This commit is contained in:
Daveo 2001-02-23 14:37:31 +00:00
parent 2ef70740a9
commit 9312437a95
2 changed files with 22 additions and 21 deletions

View File

@ -152,7 +152,8 @@ PLAYER_INC_FILE := $(INC_DIR)/Actor_$(PLAYER_FILE).h
PLAYER_MOD_IN := $(PLAYER_IN_DIR)/$(PLAYER_FILE).Gin
PLAYER_MOD_OUT := $(PLAYER_OUT_DIR)/$(PLAYER_FILE).a3d
PLAYER_TEX_IN := $(PLAYER_IN_DIR)/*.bmp
PLAYER_TEX_DIR := $(PLAYER_IN_DIR)/textures
PLAYER_TEX_IN := $(PLAYER_TEX_DIR)/*.bmp
PLAYER_TEX_OUT := $(PLAYER_OUT_DIR)/$(PLAYER_FILE).Tex
@ -167,7 +168,7 @@ PLAYER_EXTRA_TEX := SBBackNormal \
SBSoleNormal \
SBTopNormal
PLAYER_EXTRA_TEX_LIST := $(foreach FILE, $(PLAYER_EXTRA_TEX),-a:$(FILE).bmp)
PLAYER_EXTRA_TEX_LIST := $(foreach FILE, $(PLAYER_EXTRA_TEX),-a:textures/$(FILE).bmp)
PLAYER_DEP_IN := $(PLAYER_MOD_IN) $(PLAYER_TEX_IN)
PLAYER_DEP_OUT := $(PLAYER_MOD_OUT) $(PLAYER_TEX_OUT)
@ -179,7 +180,7 @@ cleanplayer:
@$(ECHO) Player Cleaned
$(PLAYER_DEP_OUT) : $(PLAYER_DEP_IN)
$(MKACTOR3D) $(PLAYER_MOD_IN) -o:$(PLAYER_OUT_DIR) -t:24,1,1 -s:256 -i:$(PLAYER_INC_FILE) $(PLAYER_EXTRA_TEX_LIST)
@$(MKACTOR3D) $(PLAYER_MOD_IN) -o:$(PLAYER_OUT_DIR) -t:24,1,1 -s:256 -i:$(PLAYER_INC_FILE) $(PLAYER_EXTRA_TEX_LIST)
GFX_DATA_OUT += $(PLAYER_DEP_OUT)
@ -192,12 +193,12 @@ anims: playeranims
cleananims: cleanplayeranims
ANIM_OUT_DIR := $(DATA_OUT)/anims
PLAYER_ANIM_IN_DIR := $(ACTOR_IN_DIR)/SpongeBob/SbAnim/GinFiles
PLAYER_ANIM_IN_DIR := $(ACTOR_IN_DIR)/SpongeBob
# DUFF_ANIMS deathfall runjumpend runjumpstart
PLAYER_ANIM_LIST := buttbounceend buttbouncestart deathbackwards deathdry deathforwards deathspin deathtar electricshock electricshockend electricshockstart faceback facefront \
fall getup getuprun hitground hover hoverend hoverstart idlebreathe idlehoola idlelook idlewigglearm jumpend karate knockback knockforward run \
runstart runstop soakup talk01 talk02 talk03 talk04 teeterback teeterfront \
fall getup getuprun hitground hover hoverend hoverstart idlebreathe idlehoola idlelook idlewigglearm jumpend karate run \
runstart runstop soakup talk01 teeterback teeterfront \
idlewind
PLAYER_ANIM_IN := $(foreach FILE, $(PLAYER_ANIM_LIST),$(PLAYER_ANIM_IN_DIR)/$(FILE).gin)
@ -251,9 +252,9 @@ SCRIPT_TRANS_HDR := $(GAME_DATA_DIR)/scripts/defs/trans.scr
TRANS_OUT_FILES := $(TRANS_OUT_HDR) $(TRANS_OUT_DAT) $(TRANS_OUT_LBM_LIST) $(TRANS_FINAL_DAT_FILE)
$(TRANS_OUT_FILES) : $(TRANS_IN_FILES)
perl tools/perl/pl/lang.pl $(TRANS_IN_ENG) $(TRANS_FINAL_DAT_FILE) $(ALL_TRANS_IN_FILES)
transtext $(LANG_OP) -h:$(TRANS_OUT_HDR) -o:$(TRANS_OUT_DIR) $(TRANS_FINAL_DAT_FILE)
perl tools/perl/pl/text_extract.pl $(TRANS_OUT_HDR) $(SCRIPT_TRANS_HDR) STR__INGAME__
