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@ -1159,7 +1159,7 @@ static const int *s_fmaScripts[CFmaScene::NUM_FMA_SCRIPTS]=
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s_FMAPartyScript,
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};
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static CFmaScene::FMA_SCRIPT_NUMBER s_chosenScript=CFmaScene::FMA_SCRIPT__PARTY;//FMA_SCRIPT__INTRO;
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static CFmaScene::FMA_SCRIPT_NUMBER s_chosenScript=CFmaScene::FMA_SCRIPT__CH4FINISHED;//FMA_SCRIPT__INTRO;
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/*----------------------------------------------------------------------
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Function:
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@ -1799,7 +1799,7 @@ void CFmaScene::startNextScriptCommand()
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m_doOtherProcessing=true;
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break;
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case SC_STOP: // nextScene
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case SC_STOP: //
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m_scriptRunning=false;
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m_doOtherProcessing=true;
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break;
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@ -1819,6 +1819,16 @@ void CFmaScene::startNextScriptCommand()
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---------------------------------------------------------------------- */
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void CFmaScene::processCurrentScriptCommand()
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{
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{
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char buf[100];
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FontBank f;
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sprintf(buf,"pc:%d\ncmd:%d",
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m_pc-s_fmaScripts[s_chosenScript],
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*m_pc);
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f.initialise(&standardFont);
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f.print(20,20,buf);
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f.dump();
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}
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switch(*m_pc)
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{
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case SC_USE_LEVEL: // levelNumber
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@ -1834,8 +1844,9 @@ void CFmaScene::processCurrentScriptCommand()
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case SC_WALK_ACTOR_TO_POSITION: // actor,x,y,frames
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case SC_SET_GLOBAL_ANIMATION: // on/off
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case SC_START: //
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case SC_STOP: // nextScene
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ASSERT(!"Shouldn't be here..");
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case SC_STOP: //
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// ASSERT(!"Shouldn't be here..");
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m_doOtherProcessing=true;
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break;
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case SC_WAIT_ON_TIMER: // frames
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