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2ef70740a9
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makefile.gfx
43
makefile.gfx
@ -152,7 +152,8 @@ PLAYER_INC_FILE := $(INC_DIR)/Actor_$(PLAYER_FILE).h
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PLAYER_MOD_IN := $(PLAYER_IN_DIR)/$(PLAYER_FILE).Gin
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PLAYER_MOD_OUT := $(PLAYER_OUT_DIR)/$(PLAYER_FILE).a3d
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PLAYER_TEX_IN := $(PLAYER_IN_DIR)/*.bmp
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PLAYER_TEX_DIR := $(PLAYER_IN_DIR)/textures
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PLAYER_TEX_IN := $(PLAYER_TEX_DIR)/*.bmp
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PLAYER_TEX_OUT := $(PLAYER_OUT_DIR)/$(PLAYER_FILE).Tex
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@ -167,7 +168,7 @@ PLAYER_EXTRA_TEX := SBBackNormal \
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SBSoleNormal \
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SBTopNormal
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PLAYER_EXTRA_TEX_LIST := $(foreach FILE, $(PLAYER_EXTRA_TEX),-a:$(FILE).bmp)
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PLAYER_EXTRA_TEX_LIST := $(foreach FILE, $(PLAYER_EXTRA_TEX),-a:textures/$(FILE).bmp)
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PLAYER_DEP_IN := $(PLAYER_MOD_IN) $(PLAYER_TEX_IN)
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PLAYER_DEP_OUT := $(PLAYER_MOD_OUT) $(PLAYER_TEX_OUT)
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@ -179,7 +180,7 @@ cleanplayer:
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@$(ECHO) Player Cleaned
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$(PLAYER_DEP_OUT) : $(PLAYER_DEP_IN)
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$(MKACTOR3D) $(PLAYER_MOD_IN) -o:$(PLAYER_OUT_DIR) -t:24,1,1 -s:256 -i:$(PLAYER_INC_FILE) $(PLAYER_EXTRA_TEX_LIST)
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@$(MKACTOR3D) $(PLAYER_MOD_IN) -o:$(PLAYER_OUT_DIR) -t:24,1,1 -s:256 -i:$(PLAYER_INC_FILE) $(PLAYER_EXTRA_TEX_LIST)
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GFX_DATA_OUT += $(PLAYER_DEP_OUT)
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@ -192,12 +193,12 @@ anims: playeranims
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cleananims: cleanplayeranims
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ANIM_OUT_DIR := $(DATA_OUT)/anims
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PLAYER_ANIM_IN_DIR := $(ACTOR_IN_DIR)/SpongeBob/SbAnim/GinFiles
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PLAYER_ANIM_IN_DIR := $(ACTOR_IN_DIR)/SpongeBob
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# DUFF_ANIMS deathfall runjumpend runjumpstart
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PLAYER_ANIM_LIST := buttbounceend buttbouncestart deathbackwards deathdry deathforwards deathspin deathtar electricshock electricshockend electricshockstart faceback facefront \
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fall getup getuprun hitground hover hoverend hoverstart idlebreathe idlehoola idlelook idlewigglearm jumpend karate knockback knockforward run \
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runstart runstop soakup talk01 talk02 talk03 talk04 teeterback teeterfront \
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fall getup getuprun hitground hover hoverend hoverstart idlebreathe idlehoola idlelook idlewigglearm jumpend karate run \
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runstart runstop soakup talk01 teeterback teeterfront \
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idlewind
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PLAYER_ANIM_IN := $(foreach FILE, $(PLAYER_ANIM_LIST),$(PLAYER_ANIM_IN_DIR)/$(FILE).gin)
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@ -251,9 +252,9 @@ SCRIPT_TRANS_HDR := $(GAME_DATA_DIR)/scripts/defs/trans.scr
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TRANS_OUT_FILES := $(TRANS_OUT_HDR) $(TRANS_OUT_DAT) $(TRANS_OUT_LBM_LIST) $(TRANS_FINAL_DAT_FILE)
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$(TRANS_OUT_FILES) : $(TRANS_IN_FILES)
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perl tools/perl/pl/lang.pl $(TRANS_IN_ENG) $(TRANS_FINAL_DAT_FILE) $(ALL_TRANS_IN_FILES)
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transtext $(LANG_OP) -h:$(TRANS_OUT_HDR) -o:$(TRANS_OUT_DIR) $(TRANS_FINAL_DAT_FILE)
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perl tools/perl/pl/text_extract.pl $(TRANS_OUT_HDR) $(SCRIPT_TRANS_HDR) STR__INGAME__
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@perl tools/perl/pl/lang.pl $(TRANS_IN_ENG) $(TRANS_FINAL_DAT_FILE) $(ALL_TRANS_IN_FILES)
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@transtext $(LANG_OP) -h:$(TRANS_OUT_HDR) -o:$(TRANS_OUT_DIR) $(TRANS_FINAL_DAT_FILE)
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@perl tools/perl/pl/text_extract.pl $(TRANS_OUT_HDR) $(SCRIPT_TRANS_HDR) STR__INGAME__
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translate : $(TRANS_OUT_FILES)
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@$(ECHO) made translations
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@ -290,7 +291,7 @@ UI_GFX_REP_FILE := $(REPORT_DIR)/UIGfx.rep
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UI_GFX_HDR_FILE := $(INC_DIR)/UIGfx.h
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cleanui :
