This commit is contained in:
Paul 2001-02-27 16:59:50 +00:00
parent 1953cb2f8b
commit 9565c4e575
16 changed files with 160 additions and 135 deletions

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@ -94,8 +94,7 @@ game_src := convo \
game \
gamebubs \
gameslot \
pause \
thing
pause
gfx_src := prim \
tpage \

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@ -54,6 +54,8 @@ class CLayerCollision *CNpc::m_layerCollision;
void CNpc::init()
{
CEnemyThing::init();
m_type = NPC_CIRCULAR_PLATFORM;
m_heading = m_fireHeading = 0;
@ -77,6 +79,9 @@ void CNpc::init()
m_layerCollision = NULL;
//pkg
m_npcPath.initPath();
//pkg
switch ( m_data[this->m_type].initFunc )
{
case NPC_INIT_DEFAULT:
@ -277,11 +282,15 @@ void CNpc::init()
void CNpc::shutdown()
{
m_npcPath.removeAllWaypoints();
CEnemyThing::shutdown();
}
void CNpc::think(int _frames)
{
CEnemyThing::think(_frames);
processGenericGetUserDist( _frames, &playerXDist, &playerYDist );
playerXDistSqr = playerXDist * playerXDist;
playerYDistSqr = playerYDist * playerYDist;
@ -941,6 +950,7 @@ void CNpc::processTimer(int _frames)
void CNpc::render()
{
CEnemyThing::render();
}
void CNpc::processEvent( GAME_EVENT evt, CThing *sourceThing )

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@ -15,7 +15,11 @@
#define __ENEMY_NPC_H__
//#include <dstructs.h>
#include "Game/Thing.h"
#ifndef __THING_THING_H__
#include "thing/thing.h"
#endif
#include "Gfx/Skel.h"
#ifndef __ENEMY_NPCPATH_H__
@ -28,7 +32,7 @@
/*****************************************************************************/
class CNpc : public CThing
class CNpc : public CEnemyThing
{
public:
enum NPC_UNIT_TYPE

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@ -33,7 +33,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_GARY
@ -47,7 +47,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
2048,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_FALLING_ITEM
@ -61,7 +61,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
8,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_FISH_HOOK
@ -75,7 +75,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_DUST_DEVIL
@ -89,7 +89,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
2048,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_PENDULUM
@ -103,7 +103,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
2048,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_FIREBALL
@ -117,7 +117,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
40,
2048,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_SAW_BLADE
@ -131,7 +131,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
2048,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_LINEAR_PLATFORM
@ -145,7 +145,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_CIRCULAR_PLATFORM
@ -159,7 +159,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_SMALL_JELLYFISH_1
@ -173,7 +173,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_SMALL_JELLYFISH_2
@ -187,7 +187,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_ANEMONE_1
@ -201,7 +201,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
0,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_ANEMONE_2
@ -215,7 +215,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
0,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_ANEMONE_3
@ -229,7 +229,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
0,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_SKELETAL_FISH
@ -243,7 +243,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
2048,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_CLAM
@ -256,7 +256,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
0,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_SQUID_DART
@ -270,7 +270,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
5,
256,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_FISH_FOLK
@ -284,7 +284,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
2,
2048,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_PRICKLY_BUG
@ -298,7 +298,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
1,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_SEA_SNAKE_1
@ -312,7 +312,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
256,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_SEA_SNAKE_2
@ -326,7 +326,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
256,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_PUFFA_FISH
@ -340,7 +340,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
2,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_ANGLER_FISH
@ -354,7 +354,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
1,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_HERMIT_CRAB
@ -368,7 +368,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
2,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_MINE
@ -382,7 +382,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
0,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_BOOGER_MONSTER
@ -396,7 +396,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
0,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_SPIDER_CRAB
@ -410,7 +410,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
2048,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_EYEBALL
@ -424,7 +424,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
0,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_BABY_OCTOPUS
@ -438,7 +438,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
2,
512,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_ZOMBIE_FISH_FOLK
@ -452,7 +452,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
2,
2048,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_NINJA_STARFISH
@ -466,7 +466,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
64,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_GHOST
@ -480,7 +480,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
2,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_GHOST_PIRATE
@ -494,7 +494,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
0,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_FLAMING_SKULL
@ -508,7 +508,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
128,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_SHARK_MAN
@ -522,7 +522,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
2048,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_OIL_BLOB
@ -536,7 +536,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
64,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_SKULL_STOMPER
@ -550,7 +550,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
5,
2048,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_MOTHER_JELLYFISH
@ -564,7 +564,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
256,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_SUB_SHARK
@ -578,7 +578,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
256,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_FLYING_DUTCHMAN
@ -592,7 +592,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
256,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
{ // NPC_IRON_DOGFISH
@ -606,6 +606,6 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
3,
2048,
false,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
},
};

