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@ -106,7 +106,7 @@ void CPlayerStateDance::think(CPlayerModeBase *_playerMode)
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_playerMode->slowdown();
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if(!m_hitGround)
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{
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if(_playerMode->getHeightFromGound()==0)
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if(_playerMode->getHeightFromGound()<=0)
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{
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_playerMode->setAnimNo(ANIM_SPONGEBOB_CELEBRATE);
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m_hitGround=true;
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