This commit is contained in:
Paul 2001-06-20 22:57:27 +00:00
parent 8a1398c99b
commit 97d27f0ae9
9 changed files with 95 additions and 190 deletions

View File

@ -78,7 +78,7 @@ void CGameCompletedScene::init()
m_font->setOt(5);
m_readyToExit=false;
CFader::setFadingIn(CFader::BLACK_FADE);
CFader::setFadingIn();
}
@ -127,7 +127,7 @@ void CGameCompletedScene::think(int _frames)
if(PadGetDown(0)&(PAD_CROSS|PAD_START))
{
m_readyToExit=true;
CFader::setFadingOut(CFader::BLACK_FADE);
CFader::setFadingOut();
GameState::setNextScene(&FrontEndScene);
}
}

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@ -103,7 +103,7 @@ void CGameOverScene::init()
m_font->setOt(5);
m_readyToExit=false;
CFader::setFadingIn(CFader::BLACK_FADE);
CFader::setFadingIn();
initContinue();
initGameOver();
@ -244,7 +244,7 @@ void CGameOverScene::thinkContinue(int _frames)
else if(pad&PAD_START)
{
m_readyToExit=true;
CFader::setFadingOut(CFader::BLACK_FADE);
CFader::setFadingOut();
GameState::setNextScene(&GameScene);
m_state=STATE__EXITING_TO_GAME;
}
@ -336,7 +336,7 @@ void CGameOverScene::thinkGameOver(int _frames)
PadGetDown(0)&(PAD_START|PAD_CROSS))
{
m_readyToExit=true;
CFader::setFadingOut(CFader::BLACK_FADE);
CFader::setFadingOut();
GameState::setNextScene(&FrontEndScene);
m_state=STATE__EXITING_TO_FRONT_END;
}

View File

@ -127,7 +127,7 @@ void CPartyScene::init()
m_sprites->load(PARTY_PARTY_SPR);
m_readyToExit=false;
CFader::setFadingIn(CFader::BLACK_FADE);
CFader::setFadingIn();
CActorPool::Reset();
m_actorSpongebob=CActorPool::GetActor(ACTORS_SPONGEBOB_SBK);

View File

@ -277,12 +277,10 @@ void CGameScene::render()
/*****************************************************************************/
void CGameScene::think(int _frames)
{
//#ifdef __USER_paul__
// if(!CConversation::isActive()&&PadGetDown(0)&PAD_START)
// {
// CConversation::trigger(SCRIPTS_SPEECHTEST_DAT);
// }
//#endif
if(s_readyToExit)
{
return;
}
// Auto-timer stuff
if(m_levelHasTimer)
@ -294,12 +292,7 @@ void CGameScene::think(int _frames)
}
}
if(s_readyToExit)
{
// Temporarily.. exiting game scene always goes back to the front end (pkg)
GameState::setNextScene(&FrontEndScene);
}
else if(s_levelFinished)
if(s_levelFinished)
{
// Do the gameslot stuff..
CGameSlotManager::GameSlot *gameSlot;
@ -354,6 +347,8 @@ void CGameScene::think(int _frames)
GameState::setNextScene(&MapScene);
}
s_readyToExit=true;
s_levelFinished=false;
CFader::setFadingOut();
}
#ifdef __VERSION_DEBUG__
else if(s_skipToNextLevel)
@ -375,6 +370,7 @@ void CGameScene::think(int _frames)
{
s_readyToExit=true;
GameState::setNextScene(&FrontEndScene);
CFader::setFadingOut();
}
s_restartLevel=false;
}
@ -418,7 +414,7 @@ void CGameScene::think(int _frames)
/*****************************************************************************/
int CGameScene::readyToShutdown()
{
return s_readyToExit;
return s_readyToExit&&!CFader::isFading();
}
/*****************************************************************************/
@ -457,6 +453,14 @@ void CGameScene::sendEvent( GAME_EVENT evt, CThing *sourceThing )
}
/*****************************************************************************/
void CGameScene::setReadyToExit()
{
s_readyToExit=true;
GameState::setNextScene(&FrontEndScene);
CFader::setFadingOut();
}
/*****************************************************************************/
void CGameScene::initLevel()