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@ -99,18 +99,18 @@ void CGameScene::init()
Level.init();
#ifdef __USER_charles__
//#ifdef __USER_charles__
C2dEnemy *enemy;
enemy=new ("test enemy") C2dEnemy;
enemy->init();
enemy->setLayerCollision( Level.getCollisionLayer() );
#endif
//#endif
#ifdef __USER_paul__
DVECTOR pos={16*10,16*10};
createPickup(PICKUP__100_PERCENT_LIFE,&pos);
pos.vx+=32; createPickup(PICKUP__50_PERCENT_LIFE,&pos);
pos.vx+=32; createPickup(PICKUP__25_PERCENT_LIFE,&pos);
createPickup(PICKUP__BIG_HEALTH,&pos);
pos.vx+=32; createPickup(PICKUP__MEDIUM_HEALTH,&pos);
pos.vx+=32; createPickup(PICKUP__SMALL_HEALTH,&pos);
pos.vx+=32; createPickup(PICKUP__LIFE,&pos);
pos.vx+=32; createPickup(PICKUP__SPATULA,&pos);
pos.vx+=32; createPickup(PICKUP__JELLY_LAUNCHER_AMMO,&pos);

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@ -12,10 +12,6 @@
#include "game\event.h"
#endif
#ifndef __GAME_THING_H__
#include "game\thing.h"
#endif
/*****************************************************************************/
class FontBank;
@ -37,7 +33,7 @@ virtual int canPause();
static MATRIX *GetCamMtx() {return(&CamMtx);}
class CPlayer *getPlayer();
void sendEvent( GAME_EVENT evt, CThing *sourceThing );
void sendEvent( GAME_EVENT evt, class CThing *sourceThing );
static void setReadyToExit() {s_readyToExit=true;}

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@ -116,11 +116,11 @@ void CBaseHealthPickup::renderPickup(DVECTOR *_pos)
Params:
Returns:
---------------------------------------------------------------------- */
int C100HealthPickup::getHealthPoints()
int CLargeHealthPickup::getHealthPoints()
{
return 100;
return 5;
}
int C100HealthPickup::getFrameNumber()
int CLargeHealthPickup::getFrameNumber()
{
return FRM__HEALTH100;
}
@ -131,11 +131,11 @@ int C100HealthPickup::getFrameNumber()
Params:
Returns:
---------------------------------------------------------------------- */
int C50HealthPickup::getHealthPoints()
int CMediumHealthPickup::getHealthPoints()
{
return 50;
return 3;
}
int C50HealthPickup::getFrameNumber()
int CMediumHealthPickup::getFrameNumber()
{
return FRM__HEALTH50;
}
@ -146,11 +146,11 @@ int C50HealthPickup::getFrameNumber()
Params:
Returns:
---------------------------------------------------------------------- */
int C25HealthPickup::getHealthPoints()
int CSmallHealthPickup::getHealthPoints()
{
return 25;
return 1;
}
int C25HealthPickup::getFrameNumber()
int CSmallHealthPickup::getFrameNumber()
{
return FRM__HEALTH25;
}

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@ -54,21 +54,21 @@ private:
};
class C100HealthPickup : public CBaseHealthPickup
class CLargeHealthPickup : public CBaseHealthPickup
{
protected:
virtual int getHealthPoints();
virtual int getFrameNumber();
};
class C50HealthPickup : public CBaseHealthPickup
class CMediumHealthPickup : public CBaseHealthPickup
{
protected:
virtual int getHealthPoints();
virtual int getFrameNumber();
};
class C25HealthPickup : public CBaseHealthPickup
class CSmallHealthPickup : public CBaseHealthPickup
{
protected:
virtual int getHealthPoints();

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@ -231,13 +231,15 @@ void CBaseRespawningPickup::init()
Params:
Returns:
---------------------------------------------------------------------- */
int respawnFlashFrames=50;
void CBaseRespawningPickup::think(int _frames)
{
if(m_respawnTime==0)
if(m_respawnTime<=respawnFlashFrames)
{
CBasePickup::think(_frames);
}
else
if(m_respawnTime)
{
m_respawnTime-=_frames;
if(m_respawnTime<0)
@ -256,7 +258,7 @@ void CBaseRespawningPickup::think(int _frames)
void CBaseRespawningPickup::render()
{
if(m_respawnTime==0||
m_respawnTime<50&&!(m_respawnTime&3))
m_respawnTime<respawnFlashFrames&&!(m_respawnTime&4))
{
CBasePickup::render();
}
@ -288,14 +290,14 @@ CBasePickup *createPickup(const PICKUP_TYPE _type,const DVECTOR *_pos)
switch(_type)
{
case PICKUP__100_PERCENT_LIFE:
pickup=new ("100HealthPickup") C100HealthPickup();
case PICKUP__BIG_HEALTH:
pickup=new ("LargeHealthPickup") CLargeHealthPickup();
break;
case PICKUP__50_PERCENT_LIFE:
pickup=new ("15HealthPickup") C50HealthPickup();
case PICKUP__MEDIUM_HEALTH:
pickup=new ("MediumHealthPickup") CMediumHealthPickup();
break;
case PICKUP__25_PERCENT_LIFE:
pickup=new ("25HealthPickup") C25HealthPickup();
case PICKUP__SMALL_HEALTH:
pickup=new ("SmallHealthPickup") CSmallHealthPickup();
break;
case PICKUP__LIFE:

