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68ca825123
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861c534304
@ -65,7 +65,7 @@ void CNpcSquidDartEnemy::render()
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int frame = FRM_SQUIDDART_SWIM0001 + ( m_frame >> 8 );
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SprFrame = CGameScene::getSpriteBank()->printFT4(frame,renderPos.vx,renderPos.vy,m_reversed,0,10);
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SprFrame = CGameScene::getSpriteBank()->printFT4(frame,renderPos.vx,renderPos.vy,m_reversed,0,0);
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//setRGB0( SprFrame, 255, 128, 255 );
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@ -34,6 +34,19 @@ void CNpcGaryFriend::think( int _frames )
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groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
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if ( m_platform )
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{
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s32 platformHeight = m_platform->getHeightFromPlatformAtPosition( Pos.vx, Pos.vy );
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if ( platformHeight < groundHeight )
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{
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groundHeight = platformHeight;
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}
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//Pos.vy += platformHeight;
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//return;
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}
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if ( groundHeight <= 0 )
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{
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// groundHeight <= 0 indicates either on ground or below ground
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@ -174,6 +174,7 @@ void CNpcFriend::init()
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m_animNo = m_data[m_type].idleAnim;
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m_frame = 0;
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m_reversed = false;
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m_platform = NULL;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -245,6 +246,7 @@ void CNpcFriend::render()
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m_actorGfx->Render(renderPos,m_animNo,(m_frame>>8),m_reversed);
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sBBox boundingBox = m_actorGfx->GetBBox();
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boundingBox.YMax = 0;
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
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}
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@ -22,6 +22,10 @@
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#include "player\player.h"
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#endif
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#ifndef __PLATFORM_PLATFORM_H__
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#include "platform\platform.h"
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#endif
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class CNpcFriend : public CNpcThing
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{
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public:
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@ -51,6 +55,8 @@ public:
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void setType( NPC_FRIEND_UNIT_TYPE newType ) {m_type = newType;}
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void setPlatform( CNpcPlatform *platform ) {m_platform = platform;}
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void clearPlatform() {m_platform = NULL;}
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static CNpcFriend *Create(sThingActor *ThisActor);
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static NPC_FRIEND_UNIT_TYPE getTypeFromMapEdit( u16 newType );
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@ -93,6 +99,7 @@ protected:
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NPC_FRIEND_UNIT_TYPE m_type;
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s32 m_extension;
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CNpcPlatform *m_platform;
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int m_frame;
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int m_animNo;
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@ -15,6 +15,10 @@
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#include "platform\pdual.h"
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#endif
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#ifndef __HAZARD_HAZARD_H__
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#include "hazard\hazard.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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@ -232,3 +236,76 @@ const CRECT *CNpcDualPlatform::getThinkBBox()
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return &objThinkBox;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcDualPlatform::collidedWith( CThing *_thisThing )
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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{
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CPlayer *player;
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DVECTOR playerPos;
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CRECT collisionArea;
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// Only interested in SBs feet colliding with the box (pkg)
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player=(CPlayer*)_thisThing;
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playerPos=player->getPos();
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collisionArea=getCollisionArea();
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s32 threshold = abs( collisionArea.y2 - collisionArea.y1 );
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if ( threshold > 16 )
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{
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threshold = 16;
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}
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if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 )
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{
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if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) )
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{
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player->setPlatform( this );
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m_contact = true;
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}
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else
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{
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if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 )
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{
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int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
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if ( height >= -threshold && height < 1 )
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{
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player->setPlatform( this );
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m_contact = true;
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}
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}
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}
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}
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break;
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}
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case TYPE_NPC:
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break;
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case TYPE_HAZARD:
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{
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m_contact = true;
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CNpcHazard *hazard;
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hazard = (CNpcHazard *)_thisThing;
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hazard->setPlatform( this );
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break;
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}
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default:
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ASSERT(0);
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break;
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}
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}
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@ -32,6 +32,7 @@ public:
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protected:
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virtual void setWaypoints( sThingPlatform *ThisPlatform );
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virtual void processMovement( int _frames );
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virtual void collidedWith(CThing *_thisThing);
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u8 m_isMaster;
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CNpcDualPlatform *m_otherPlatform;
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@ -29,6 +29,10 @@
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#include "player\player.h"
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#endif
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#ifndef __FRIEND_FRIEND_H__
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#include "friend\friend.h"
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#endif
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#ifndef __HAZARD_HAZARD_H__
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#include "hazard\hazard.h"
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#endif
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@ -966,19 +970,55 @@ void CNpcPlatform::collidedWith( CThing *_thisThing )
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break;
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}
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case TYPE_HAZARD:
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case TYPE_NPC:
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{
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CNpcFriend *friendNpc;
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DVECTOR friendPos;
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CRECT collisionArea;
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friendNpc = (CNpcFriend*) _thisThing;
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friendPos = friendNpc->getPos();
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collisionArea=getCollisionArea();
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s32 threshold = abs( collisionArea.y2 - collisionArea.y1 );
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if ( threshold > 16 )
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{
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threshold = 16;
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}
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if( friendPos.vx >= collisionArea.x1 && friendPos.vx <= collisionArea.x2 )
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{
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if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) )
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{
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int height = getHeightFromPlatformAtPosition( friendPos.vx, friendPos.vy );
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friendNpc->setPlatform( this );
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m_contact = true;
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}
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else
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{
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if( friendPos.vy >= collisionArea.y1 && friendPos.vy <= collisionArea.y2 )
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{
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int height = getHeightFromPlatformAtPosition( friendPos.vx, friendPos.vy );
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CNpcHazard *hazard;
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if ( height >= -threshold && height < 1 )
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{
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friendNpc->setPlatform( this );
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hazard = (CNpcHazard *)_thisThing;
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hazard->setPlatform( this );
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m_contact = true;
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}
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}
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}
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}
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break;
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}
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case TYPE_HAZARD:
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break;
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default:
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ASSERT(0);
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break;
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@ -40,6 +40,10 @@
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#include "friend\friend.h"
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#include "fx\fx.h"
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#ifndef __FRIEND_FRIEND_H__
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#include "friend\friend.h"
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#endif
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#ifndef __HAZARD_HRWEIGHT_H__
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#include "hazard\hrweight.h"
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#endif
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@ -537,6 +541,32 @@ DVECTOR const &CamPos=CLevel::getCameraPos();
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}
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thing1=thing1->m_nextCollisionThing;
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}
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// Friendly npc -> Platform projectile collision - first clear platforms
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CNpcFriend *friendNpc = (CNpcFriend *) s_CollisionLists[CThing::TYPE_NPC];
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while( friendNpc )
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{
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friendNpc->clearPlatform();
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friendNpc = (CNpcFriend *) friendNpc->m_nextCollisionThing;
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}
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// now detect new platform
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thing1=s_CollisionLists[CThing::TYPE_PLATFORM];
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while(thing1)
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{
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thing2=s_CollisionLists[CThing::TYPE_NPC];
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while(thing2)
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{
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if(thing1->checkCollisionAgainst(thing2, _frames))
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{
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thing1->collidedWith(thing2);
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}
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thing2=thing2->m_nextCollisionThing;
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}
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thing1=thing1->m_nextCollisionThing;
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}
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}
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// Shut emm down, sh sh shut em down, we shutem down
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for(i=0;i<CThing::MAX_TYPE;i++)
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@ -1327,4 +1357,3 @@ void CTriggerThing::setTargetBox(int _x,int _y,int _w,int _h)
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}
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