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80cb6d30d8
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@ -658,4 +658,6 @@ CExportPSX Exp(ExportName);
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Layer[FindActionLayer()]->Export(this,Exp);
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Exp.ExportTiles(this);
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Exp.ExportTexList(this);
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}
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@ -7,8 +7,10 @@
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#include "stdafx.h"
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#include <Vector>
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#include "mapedit.h"
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#include "Quantize.h"
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#include "list.h"
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/*****************************************************************************/
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@ -16,6 +18,7 @@
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/*****************************************************************************/
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class CCore;
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class CMap;
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class CTile;
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class CExport
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@ -32,7 +35,9 @@ protected:
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char Drive[_MAX_DRIVE],Path[_MAX_DIR],Name[_MAX_FNAME],Ext[_MAX_EXT];
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FILE *File;
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int Count;
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std::vector<sMapElem> UsedTileList;
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CList<sMapElem> UsedTileList;
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};
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@ -188,11 +188,11 @@ int Height=ThisMap.GetHeight();
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if (Alpha<1)
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{
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glColor4f(0.5,0.5,0.5,Alpha);
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glColor4f(1,1,1,Alpha);
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}
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else
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{
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glColor3f(0.5,0.5,0.5);
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glColor3f(1,1,1);
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}
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glMatrixMode(GL_MODELVIEW);
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@ -229,9 +229,9 @@ float OverVal=0.5;
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glBegin(GL_LINES);
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if (Active)
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glColor3ub(255,255,255);
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glColor3f(1,1,1);
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else
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glColor3ub(127,127,127);
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glColor3f(0.5,0.5,0.5);
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for (int YLoop=0; YLoop<Height+1; YLoop++)
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{
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@ -12,6 +12,12 @@ struct sMapElem
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int Set;
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int Tile;
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int Flags;
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BOOL operator==(sMapElem const &v1) // Doesnt Check flags
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{
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return(Set==v1.Set && Tile==v1.Tile);
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}
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};
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enum
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@ -2,13 +2,13 @@
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[General Info]
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Version=1
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LastClass=CNewMapGUI
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LastClass=CProgressDlg
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LastTemplate=CDialog
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NewFileInclude1=#include "stdafx.h"
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NewFileInclude2=#include "mapedit.h"
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LastPage=0
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ClassCount=13
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ClassCount=14
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Class1=CChildFrame
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Class2=CGLEnabledView
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Class3=CMainFrame
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@ -18,22 +18,23 @@ Class6=CMapEditDoc
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Class7=CMapEditView
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ResourceCount=11
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Resource1=IDD_LAYER_LIST_DIALOG
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Resource2=IDD_MULTIBAR (English (U.S.))
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Resource3=IDD_MAPSIZE
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Resource1=IDR_MAINFRAME (English (U.S.))
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Resource2=IDR_TOOLBAR (English (U.S.))
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Resource3=IDD_MULTIBAR (English (U.S.))
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Resource4=IDD_DIALOGBAR (English (U.S.))
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Resource5=IDR_TOOLBAR (English (U.S.))
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Resource5=IDD_LAYERTILE_GUI
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Class8=CMultiBar
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Resource6=IDD_ABOUTBOX (English (U.S.))
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Resource6=IDD_NEW_LAYER
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Resource7=IDR_MAPEDITYPE (English (U.S.))
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Class9=CLayerList
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Class10=CMapSizeDlg
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Resource8=IDD_NEW_LAYER
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Resource8=IDD_LAYER_LIST_DIALOG
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Class11=CGfxToolBar
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Class12=CLayerTileGUI
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Resource9=IDD_LAYERTILE_GUI
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Resource10=IDR_MAINFRAME (English (U.S.))
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Resource9=IDD_ABOUTBOX (English (U.S.))
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Resource10=IDD_MAPSIZE
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Class13=CNewMapGUI
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Class14=CProgressDlg
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Resource11=IDD_NEWMAP
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[CLS:CChildFrame]
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@ -305,6 +306,15 @@ HeaderFile=NewMapGUI.h
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ImplementationFile=NewMapGUI.cpp
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BaseClass=CDialog
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Filter=D
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LastObject=IDC_MAPSIZE_WIDTH
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LastObject=CNewMapGUI
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VirtualFilter=dWC
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[CLS:CProgressDlg]
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Type=0
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HeaderFile=ProgressDlg.h
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ImplementationFile=ProgressDlg.cpp
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BaseClass=CDialog
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Filter=D
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LastObject=IDC_EDIT1
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VirtualFilter=dWC
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@ -221,7 +221,7 @@ CFileDialog Dlg(FALSE,"*.pme",NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,Filter
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char Filename[256];
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sprintf(Filename,"%s",Dlg.GetPathName());
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Core.ExportAGB(Filename);
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Core.ExportPSX(Filename);
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}
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/*********************************************************************************/
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@ -42,7 +42,7 @@ sRGBData ThisRGB;
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{
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int Idx=GetTexIdx(NewTex); // Is already loaded?
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if (Idx!=-1) return(Idx);
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// sprintf(NewTex.Filename,"%s%s",Path,TexName);
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TRACE1("Loading Texture %s\n",NewTex.Filename);
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LoadBMP(NewTex.Filename,ThisRGB);
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RGBData=&ThisRGB;
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@ -100,25 +100,6 @@ void CTexCache::FreeBMP(sRGBData &RGBData)
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}
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/**************************************************************************************/
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/*
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for (int i=0;i<Size;i++)
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{
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u8 R=*RgbPtr++;
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u8 G=*RgbPtr++;
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u8 B=*RgbPtr++;
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u8 A=255;
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if ((R==BlankRGB.rgbRed && G==BlankRGB.rgbGreen && B==BlankRGB.rgbBlue)) // Create alpha for transparent pixels (flagged with PINK!!)
