This commit is contained in:
Paul 2001-03-09 19:55:54 +00:00
parent 402a9c5406
commit 8dc99eae4d
7 changed files with 28 additions and 68 deletions

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@ -259,8 +259,8 @@ UI_GFX_NONTRANS := faces\mr_krabs.bmp faces\patrick.bmp faces\plankton.bmp \
faces\mermaidman.bmp faces\barnacleboy.bmp faces\jack_custard.bmp
UI_GFX_NONTRANS_IN := $(foreach FILE,$(UI_GFX_NONTRANS),$(UI_GFX_DIR)/$(FILE))
UI_GFX_TRANS := +vbamboo.bmp +vbambootl.bmp +vbambootr.bmp +vbamboobl.bmp +vbamboobr.bmp \
+hbamboo.bmp +hbambootl.bmp +hbambootr.bmp +hbamboobl.bmp +hbamboobr.bmp \
UI_GFX_TRANS := +bambootopleft.bmp +bamboobotleft.bmp +bambootopright.bmp +bamboobotright.bmp \
+bamboohorizontal.bmp +bamboovertical.bmp \
+butU.bmp +butD.bmp +butL.bmp +butR.bmp \
+butC.bmp +butS.bmp +butX.bmp +butT.bmp
UI_GFX_TRANS_IN := $(foreach FILE,$(UI_GFX_TRANS),$(UI_GFX_DIR)/$(FILE))

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@ -432,102 +432,62 @@ void initGUIStuff()
Params:
Returns:
---------------------------------------------------------------------- */
int abcd=3;
void drawBambooBorder(int _x,int _y,int _w,int _h,int _ot)
{
sFrameHdr *vbam,*hbam,*spr1,*spr2;
sFrameHdr *vbam,*hbam,*corner;
int totalSize,numSprites,step;
int x1,y1,x2,y2;
int i,x,y;
vbam=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOVERTICAL);
hbam=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOHORIZONTAL);
corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOTOPLEFT); // All corners are the same size
vbam=s_uiSpriteBank->getFrameHeader(FRM__VBAMBOO);
hbam=s_uiSpriteBank->getFrameHeader(FRM__HBAMBOO);
spr1=spr2=0; // Just to keep the compiler quiet.. :/
// Top & bottom
totalSize=_w+vbam->W-hbam->W;
// Top and bottom
totalSize=_w-((corner->W+corner->W)/2)-hbam->W;
numSprites=(totalSize/hbam->W)+1;
if(abcd&1)
if(numSprites>1)
{
step=(totalSize<<4)/(numSprites-1);
x1=(_x-(vbam->W/2)+(hbam->W/2))<<4;
x1=1+(_x+(corner->W/2)+(hbam->W/2)-(hbam->W/2)+hbam->W-hbam->W-1)<<4;
y1=_y-(hbam->H/2);
y2=y1+_h;
for(i=0;i<numSprites;i++)
{
x=(x1>>4)-(hbam->W/2);
if(i==0)
{
spr1=s_uiSpriteBank->getFrameHeader(FRM__HBAMBOOTL);
spr2=s_uiSpriteBank->getFrameHeader(FRM__HBAMBOOBL);
s_uiSpriteBank->printFT4(spr1,x+hbam->W-spr1->W-1,y1,0,0,_ot);
s_uiSpriteBank->printFT4(spr2,x+hbam->W-spr2->W-1,y2,0,0,_ot);
}
else if(i<numSprites-1)
{
s_uiSpriteBank->printFT4(hbam,x,y1,0,0,_ot);
s_uiSpriteBank->printFT4(hbam,x,y2,0,0,_ot);
}
else
{
s_uiSpriteBank->printFT4(FRM__HBAMBOOTR,x,y1,0,0,_ot);
s_uiSpriteBank->printFT4(FRM__HBAMBOOBR,x,y2,0,0,_ot);
}
x=x1>>4;
s_uiSpriteBank->printFT4(hbam,x,y1,0,0,_ot);
s_uiSpriteBank->printFT4(hbam,x,y2,0,0,_ot);
x1+=step;
}
}
else
{
x1=_x-(_w-hbam->W)/2;
y1=_y-(hbam->H/2);
y2=y1+_h;
s_uiSpriteBank->printFT4(hbam,x1,y1,0,0,_ot);
s_uiSpriteBank->printFT4(hbam,x1,y2,0,0,_ot);
}
// Left & right
totalSize=_h+hbam->H-vbam->H;
// Left and right
totalSize=_h-((corner->H+corner->H)/2)-vbam->H;
numSprites=(totalSize/vbam->H)+1;
if(abcd&2)
if(numSprites>1)
{
step=(totalSize<<4)/(numSprites-1);
y1=(_y-(hbam->H/2)+(vbam->H/2))<<4;
x1=_x-(vbam->W/2);
x2=x1+_w;
y1=1+(_y+(corner->H/2)+(vbam->H/2)-(vbam->H/2)+vbam->H-vbam->H-1)<<4;
for(i=0;i<numSprites;i++)
{
y=(y1>>4)-(vbam->H/2);
if(i==0)
{
spr1=s_uiSpriteBank->getFrameHeader(FRM__VBAMBOOTL);
spr2=s_uiSpriteBank->getFrameHeader(FRM__VBAMBOOTR);
s_uiSpriteBank->printFT4(spr1,x1,y+vbam->H-spr1->H-1,0,0,_ot);
s_uiSpriteBank->printFT4(spr2,x2,y+vbam->H-spr2->H-1,0,0,_ot);
}
else if(i<numSprites-1)
{
s_uiSpriteBank->printFT4(vbam,x1,y,0,0,_ot);
s_uiSpriteBank->printFT4(vbam,x2,y,0,0,_ot);
}
else
{
s_uiSpriteBank->printFT4(FRM__VBAMBOOBL,x1,y,0,0,_ot);
s_uiSpriteBank->printFT4(FRM__VBAMBOOBR,x2,y,0,0,_ot);
}
y=y1>>4;
s_uiSpriteBank->printFT4(vbam,x1,y,0,0,_ot);
s_uiSpriteBank->printFT4(vbam,x2,y,0,0,_ot);
y1+=step;
}
}
else
{
x1=_x-(vbam->W/2);
x2=x1+_w;
y1=_y+(_h-vbam->H)/2;
s_uiSpriteBank->printFT4(vbam,x1,y1,0,0,_ot);
s_uiSpriteBank->printFT4(vbam,x2,y1,0,0,_ot);
}
// Draw Corners
corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOTOPLEFT);
s_uiSpriteBank->printFT4(corner,_x-(corner->W/2),_y-(corner->H/2),0,0,_ot);
corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOTOPRIGHT);
s_uiSpriteBank->printFT4(corner,_x+_w-(corner->W/2),_y-(corner->H/2),0,0,_ot);
corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOBOTRIGHT);
s_uiSpriteBank->printFT4(corner,_x+_w-(corner->W/2),_y+_h-(corner->H/2),0,0,_ot);
corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOBOTLEFT);
s_uiSpriteBank->printFT4(corner,_x-(corner->W/2),_y+_h-(corner->H/2),0,0,_ot);
}