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@ -18,8 +18,8 @@
Includes
-------- */
#ifndef __GAME_TPICKUP_H__
#include "thing/tpickup.h"
#ifndef __THING_THING_H__
#include "thing/thing.h"
#endif
@ -32,9 +32,9 @@
typedef enum
{
PICKUP__100_PERCENT_LIFE,
PICKUP__50_PERCENT_LIFE,
PICKUP__25_PERCENT_LIFE,
PICKUP__BIG_HEALTH,
PICKUP__MEDIUM_HEALTH,
PICKUP__SMALL_HEALTH,
PICKUP__LIFE,
PICKUP__SPATULA,
PICKUP__JELLY_LAUNCHER_AMMO,
@ -95,6 +95,7 @@ public:
protected:
virtual int getRespawnTime()=0;
virtual int canCollide() {return m_respawnTime==0;}
private:
int m_respawnTime;

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@ -171,7 +171,7 @@ int angg=900;
---------------------------------------------------------------------- */
void CPlayer::init()
{
CThing::init();
CPlayerThing::init();
m_layerCollision=NULL;
@ -225,7 +225,7 @@ void CPlayer::shutdown()
#ifdef _STATE_DEBUG_
s_debugFont.dump();
#endif
CThing::shutdown();
CPlayerThing::shutdown();
}
/*----------------------------------------------------------------------
@ -242,7 +242,7 @@ void CPlayer::think(int _frames)
{
int i;
CThing::think(_frames);
CPlayerThing::think(_frames);
m_skel.setAng(angg);
@ -552,7 +552,7 @@ int mouth=-1,eyes=-1;
#endif
void CPlayer::render()
{
CThing::render();
CPlayerThing::render();
#ifdef _STATE_DEBUG_
s_debugFont.print(40,40,posBuf);
@ -1048,6 +1048,7 @@ void CPlayer::takeDamage(DAMAGE_TYPE _damage)
{
case DAMAGE__FALL:
case DAMAGE__LAVA:
case DAMAGE__HIT_ENEMY:
break;
case DAMAGE__ELECTROCUTION:

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@ -18,8 +18,8 @@
Includes
-------- */
#ifndef __THING_TPLAYER_H__
#include "thing/tplayer.h"
#ifndef __THING_THING_H__
#include "thing/thing.h"
#endif
#ifndef __GFX_SKELSPNG_H__
@ -105,6 +105,7 @@ typedef enum
DAMAGE__FALL,
DAMAGE__ELECTROCUTION,
DAMAGE__LAVA,
DAMAGE__HIT_ENEMY,
}DAMAGE_TYPE;

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@ -14,12 +14,15 @@
#ifndef __PROJECTL_PROJECTL_H__
#define __PROJECTL_PROJECTL_H__
#include "Game/Thing.h"
#ifndef __THING_THING_H__
#include "thing/thing.h"
#endif
#include "Gfx/Skel.h"
/*****************************************************************************/
class CProjectile : public CThing
class CProjectile : public CEnemyProjectileThing
{
public:
enum PROJECTILE_MOVEMENT_TYPE

