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@ -1261,6 +1261,11 @@ void CNpcSeaSnakeEnemy::processShot( int _frames )
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m_speed = m_data[m_type].speed + ( ( 3 * ( NPC_SEA_SNAKE_LENGTH - ( m_health - 1 ) ) ) / NPC_SEA_SNAKE_LENGTH );
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m_collTimer = GameState::getOneSecondInFrames();
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if ( m_segmentCount <= 0 )
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{
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CGameScene::setBossHasBeenKilled();
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}
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}
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m_invulnerableTimer = 2 * GameState::getOneSecondInFrames();
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