View File

@ -49,7 +49,7 @@ virtual int canPause();
void respawnLevel();
void sendEvent( GAME_EVENT evt, class CThing *sourceThing );
static void setReadyToExit() {s_readyToExit=true;}
static void setReadyToExit();
static void levelFinished() {s_levelFinished=true;}
static void restartlevel() {s_restartLevel=true;}
CLevel &GetLevel() {return(Level);}

View File

@ -53,9 +53,11 @@
Vars
---- */
int CFader::s_fadeValue=0;
CFader::FADE_MODE CFader::s_fadeMode=FADED_IN;
CFader::FADE_STYLE CFader::s_fadeStyle;
int CFader::s_fadeValue=0;
int CFader::s_waitFrames=0;
/*----------------------------------------------------------------------
Function:
@ -63,84 +65,19 @@ CFader::FADE_STYLE CFader::s_fadeStyle;
Params:
Returns:
---------------------------------------------------------------------- */
BubicleEmitterData s_fadeBubicleSpawner=
{
0,0,512,40, // m_x,m_y,m_w,m_h
0,0, // m_birthRate,m_birthAmount
0, // m_life
false, // m_applyMapOffsets
// m_bubicleBase
{
10, // m_life
0,0,0, // m_vx,m_vdx,m_vxmax
-200,0,0, // m_vy,m_vdy,m_vymax
27,18, // m_w,m_h
0, // m_dvSizeChange
0,0, // m_theta,m_vtheta
0,0,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth
0, // m_ot
{0,0,0} // m_colour
},
// m_bubicleRange;
{
10, // m_life
0,0,0, // m_vx,m_vdx,m_vxmax
50,0,0, // m_vy,m_vdy,m_vymax
4,4, // m_w,m_h
0, // m_dvSizeChange
0,100, // m_theta,m_vtheta
10,0,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth
0, // m_ot
{30,30,30} // m_colour
}
};
void CFader::render()
{
switch(s_fadeMode)
{
case FADED_IN:
case PAUSE_BEFORE_FADING_IN:
case PAUSE_BEFORE_FADING_OUT:
return;
case FADING_IN:
{
switch(s_fadeStyle)
{
case BUBBLE_FADE:
{
if(s_fadeValue>0)
{
POLY_F4 *f4;
POLY_G4 *g4;
POLY_FT3 *ft3;
f4=GetPrimF4();
setXYWH(f4,0,-FADE_BORDER_SIZE,512,s_fadeValue-(FADE_SMOOTH_BORDER_SIZE/2)+FADE_BORDER_SIZE);
setRGB0(f4,255,255,255);
AddPrimToList(f4,0);
g4=GetPrimG4();
setXYWH(g4,0,s_fadeValue-(FADE_SMOOTH_BORDER_SIZE/2),512,FADE_SMOOTH_BORDER_SIZE);
setRGB0(g4,255,255,255);
setRGB1(g4,255,255,255);
setRGB2(g4,0,0,0);
setRGB3(g4,0,0,0);
setShadeTex(g4,0);
setSemiTrans(g4,1);
AddPrimToList(g4,0);
ft3=GetPrimFT3();
setShadeTex(ft3,1);
setSemiTrans(ft3,1);
ft3->tpage=(1<<5);
setXY3(ft3,512,512,512,512,512,512);
AddPrimToList(ft3,0);
}
break;
}
case BLACK_FADE:
case WHITE_FADE:
{
@ -156,8 +93,8 @@ void CFader::render()
setPolyFT3(ft3);
setShadeTex(ft3,1);
setSemiTrans(ft3,1);
ft3->tpage=(s_fadeStyle==BLACK_FADE?2:1<<5);
setXY3(ft3,512,512,512,512,512,512);
ft3->tpage=(s_fadeStyle==BLACK_FADE?2:1)<<5;
setXY3(ft3,0,0,0,512,512,0);
AddPrimToList(ft3,0);
break;
}
@ -166,39 +103,10 @@ void CFader::render()
break;
case FADING_OUT:
case PAUSE_AFTER_FADING_OUT:
{
switch(s_fadeStyle)
{
case BUBBLE_FADE:
{
POLY_F4 *f4;
POLY_G4 *g4;
POLY_FT3 *ft3;
f4=GetPrimF4();
setXYWH(f4,0,s_fadeValue+(FADE_SMOOTH_BORDER_SIZE/2),512,256-s_fadeValue-(FADE_SMOOTH_BORDER_SIZE/2));
setRGB0(f4,255,255,255);
AddPrimToList(f4,0);
g4=GetPrimG4();
setXYWH(g4,0,s_fadeValue-(FADE_SMOOTH_BORDER_SIZE/2),512,FADE_SMOOTH_BORDER_SIZE);
setRGB0(g4,0,0,0);
setRGB1(g4,0,0,0);
setRGB2(g4,255,255,255);
setRGB3(g4,255,255,255);
setShadeTex(g4,0);
setSemiTrans(g4,1);
AddPrimToList(g4,0);
ft3=GetPrimFT3();
setShadeTex(ft3,1);
setSemiTrans(ft3,1);
