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@ -132,13 +132,13 @@ static CPlayerState *s_stateTable[]=
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static PlayerMetrics s_playerMetrics=
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static PlayerMetrics s_playerMetrics=
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{ {
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{ {
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DEFAULT_PLAYER_JUMP_VELOCITY/2, // PM__JUMP_VELOCITY
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DEFAULT_PLAYER_JUMP_VELOCITY, // PM__JUMP_VELOCITY
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DEFAULT_PLAYER_MAX_JUMP_FRAMES, // PM__MAX_JUMP_FRAMES
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DEFAULT_PLAYER_MAX_JUMP_FRAMES, // PM__MAX_JUMP_FRAMES
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DEFAULT_PLAYER_MAX_SAFE_FALL_FRAMES, // PM__MAX_SAFE_FALL_FRAMES
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DEFAULT_PLAYER_MAX_SAFE_FALL_FRAMES, // PM__MAX_SAFE_FALL_FRAMES
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DEFAULT_PLAYER_MAX_RUN_VELOCITY/3, // PM__MAX_RUN_VELOCITY
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DEFAULT_PLAYER_MAX_RUN_VELOCITY, // PM__MAX_RUN_VELOCITY
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DEFAULT_PLAYER_RUN_SPEEDUP/2, // PM__RUN_SPEEDUP
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DEFAULT_PLAYER_RUN_SPEEDUP/3, // PM__RUN_SPEEDUP
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DEFAULT_PLAYER_RUN_REVERSESLOWDOWN, // PM__RUN_REVERSESLOWDOWN
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DEFAULT_PLAYER_RUN_REVERSESLOWDOWN/3, // PM__RUN_REVERSESLOWDOWN
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DEFAULT_PLAYER_RUN_SLOWDOWN, // PM__RUN_SLOWDOWN
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DEFAULT_PLAYER_RUN_SLOWDOWN/3, // PM__RUN_SLOWDOWN
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DEFAULT_PLAYER_PLAYER_GRAVITY, // PM__GRAVITY
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DEFAULT_PLAYER_PLAYER_GRAVITY, // PM__GRAVITY
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DEFAULT_PLAYER_TERMINAL_VELOCITY, // PM__TERMINAL_VELOCITY
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DEFAULT_PLAYER_TERMINAL_VELOCITY, // PM__TERMINAL_VELOCITY
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DEFAULT_BUTT_FALL_VELOCITY, // PM__BUTT_FALL_VELOCITY
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DEFAULT_BUTT_FALL_VELOCITY, // PM__BUTT_FALL_VELOCITY
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