
|
||||
}
|
||||
}
|
||||
|
||||
TexCache.FreeBMP(ThisBmp);
|
||||
TileBrowserWidth=Width;
|
||||
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
@ -458,6 +447,20 @@ CPoint CTileSet::GetTilePos(int ID)
|
||||
return(IDToPoint(ID-1,TileBrowserWidth));
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
BOOL CTileSet::IsTileValid(int No)
|
||||
{
|
||||
ASSERT(No<Tile.size());
|
||||
return(Tile[No].IsValid());
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
BOOL CTileSet::IsTileValidGB(int No)
|
||||
{
|
||||
ASSERT(No<Tile.size());
|
||||
return(Tile[No].IsValidGB());
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CTileSet::Render(Vec &CamPos,CMap &LBrush,CMap &RBrush,BOOL Render3d)
|
||||
{
|
||||
@ -476,11 +479,6 @@ BOOL ValidTile=TRUE;
|
||||
{
|
||||
CPoint Pos=GetTilePos(TileID);
|
||||
|
||||
// if (TileID==0)
|
||||
// Pos=CPoint(-1,-1);
|
||||
// else
|
||||
// Pos=IDToPoint(TileID-1,TileBrowserWidth);
|
||||
|
||||
|
||||
glLoadIdentity();
|
||||
glTranslatef(CamPos.x+Pos.x*(1+TileBrowserGap),CamPos.y-Pos.y*(1+TileBrowserGap),CamPos.z);
|
||||
@ -501,11 +499,7 @@ BOOL ValidTile=TRUE;
|
||||
|
||||
if (SelFlag)
|
||||
{
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glBegin(GL_QUADS);
|
||||
#ifdef UseLighting
|
||||
glNormal3f( 1,1,1);
|
||||
#endif
|
||||
switch(SelFlag)
|
||||
{
|
||||
case 1: // L
|
||||
@ -525,16 +519,11 @@ BOOL ValidTile=TRUE;
|
||||
}
|
||||
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
// Invalid tile?
|
||||
if (!ValidTile)
|
||||
{
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glBegin(GL_LINES);
|
||||
#ifdef UseLighting
|
||||
glNormal3f( 1,1,1);
|
||||
#endif
|
||||
glColor3ub(255,255,255);
|
||||
|
||||
glVertex3f( TileBrowserX0,TileBrowserY0,0);
|
||||
@ -544,9 +533,29 @@ BOOL ValidTile=TRUE;
|
||||
glVertex3f( TileBrowserX0,TileBrowserY1,0);
|
||||
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
// Draw Box around bloody Blank so you can see it
|
||||
if (!TileID)
|
||||
{
|
||||
CPoint Pos=GetTilePos(TileID);
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glColor3ub(255,255,255);
|
||||
|
||||
glVertex3f( TileBrowserX0,TileBrowserY0,0);
|
||||
glVertex3f( TileBrowserX1,TileBrowserY0,0);
|
||||
|
||||
glVertex3f( TileBrowserX0,TileBrowserY1,0);
|
||||
glVertex3f( TileBrowserX1,TileBrowserY1,0);
|
||||
|
||||
glVertex3f( TileBrowserX0,TileBrowserY0,0);
|
||||
glVertex3f( TileBrowserX0,TileBrowserY1,0);
|
||||
|
||||
glVertex3f( TileBrowserX1,TileBrowserY0,0);
|
||||
glVertex3f( TileBrowserX1,TileBrowserY1,0);
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
TileID++;
|
||||
}
|
||||
@ -564,14 +573,6 @@ int MaxTile=Tile.size();
|
||||
|
||||
if (SelStart==-1)
|
||||
{
|
||||
// if (CursorPos==0)
|
||||
// {
|
||||
// Start=CPoint(-1,-1);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Start=IDToPoint(CursorPos-1,TileBrowserWidth);
|
||||
// }
|
||||
Start=GetTilePos(CursorPos);
|
||||
End=Start;
|
||||
}
|
||||
@ -587,7 +588,6 @@ int MaxTile=Tile.size();
|
||||
}
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
for (int Y=Start.y; Y<=End.y; Y++)
|
||||
{
|
||||
@ -597,44 +597,30 @@ int MaxTile=Tile.size();
|
||||
glTranslatef(CamPos.x+X*(1+TileBrowserGap),CamPos.y-Y*(1+TileBrowserGap),CamPos.z);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
#ifdef UseLighting
|
||||
glNormal3f( 1,1,1);
|
||||
#endif
|
||||
glColor4f(1,1,0,0.5);
|
||||
BuildGLQuad(TileBrowserX0,TileBrowserX1,TileBrowserY0,TileBrowserY1,0);
|
||||
glEnd();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CTileSet::RenderGrid(Vec &CamPos)
|
||||
{
|
||||
int ListSize=Tile.size();
|
||||
int TileID=0;
|
||||
int TileID=1; // Dont bother with blank, its sorted
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
while(TileID!=ListSize)
|
||||
{
|
||||