ft3->tpage=(1<<5);
setXY3(ft3,512,512,512,512,512,512);
AddPrimToList(ft3,0);
break;
}
case BLACK_FADE:
case WHITE_FADE:
{
@ -216,7 +124,7 @@ void CFader::render()
setPolyFT3(ft3);
setShadeTex(ft3,1);
setSemiTrans(ft3,1);
ft3->tpage=(s_fadeStyle==BLACK_FADE?2:1<<5);
ft3->tpage=(s_fadeStyle==BLACK_FADE?2:1)<<5;
setXY3(ft3,512,512,512,512,512,512);
AddPrimToList(ft3,0);
break;
@ -233,9 +141,6 @@ void CFader::render()
setXYWH(f4,0,0,512,256);
switch(s_fadeStyle)
{
case BUBBLE_FADE:
setRGB0(f4,255,255,255);
break;
case BLACK_FADE:
setRGB0(f4,0,0,0);
break;
@ -247,13 +152,6 @@ void CFader::render()
return;
}
}
if(s_fadeStyle==BUBBLE_FADE)
{
s_fadeBubicleSpawner.m_y=s_fadeValue-20;
for(int i=0;i<BUBBLES_PER_FRAME;i++)
CBubicleFactory::spawnParticle(&s_fadeBubicleSpawner);
}
}
@ -265,60 +163,69 @@ void CFader::render()
---------------------------------------------------------------------- */
void CFader::think(int _frames)
{
if(s_fadeMode!=FADED_IN&&s_fadeMode!=FADED_OUT)
if(s_waitFrames)
{
s_fadeValue-=_frames*FADE_SPEED;
switch(s_fadeStyle)
{
case BUBBLE_FADE:
s_waitFrames--;
return;
}
switch(s_fadeMode)
{
case FADING_IN:
case FADING_OUT:
s_fadeValue-=_frames*FADE_SPEED;
switch(s_fadeStyle)
{
if(s_fadeValue<-FADE_BORDER_SIZE)
case BLACK_FADE:
case WHITE_FADE:
{
if(s_fadeMode==FADING_OUT)
if(s_fadeValue<0)
{
s_fadeMode=FADED_OUT;
CSoundMediator::setVolume(CSoundMediator::VOL_FADE,0);
s_fadeValue=0;
if(s_fadeMode==FADING_OUT)
{
s_fadeMode=FADED_OUT;
CSoundMediator::setVolume(CSoundMediator::VOL_FADE,0);
s_waitFrames=FRAMES_TO_WAIT;
}
else
{
s_fadeMode=FADED_IN;
CSoundMediator::setVolume(CSoundMediator::VOL_FADE,255);
}
}
else
{
s_fadeMode=FADED_IN;
CSoundMediator::setVolume(CSoundMediator::VOL_FADE,255);
}
}
else
{
if(s_fadeValue>=0&&s_fadeValue<=255)
{
CSoundMediator::setVolume(CSoundMediator::VOL_FADE,s_fadeMode==FADING_OUT?s_fadeValue:255-s_fadeValue);
}
break;
}
break;
}
break;
case BLACK_FADE:
case WHITE_FADE:
case PAUSE_BEFORE_FADING_IN:
if(--s_waitFrames==0)
{
if(s_fadeValue<0)
{
s_fadeValue=0;
if(s_fadeMode==FADING_OUT)
{
s_fadeMode=FADED_OUT;
CSoundMediator::setVolume(CSoundMediator::VOL_FADE,0);
}
else
{
s_fadeMode=FADED_IN;
CSoundMediator::setVolume(CSoundMediator::VOL_FADE,255);
}
}
else
{
CSoundMediator::setVolume(CSoundMediator::VOL_FADE,s_fadeMode==FADING_OUT?s_fadeValue:255-s_fadeValue);
}
break;
s_fadeMode==FADING_IN;
}
}
break;
case PAUSE_BEFORE_FADING_OUT:
if(--s_waitFrames==0)
{
s_fadeMode==FADING_OUT;
}
break;
case PAUSE_AFTER_FADING_OUT:
if(--s_waitFrames==0)
{
s_fadeMode==FADED_OUT;
}
break;
default:
break;
}
}
@ -333,9 +240,6 @@ void CFader::setFadingOut(FADE_STYLE _style)
{
switch(_style)
{
case BUBBLE_FADE:
s_fadeValue=256+FADE_BORDER_SIZE;
break;
case BLACK_FADE:
case WHITE_FADE:
s_fadeValue=255;
@ -344,6 +248,7 @@ void CFader::setFadingOut(FADE_STYLE _style)
s_fadeMode=FADING_OUT;
s_fadeStyle=_style;
s_waitFrames=FRAMES_TO_WAIT;
}
@ -357,9 +262,6 @@ void CFader::setFadingIn(FADE_STYLE _style)
{
switch(_style)
{
case BUBBLE_FADE:
s_fadeValue=256+FADE_BORDER_SIZE;
break;
case BLACK_FADE:
case WHITE_FADE:
s_fadeValue=255;
@ -367,6 +269,7 @@ void CFader::setFadingIn(FADE_STYLE _style)
}
s_fadeMode=FADING_IN;
s_fadeStyle=_style;
s_waitFrames=FRAMES_TO_WAIT;
}