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@ -17,10 +17,6 @@
#include "thing\thing.h"
#ifndef __THING_TPICKUP_H__
#include "thing\tpickup.h"
#endif
/* Std Lib
------- */
@ -118,7 +114,8 @@ void CThingManager::thinkAllThings(int _frames)
thing2=s_thingLists[CThing::TYPE_PLAYER];
while(thing1&&thing2)
{
if(thing1->checkCollisionAgainst(thing2))
if(thing1->canCollide()&&
thing1->checkCollisionAgainst(thing2))
{
thing1->collidedWith(thing2);
}
@ -180,6 +177,7 @@ void CThingManager::addToThingList(CThing *_this)
{
_this->m_nextThing=s_thingLists[_this->getThingType()];
s_thingLists[_this->getThingType()]=_this;
PAUL_DBGMSG("Added thing type %d",_this->getThingType());
}
/*----------------------------------------------------------------------
@ -226,10 +224,8 @@ void CThing::init()
// Add to thing list
CThingManager::addToThingList(this);
setCollisionSize(20,20); // Some temporary defaults.. (pkg)
setCollisionCentreOffset(0,0);
m_collisionCentreOffset.vx=m_collisionCentreOffset.vy=0;
}
/*----------------------------------------------------------------------
@ -304,7 +300,6 @@ void CThing::render()
y2=Pos.vy+10-ofs.vy;
DrawLine(x1,y1,x2,y2,255,0,0,0);
DrawLine(x2,y1,x1,y2,255,0,0,0);
}
#endif
}
@ -420,8 +415,6 @@ void CThing::setCollisionSize(int _w,int _h)
---------------------------------------------------------------------- */
void CThing::updateCollisionArea()
{
DVECTOR size;
m_collisionCentre.vx=Pos.vx+m_collisionCentreOffset.vx;
m_collisionCentre.vy=Pos.vy+m_collisionCentreOffset.vy;
m_collisionArea.x1=m_collisionCentre.vx-(m_collisionSize.vx/2);
@ -450,29 +443,16 @@ int CThing::checkCollisionAgainst(CThing *_thisThing)
if(abs(pos.vx-thisThingPos.vx)<radius&&
abs(pos.vy-thisThingPos.vy)<radius)
{
DVECTOR pos,size;
CRECT thisRect,thatRect;
thisRect=getCollisionArea();
thatRect=_thisThing->getCollisionArea();
//static int val=0;
if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2))&&
((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)))
{
//PAUL_DBGMSG("hit %d",val++);
collided=true;
}
else
{
//PAUL_DBGMSG("close %d",val++);
}
}
else
{
//PAUL_DBGMSG("%03d %03d ( %d%d )",
// abs(Pos.vx-thisThingPos.vx),abs(Pos.vy-thisThingPos.vy),
// abs(Pos.vx-thisThingPos.vx)<radius,abs(Pos.vy-thisThingPos.vy)<radius);
}
return collided;

View File

@ -67,10 +67,14 @@ class CThing
public:
typedef enum
{
TYPE_THING, // temp.. (pkg)
TYPE_PICKUP,
TYPE_PLAYER,
TYPE_PLAYERPROJECTILE,
TYPE_NPC,
TYPE_ENEMY,
TYPE_ENEMYPROJECTILE,
TYPE_PLATFORM,
TYPE_TRIGGER,
MAX_TYPE,
}
@ -79,7 +83,7 @@ public:
CThing() {;}
virtual ~CThing() {;}
virtual TYPE getThingType() {return TYPE_THING;} //=0; (pkg)
virtual TYPE getThingType()=0;
virtual void init();
@ -108,8 +112,6 @@ protected:
// Pos
DVECTOR Pos, PosDelta;
// Big linked list that contains all CThings ( possibly a temp measure PKG )
// static CThing *s_thingList;
public:
class CThing *m_nextThing;
@ -119,10 +121,10 @@ public:
// -- Collision --
public:
DVECTOR getCollisionSize() {return m_collisionSize;}
virtual int canCollide() {return true;}
virtual int checkCollisionAgainst(CThing *_thisThing);
void updateCollisionArea();
virtual void collidedWith(CThing *_thisThing) {;} //=0; (pkg)
virtual void collidedWith(CThing *_thisThing) {;}
protected:
typedef struct
{
@ -145,6 +147,48 @@ private:
};
/* These are the individual base classes for each of the seperate thing types */
class CPickupThing : public CThing
{
public:
virtual TYPE getThingType() {return TYPE_PICKUP;}
};
class CPlayerThing : public CThing
{
public:
virtual TYPE getThingType() {return TYPE_PLAYER;}
};
class CPlayerProjectileThing : public CThing
{
public:
virtual TYPE getThingType() {return TYPE_PLAYERPROJECTILE;}
};
class CNpcThing : public CThing
{
public:
virtual TYPE getThingType() {return TYPE_NPC;}
};
class CEnemyThing : public CThing
{
public:
virtual TYPE getThingType() {return TYPE_ENEMY;}
};
class CEnemyProjectileThing : public CThing
{
public:
virtual TYPE getThingType() {return TYPE_ENEMYPROJECTILE;}
};
class CPlatformThing : public CThing
{
public:
virtual TYPE getThingType() {return TYPE_PLATFORM;}
};
class CTriggerThing : public CThing
{
public:
virtual TYPE getThingType() {return TYPE_TRIGGER;}
};
/*----------------------------------------------------------------------
Globals

View File

@ -367,14 +367,6 @@ SOURCE=..\..\..\source\game\pause.cpp
SOURCE=..\..\..\source\game\pause.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\game\thing.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\game\thing.h
# End Source File
# End Group
# Begin Group "gfx"
@ -1067,14 +1059,6 @@ SOURCE=..\..\..\source\thing\thing.cpp
SOURCE=..\..\..\source\thing\thing.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\thing\tpickup.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\thing\tplayer.h
# End Source File
# End Group
# Begin Group "utils"