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@ -1,5 +1,6 @@
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# Comment
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sidesnap
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snapup
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@ -93,7 +93,7 @@ void CNpcJumpingClamEnemy::postInit()
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{
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CNpcClamEnemy::postInit();
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m_drawRotation = m_heading + 1024;
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m_drawRotation = ( m_heading + 1024 ) & 4095;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -161,7 +161,7 @@ void CNpcJumpingClamEnemy::processClose( int _frames )
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = 0;//ANIM_CLAM_SNAPUP;
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m_animNo = ANIM_CLAM_SNAPUP;
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m_frame = 0;
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}
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}
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@ -297,7 +297,7 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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{ // NPC_CLAM_JUMP
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ACTORS_CLAM_SBK,
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0,//ANIM_CLAM_SNAPUP,
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ANIM_CLAM_SNAPUP,
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NPC_SENSOR_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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NPC_CLOSE_NONE,
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