This commit is contained in:
Paul 2001-04-12 18:48:33 +00:00
parent b4440f97b9
commit 8e3f39f3d9
6 changed files with 39 additions and 9 deletions

View File

@ -633,6 +633,16 @@ void CPlayer::addLife()
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
ATTACK_STATE CPlayer::getAttackState()
{
return m_currentPlayerModeClass->getAttackState();
}
/*----------------------------------------------------------------------
Function:

View File

@ -121,6 +121,16 @@ typedef enum
}PLAYERINPUT;
// For getAttackState()
typedef enum
{
ATTACK_STATE__NONE,
ATTACK_STATE__KARATE,
ATTACK_STATE__BUTT_BOUNCE,
} ATTACK_STATE;
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
@ -153,6 +163,8 @@ public:
void addHealth(int _health);
void addLife();
ATTACK_STATE getAttackState();
int isRecoveringFromHit() {return m_invincibleFrameCount!=0;}
public:
void setMode(PLAYER_MODE _mode);

View File

@ -120,9 +120,16 @@ void CPlayerModeChop::setAnimFrame(int _animFrame)
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerModeChop::isInAttackState()
ATTACK_STATE CPlayerModeChop::getAttackState()
{
return m_chopping||CPlayerModeBase::isInAttackState();
if(m_chopping)
{
return ATTACK_STATE__KARATE;
}
else
{
return CPlayerModeBase::getAttackState();
}
}
/*----------------------------------------------------------------------

View File

@ -43,7 +43,7 @@ public:
virtual void setAnimNo(int _animNo);
virtual void setAnimFrame(int _animFrame);
virtual int isInAttackState();
virtual ATTACK_STATE getAttackState();
private:
int canAttackFromThisState();

View File

@ -193,15 +193,15 @@ void CPlayerModeBase::render()
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayerModeBase::isInAttackState()
ATTACK_STATE CPlayerModeBase::getAttackState()
{
int ret=false;
ATTACK_STATE ret=ATTACK_STATE__NONE;
switch(getState())
{
case STATE_BUTTFALL:
case STATE_BUTTLAND:
ret=true;
ret=ATTACK_STATE__BUTT_BOUNCE;
break;
case STATE_IDLE:

View File

@ -88,7 +88,8 @@ public:
int getPadInputHeld();
int getPadInputDown();
virtual int isInAttackState() {return false;}
virtual ATTACK_STATE getAttackState() {return ATTACK_STATE__NONE;}
protected:
DVECTOR getPlayerPos();
@ -113,7 +114,7 @@ public:
virtual void think();
virtual void render();
virtual int isInAttackState();
virtual ATTACK_STATE getAttackState();
virtual int canTeeter() {return m_currentState==STATE_IDLE;}
virtual int canFallForever() {return m_currentState==STATE_BUTTFALL;}