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@ -83,7 +83,9 @@ int ScaleHInc=(Scale*LegHInc)>>12;
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POLY_FT4 *Ft4;
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if ( XFlip )
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//Ft4=SprBank->printFT4Scaled(FRM__LEG,RenderPos.vx,RenderPos.vy,XFlip,0,OtPos,Scale>>4);
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if ( !XFlip )
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{
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Ft4=SprBank->printFT4Scaled(FRM__LEG,RenderPos.vx + 6 + ( spriteWidth >> 1 ),RenderPos.vy,XFlip,0,OtPos,Scale>>4);
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}
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@ -94,13 +96,21 @@ int ScaleHInc=(Scale*LegHInc)>>12;
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if (!XFlip)
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{
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Ft4->x1-=WOfs;
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Ft4->x3-=WOfs;
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// Ft4->x1-=WOfs;
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// Ft4->x3-=WOfs;
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Ft4->x0+=WOfs/2;
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Ft4->x2+=WOfs/2;
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Ft4->x1-=WOfs/2;
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Ft4->x3-=WOfs/2;
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}
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else
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{
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Ft4->x0+=WOfs;
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Ft4->x2+=WOfs;
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// Ft4->x0+=WOfs;
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// Ft4->x2+=WOfs;
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Ft4->x0+=WOfs/2;
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Ft4->x2+=WOfs/2;
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Ft4->x1-=WOfs/2;
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Ft4->x3-=WOfs/2;
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}
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@ -28,6 +28,9 @@ CPaulScene s_paulScene;
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#include "paul\scenesel.h"
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#endif
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#ifdef __USER_charles__
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#include "map\map.h"
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#endif
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#ifndef __SYSTEM_GSTATE_H__
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@ -210,6 +213,8 @@ int main()
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GameState::setNextScene( &SceneSelector );
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#elif defined(__USER_daveo__)
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GameState::setNextScene( &GameScene );
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#elif defined(__USER_charles__)
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GameState::setNextScene( &MapScene );
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#else
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GameState::setNextScene( &FrontEndScene );
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#endif
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