CPoint Pos=GetTilePos(TileID);
|
||||
|
||||
// if (TileID==0)
|
||||
// Pos=CPoint(-1,-1);
|
||||
// else
|
||||
// Pos=IDToPoint(TileID-1,TileBrowserWidth);
|
||||
|
||||
glLoadIdentity();
|
||||
glTranslatef(CamPos.x+Pos.x*(1+TileBrowserGap),CamPos.y-Pos.y*(1+TileBrowserGap),CamPos.z);
|
||||
|
||||
glBegin(GL_LINES);
|
||||
#ifdef UseLighting
|
||||
glNormal3f( 1,1,1);
|
||||
#endif
|
||||
glColor3ub(255,255,255);
|
||||
|
||||
glVertex3f( TileBrowserX0,TileBrowserY0,0);
|
||||
@ -653,7 +639,6 @@ int TileID=0;
|
||||
|
||||
TileID++;
|
||||
}
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
@ -684,11 +669,6 @@ int TileID=0;
|
||||
{
|
||||
CPoint Pos=GetTilePos(TileID);
|
||||
|
||||
// if (TileID==0)
|
||||
// Pos=CPoint(-1,-1);
|
||||
// else
|
||||
// Pos=IDToPoint(TileID-1,TileBrowserWidth);
|
||||
|
||||
glLoadIdentity();
|
||||
glTranslatef(CamPos.x+Pos.x*(1+TileBrowserGap),CamPos.y-Pos.y*(1+TileBrowserGap),CamPos.z);
|
||||
|
||||
|
@ -116,8 +116,8 @@ public:
|
||||
void RenderBrush(Vec &CamPos,CMap &LBrush,CMap &RBrush);
|
||||
void RenderGrid(Vec &CamPos);
|
||||
int GetTileBrowserWidth() {return(TileBrowserWidth);}
|
||||
BOOL IsTileValid(int No) {return(Tile[No].IsValid());}
|
||||
BOOL IsTileValidGB(int No) {return(Tile[No].IsValidGB());}
|
||||
BOOL IsTileValid(int No);
|
||||
BOOL IsTileValidGB(int No);
|
||||
|
||||
|
||||
private:
|
||||
@ -126,7 +126,8 @@ private:
|
||||
|
||||
char Drive[_MAX_DRIVE],Path[_MAX_DIR],Name[_MAX_FNAME],Ext[_MAX_EXT];
|
||||
int SetNumber;
|
||||
std::vector<CTile> Tile;
|
||||
// std::vector<CTile> Tile;
|
||||
CList<CTile> Tile;
|
||||
BOOL Loaded;
|
||||
int TileBrowserWidth;
|
||||
};
|
||||
|
@ -33,49 +33,31 @@ char szBuf[256];
|
||||
void BuildGLBox(float XMin,float XMax,float YMin,float YMax,float ZMin,float ZMax)
|
||||
{
|
||||
// Bottom Face
|
||||
#ifdef UseLighting
|
||||
glNormal3f( 0.0f,-1.0f, 0.0f);
|
||||
#endif
|
||||
glVertex3f( XMin, YMin, ZMin);
|
||||
glVertex3f( XMax, YMin, ZMin);
|
||||
glVertex3f( XMax, YMin, ZMax);
|
||||
glVertex3f( XMin, YMin, ZMax);
|
||||
// Front Face
|
||||
#ifdef UseLighting
|
||||
glNormal3f( 0.0f, 0.0f, 1.0f);
|
||||
#endif
|
||||
glVertex3f( XMin, YMin, ZMax);
|
||||
glVertex3f( XMax, YMin, ZMax);
|
||||
glVertex3f( XMax, YMax, ZMax);
|
||||
glVertex3f( XMin, YMax, ZMax);
|
||||
// Back Face
|
||||
#ifdef UseLighting
|
||||
glNormal3f( 0.0f, 0.0f,-1.0f);
|
||||
#endif
|
||||
glVertex3f( XMin, YMin, ZMin);
|
||||
glVertex3f( XMin, YMax, ZMin);
|
||||
glVertex3f( XMax, YMax, ZMin);
|
||||
glVertex3f( XMax, YMin, ZMin);
|
||||
// Right face
|
||||
#ifdef UseLighting
|
||||
glNormal3f( 1.0f, 0.0f, 0.0f);
|
||||
#endif
|
||||
glVertex3f( XMax, YMin, ZMin);
|
||||
glVertex3f( XMax, YMax, ZMin);
|
||||
glVertex3f( XMax, YMax, ZMax);
|
||||
glVertex3f( XMax, YMin, ZMax);
|
||||
// Left Face
|
||||
#ifdef UseLighting
|
||||
glNormal3f(-1.0f, 0.0f, 0.0f);
|
||||
#endif
|
||||
glVertex3f( XMin, YMin, ZMin);
|
||||
glVertex3f( XMin, YMin, ZMax);
|
||||
glVertex3f( XMin, YMax, ZMax);
|
||||
glVertex3f( XMin, YMax, ZMin);
|
||||
// Top Face
|
||||
#ifdef UseLighting
|
||||
glNormal3f( 0.0f, 1.0f, 0.0f);
|
||||
#endif
|
||||
glVertex3f( XMin, YMax, ZMin);
|
||||
glVertex3f( XMin, YMax, ZMax);
|
||||
glVertex3f( XMax, YMax, ZMax);
|
||||
@ -120,9 +102,6 @@ void BuildGLBoxNoNormals(float XMin,float XMax,float YMin,float YMax,float ZMin,
|
||||
/**************************************************************************************/
|
||||
void BuildGLQuad(float XMin,float XMax,float YMin,float YMax,float Z)
|
||||
{
|
||||
#ifdef UseLighting
|
||||
glNormal3f( 0.0f, 0.0f, 1.0f);
|
||||
#endif
|
||||
glVertex3f( XMin, YMin, Z);
|
||||
glVertex3f( XMax, YMin, Z);
|
||||
glVertex3f( XMax, YMax, Z);
|
||||
|
Loading…
Reference in New Issue
Block a user