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$(RM) -f $(UI_GFX_TEX_OUT)
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@$(RM) -f $(UI_GFX_TEX_OUT)
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@$(ECHO) UI Gfx Cleaned
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ui: $(UI_GFX_TEX_IN)
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@ -326,7 +327,7 @@ INGAMEFX_GFX_REP_FILE := $(REPORT_DIR)/ingamefx.rep
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INGAMEFX_GFX_HDR_FILE := $(INC_DIR)/ingamefx.h
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cleaningamefx :
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$(RM) -f $(INGAMEFX_GFX_TEX_OUT)
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@$(RM) -f $(INGAMEFX_GFX_TEX_OUT)
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@$(ECHO) InGame GFx Cleaned
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ingamefx: $(INGAMEFX_GFX_TEX_IN)
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@ -360,7 +361,7 @@ FRONTEND_GFX_REP_FILE := $(REPORT_DIR)/frontend.rep
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FRONTEND_GFX_HDR_FILE := $(INC_DIR)/frontend.h
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cleanfrontend :
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$(RM) -f $(FRONTEND_GFX_TEX_OUT)
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@$(RM) -f $(FRONTEND_GFX_TEX_OUT)
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@$(ECHO) Frontend Cleaned
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frontend: $(FRONTEND_GFX_TEX_IN)
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@ -385,7 +386,7 @@ BACKDROPS_OUT := $(foreach SCREEN,$(BACKDROPS_IN),$(BACKDROPS_OUT_DIR)/$(SCREEN
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backdrops : $(BACKDROPS_OUT)
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cleanbackdrops :
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@$(RM) -f $(BACKDROPS_OUT)
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@$(RM) -f $(BACKDROPS_OUT)
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@$(ECHO) Backdrops Cleaned
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$(BACKDROPS_OUT_DIR)/%.gfx : $(BACKDROPS_IN_DIR)/%.tga
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@ -409,12 +410,12 @@ SFX_ALL_OUT := $(foreach SFX,$(SFX_LIST),$(SFX_OUT_DIR)/$(SFX).PXM $(SFX_OUT_DI
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sfx: $(SFX_ALL_OUT)
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cleansfx:
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@$(RM) -f $(SFX_ALL_OUT)
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@$(RM) -f $(SFX_ALL_OUT)
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@$(ECHO) SFX Cleaned
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$(SFX_ALL_OUT) : $(SFX_ALL_IN)
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$(CP) $(SFX_ALL_IN) $(SFX_OUT_DIR)
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$(ATTRIB) -r $(SFX_ALL_OUT)
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@$(CP) $(SFX_ALL_IN) $(SFX_OUT_DIR)
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@$(ATTRIB) -r $(SFX_ALL_OUT)
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GRAF_DIRS_TO_MAKE += $(SFX_OUT_DIR)
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GFX_DATA_OUT += $(SFX_ALL_OUT)
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@ -436,7 +437,7 @@ cleanmcheader:
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@$(ECHO) MemCard Header Cleaned
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$(MC_HEADER_OUT) : $(MC_HEADER_IN)
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$(CP) $(MC_HEADER_IN) $(MC_HEADER_OUT)
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@$(CP) $(MC_HEADER_IN) $(MC_HEADER_OUT)
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GRAF_DIRS_TO_MAKE += $(MC_HEADER_OUT_DIR)
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GFX_DATA_OUT += $(MC_HEADER_OUT)
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@ -461,8 +462,8 @@ cleanmusic:
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@$(ECHO) Music Cleaned
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$(MUSIC_ALL_OUT) : $(MUSIC_ALL_IN)
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$(CP) $(MUSIC_ALL_IN) $(MUSIC_OUT_DIR)
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$(ATTRIB) -r $(MUSIC_ALL_OUT)
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@$(CP) $(MUSIC_ALL_IN) $(MUSIC_OUT_DIR)
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@$(ATTRIB) -r $(MUSIC_ALL_OUT)
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GRAF_DIRS_TO_MAKE += $(MUSIC_OUT_DIR)
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GFX_DATA_OUT += $(MUSIC_ALL_OUT)
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@ -511,8 +512,8 @@ cleandemo:
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@$(ECHO) Demo Cleaned
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$(DEMO_ALL_OUT) : $(DEMO_ALL_IN)
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$(CP) $(DEMO_ALL_IN) $(DEMO_OUT_DIR)
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$(ATTRIB) -r $(DEMO_ALL_OUT)
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@$(CP) $(DEMO_ALL_IN) $(DEMO_OUT_DIR)
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@$(ATTRIB) -r $(DEMO_ALL_OUT)
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GRAF_DIRS_TO_MAKE += $(DEMO_OUT_DIR)
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GFX_DATA_OUT += $(DEMO_ALL_OUT)
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