@perl tools/perl/pl/lang.pl $(TRANS_IN_ENG) $(TRANS_FINAL_DAT_FILE) $(ALL_TRANS_IN_FILES)
@transtext $(LANG_OP) -h:$(TRANS_OUT_HDR) -o:$(TRANS_OUT_DIR) $(TRANS_FINAL_DAT_FILE)
@perl tools/perl/pl/text_extract.pl $(TRANS_OUT_HDR) $(SCRIPT_TRANS_HDR) STR__INGAME__
translate : $(TRANS_OUT_FILES)
@$(ECHO) made translations
@ -290,7 +291,7 @@ UI_GFX_REP_FILE := $(REPORT_DIR)/UIGfx.rep
UI_GFX_HDR_FILE := $(INC_DIR)/UIGfx.h
cleanui :
$(RM) -f $(UI_GFX_TEX_OUT)
@$(RM) -f $(UI_GFX_TEX_OUT)
@$(ECHO) UI Gfx Cleaned
ui: $(UI_GFX_TEX_IN)
@ -326,7 +327,7 @@ INGAMEFX_GFX_REP_FILE := $(REPORT_DIR)/ingamefx.rep
INGAMEFX_GFX_HDR_FILE := $(INC_DIR)/ingamefx.h
cleaningamefx :
$(RM) -f $(INGAMEFX_GFX_TEX_OUT)
@$(RM) -f $(INGAMEFX_GFX_TEX_OUT)
@$(ECHO) InGame GFx Cleaned
ingamefx: $(INGAMEFX_GFX_TEX_IN)
@ -360,7 +361,7 @@ FRONTEND_GFX_REP_FILE := $(REPORT_DIR)/frontend.rep
FRONTEND_GFX_HDR_FILE := $(INC_DIR)/frontend.h
cleanfrontend :
$(RM) -f $(FRONTEND_GFX_TEX_OUT)
@$(RM) -f $(FRONTEND_GFX_TEX_OUT)
@$(ECHO) Frontend Cleaned
frontend: $(FRONTEND_GFX_TEX_IN)
@ -385,7 +386,7 @@ BACKDROPS_OUT := $(foreach SCREEN,$(BACKDROPS_IN),$(BACKDROPS_OUT_DIR)/$(SCREEN
backdrops : $(BACKDROPS_OUT)
cleanbackdrops :
@$(RM) -f $(BACKDROPS_OUT)
@$(RM) -f $(BACKDROPS_OUT)
@$(ECHO) Backdrops Cleaned
$(BACKDROPS_OUT_DIR)/%.gfx : $(BACKDROPS_IN_DIR)/%.tga
@ -409,12 +410,12 @@ SFX_ALL_OUT := $(foreach SFX,$(SFX_LIST),$(SFX_OUT_DIR)/$(SFX).PXM $(SFX_OUT_DI
sfx: $(SFX_ALL_OUT)
cleansfx:
@$(RM) -f $(SFX_ALL_OUT)
@$(RM) -f $(SFX_ALL_OUT)
@$(ECHO) SFX Cleaned
$(SFX_ALL_OUT) : $(SFX_ALL_IN)
$(CP) $(SFX_ALL_IN) $(SFX_OUT_DIR)
$(ATTRIB) -r $(SFX_ALL_OUT)
@$(CP) $(SFX_ALL_IN) $(SFX_OUT_DIR)
@$(ATTRIB) -r $(SFX_ALL_OUT)
GRAF_DIRS_TO_MAKE += $(SFX_OUT_DIR)
GFX_DATA_OUT += $(SFX_ALL_OUT)
@ -436,7 +437,7 @@ cleanmcheader:
@$(ECHO) MemCard Header Cleaned
$(MC_HEADER_OUT) : $(MC_HEADER_IN)
$(CP) $(MC_HEADER_IN) $(MC_HEADER_OUT)
@$(CP) $(MC_HEADER_IN) $(MC_HEADER_OUT)
GRAF_DIRS_TO_MAKE += $(MC_HEADER_OUT_DIR)
GFX_DATA_OUT += $(MC_HEADER_OUT)
@ -461,8 +462,8 @@ cleanmusic:
@$(ECHO) Music Cleaned
$(MUSIC_ALL_OUT) : $(MUSIC_ALL_IN)
$(CP) $(MUSIC_ALL_IN) $(MUSIC_OUT_DIR)
$(ATTRIB) -r $(MUSIC_ALL_OUT)
@$(CP) $(MUSIC_ALL_IN) $(MUSIC_OUT_DIR)
@$(ATTRIB) -r $(MUSIC_ALL_OUT)
GRAF_DIRS_TO_MAKE += $(MUSIC_OUT_DIR)
GFX_DATA_OUT += $(MUSIC_ALL_OUT)
@ -511,8 +512,8 @@ cleandemo:
@$(ECHO) Demo Cleaned
$(DEMO_ALL_OUT) : $(DEMO_ALL_IN)
$(CP) $(DEMO_ALL_IN) $(DEMO_OUT_DIR)
$(ATTRIB) -r $(DEMO_ALL_OUT)
@$(CP) $(DEMO_ALL_IN) $(DEMO_OUT_DIR)
@$(ATTRIB) -r $(DEMO_ALL_OUT)
GRAF_DIRS_TO_MAKE += $(DEMO_OUT_DIR)
GFX_DATA_OUT += $(DEMO_ALL_OUT)

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