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@ -273,6 +273,12 @@ void CNpcCartPlatform::processMovement( int _frames )
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break;
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}
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default:
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break;
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}
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switch ( CGameScene::getCollision()->getCollisionBlock( Pos.vx, Pos.vy ) & COLLISION_TYPE_MASK )
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{
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case COLLISION_TYPE_FLAG_DEATH_FALL:
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{
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m_playerAttached = false;
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@ -264,6 +264,12 @@ void CNpcGhostTrainPlatform::processMovement( int _frames )
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break;
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}
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default:
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break;
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}
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switch ( CGameScene::getCollision()->getCollisionBlock( Pos.vx, Pos.vy ) & COLLISION_TYPE_MASK )
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{
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case COLLISION_TYPE_FLAG_DEATH_FALL:
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{
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m_playerAttached = false;
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