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{
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A=0;
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}
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Buffer[(i*4)+0]=R;
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Buffer[(i*4)+1]=G;
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Buffer[(i*4)+2]=B;
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Buffer[(i*4)+3]=A;
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}
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*/
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void CTexCache::LoadTex(sTex &ThisTex,sRGBData *TexData)
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{
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std::vector<u8> Buffer;
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@ -127,53 +108,41 @@ int TexHeight=TexData->Height;
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int GLWidth=AlignSize(TexWidth);
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int GLHeight=AlignSize(TexHeight);
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u8 *Src,*Dst;
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u8 R,G,B,A;
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// create RGB & alpha texture & ensuse texture is correct size for GL
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Buffer.resize(GLWidth*GLHeight*4);
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Src=TexData->RGB;
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Dst=&Buffer[0];
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for (int Y=0; Y<GLHeight; Y++)
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for (int Y=0; Y<TexHeight; Y++)
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{
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for (int X=0; X<GLWidth; X++)
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for (int X=0; X<TexWidth; X++)
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{
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u8 R,G,B,A;
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if (X<=TexWidth && Y<=TexHeight)
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{
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Src=(u8*)&TexData->RGB[((Y*TexWidth)+X)*3];
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R=*Src++;
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G=*Src++;
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B=*Src++;
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A=255;
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if ((R==BlankRGB.rgbRed && G==BlankRGB.rgbGreen && B==BlankRGB.rgbBlue)) // Create alpha for transparent pixels (flagged with PINK!!)
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R=*Src++;
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G=*Src++;
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B=*Src++;
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A=255;
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if ((R==BlankRGB.rgbRed && G==BlankRGB.rgbGreen && B==BlankRGB.rgbBlue)) // Create alpha for transparent pixels (flagged with PINK!!)
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{
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A=0;
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}
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}
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else
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{
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R=255;
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G=0;
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B=255;
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A=255;
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}
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*Dst++=R;
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*Dst++=G;
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*Dst++=B;
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*Dst++=A;
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}
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Dst+=(GLWidth-TexWidth)*4;
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}
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ThisTex.TexWidth=TexWidth;
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ThisTex.TexHeight=TexHeight;
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ThisTex.GLWidth=GLWidth;
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ThisTex.GLHeight=GLHeight;
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ThisTex.dW=1.0f/(GLWidth/16);
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ThisTex.dW=((float)TexWidth/(float)GLWidth)/(GLWidth/16);
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ThisTex.dH=((float)TexHeight/(float)GLHeight)/(GLHeight/16);
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ThisTex.dW=(1.0f)/(float)(GLWidth/16.0f);
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ThisTex.dH=(1.0f)/(float)(GLHeight/16.0f);
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glGenTextures(1, &ThisTex.TexID);
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glBindTexture(GL_TEXTURE_2D, ThisTex.TexID);
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glTexImage2D(GL_TEXTURE_2D, 0, 4, GLWidth, GLHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, &Buffer[0]);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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struct sTex
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{
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char Filename[_MAX_PATH];
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// char Name[_MAX_FNAME];
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GLuint TexID;
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int Flags;
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int TexWidth,TexHeight;
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int GLWidth,GLHeight;
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float dW,dH;
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BOOL Loaded;
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@ -486,7 +486,7 @@ BOOL ValidTile=TRUE;
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ValidTile=IsTileValid(TileID);
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if (TileID && ValidTile)
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{
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glColor3f(0.5,0.5,0.5);
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glColor3f(1,1,1);
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Tile[TileID].Render(0,Render3d);
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}
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@ -524,7 +524,7 @@ BOOL ValidTile=TRUE;
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if (!ValidTile)
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{
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glBegin(GL_LINES);
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glColor3ub(255,255,255);
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glColor3f(1,1,1);
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glVertex3f( TileBrowserX0,TileBrowserY0,0);
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glVertex3f( TileBrowserX1,TileBrowserY1,0);
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@ -540,7 +540,7 @@ BOOL ValidTile=TRUE;
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CPoint Pos=GetTilePos(TileID);
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glBegin(GL_LINES);
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glColor3ub(255,255,255);
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glColor3f(1,1,1);
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glVertex3f( TileBrowserX0,TileBrowserY0,0);
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glVertex3f( TileBrowserX1,TileBrowserY0,0);
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@ -621,7 +621,7 @@ int TileID=1; // Dont bother with blank, its sorted
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glTranslatef(CamPos.x+Pos.x*(1+TileBrowserGap),CamPos.y-Pos.y*(1+TileBrowserGap),CamPos.z);
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glBegin(GL_LINES);
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glColor3ub(255,255,255);
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glColor3f(1,1,1);
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glVertex3f( TileBrowserX0,TileBrowserY0,0);
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glVertex3f( TileBrowserX1,TileBrowserY0,0);
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_3D_CONTROLS 1
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#define _APS_NEXT_RESOURCE_VALUE 169
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#define _APS_NEXT_RESOURCE_VALUE 172
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#define _APS_NEXT_COMMAND_VALUE 32797
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#define _APS_NEXT_CONTROL_VALUE 1048
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#define _APS_NEXT_CONTROL_VALUE 1053
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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