This commit is contained in:
Daveo 2001-03-26 15:34:29 +00:00
parent 653c5d0fda
commit 9105f4c721
2 changed files with 143 additions and 0 deletions

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/*******************/
/*** Layer Actor ***/
/*******************/
#include "stdafx.h"
#include <Vector3.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include "GLEnabledView.h"
#include "MapEdit.h"
#include "MapEditDoc.h"
#include "MapEditView.h"
#include "MainFrm.h"
#include "Core.h"
#include "LayerThing.h"
#include "LayerActor.h"
#include "Utils.h"
#include "Export.h"
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
// New Layer
CLayerActor::CLayerActor(int _SubType,int _Width,int _Height) : CLayerThing (_SubType,_Width,_Height)
{
LoadThingScript("c:\\temp\\character.txt");
}
/*****************************************************************************/
void CLayerActor::Load(CFile *File,int Version)
{
CLayerThing::Load(File,Version);
}
/*****************************************************************************/
void CLayerActor::Save(CFile *File)
{
CLayerThing::Save(File);
}
/*****************************************************************************/
void CLayerActor::InitSubView(CCore *Core)
{
}
/*****************************************************************************/
void CLayerActor::LoadThingScript(const char *Filename)
{
CLayerThing::LoadThingScript(Filename);
// CLayerThing::ThingScript.LoadAndImport(Filename);
int Count=ThingScript.GetGroupCount();
for (int i=0; i<Count; i++)
{
char *Name=ThingScript.GetGroupName(i);
char *Gfx=ThingScript.GetData(Name,"gfx");
TRACE2("%s\t\t%s\n",Name,Gfx);
if (Gfx)
ThingBank->AddSet(Gfx);
}
}
/*****************************************************************************/
/*** Gui *********************************************************************/
/*****************************************************************************/
void CLayerActor::GUIInit(CCore *Core)
{
// Core->GUIAdd(GUIToolBar,IDD_TOOLBAR);
}
/*****************************************************************************/
void CLayerActor::GUIKill(CCore *Core)
{
// Core->GUIRemove(GUIToolBar,IDD_TOOLBAR);
}
/*****************************************************************************/
void CLayerActor::GUIUpdate(CCore *Core)
{
}
/*****************************************************************************/
void CLayerActor::GUIChanged(CCore *Core)
{
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CLayerActor::Export(CCore *Core,CExport &Exp)
{
}

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/*******************/
/*** Layer Actor ***/
/*******************/
#ifndef __LAYER_ACTOR_HEADER__
#define __LAYER_ACTOR_HEADER__
#include "LayerThing.h"
#include "Layer.h"
#include "MapEdit.h"
#include "GUIToolbar.h"
#include "Elem.h"
/*****************************************************************************/
class CLayerActor : public CLayerThing
{
public:
CLayerActor(){};
CLayerActor(int SubType,int Width,int Height); // New Layer
CLayerActor(CFile *File,int Version); // Load Layer
// ~CLayerActor();
int GetType() {return(LAYER_TYPE_ACTOR);}
void InitSubView(CCore *Core);
//virtual void Render(CCore *Core,Vector3 &CamPos,bool Is3d);
// void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d);
// void FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos);
void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
void Load(CFile *File,int Version);
void Save(CFile *File);
void LoadThingScript(const char *Filename);
void Export(CCore *Core,CExport &Exp);
protected:
CGUIToolBar GUIToolBar;
};
/*****************************************************************************/
#endif