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@ -306,6 +306,7 @@ void CGameScene::render_showing_lives()
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colour=255-colour;
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// Text
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m_scalableFont->setPrintArea(0,0,512,256);
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s_genericFont->setJustification(FontBank::JUST_CENTRE);
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s_genericFont->setColour(colour,colour,colour);
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s_genericFont->setTrans(1);
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