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@ -34,7 +34,6 @@ class CFader
public:
typedef enum
{
BUBBLE_FADE,
BLACK_FADE,
WHITE_FADE,
} FADE_STYLE;
@ -42,8 +41,8 @@ public:
static void render();
static void think(int _frames);
static void setFadingOut(FADE_STYLE _style=BUBBLE_FADE);
static void setFadingIn(FADE_STYLE _style=BUBBLE_FADE);
static void setFadingOut(FADE_STYLE _style=BLACK_FADE);
static void setFadingIn(FADE_STYLE _style=BLACK_FADE);
static int isFading();
@ -51,26 +50,25 @@ public:
private:
enum
{
// Bubble style
FADE_BORDER_SIZE=80,
FADE_SMOOTH_BORDER_SIZE=60,
BUBBLES_PER_FRAME=15,
// Both styles
FADE_SPEED=3,
FRAMES_TO_WAIT=5, // Waits before fading in/out and after fading out
FADE_SPEED=10,
};
typedef enum
{
FADED_IN,
PAUSE_BEFORE_FADING_IN,
FADING_IN,
PAUSE_BEFORE_FADING_OUT,
FADING_OUT,
PAUSE_AFTER_FADING_OUT,
FADED_OUT,
} FADE_MODE;
static FADE_MODE s_fadeMode;
static FADE_STYLE s_fadeStyle;
static int s_fadeValue;
static int s_waitFrames;
};

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@ -207,7 +207,7 @@ void CMapScene::init()
SetScreenImage((u8*)m_screenImage);
m_readyToExit=false;
CFader::setFadingIn(CFader::BLACK_FADE);
CFader::setFadingIn();
}
@ -438,7 +438,7 @@ void CMapScene::think(int _frames)
CSoundMediator::playSfx(CSoundMediator::SFX_FRONT_END__OK);
s_globalLevelSelectThing=s_mapLevelData[m_currentChapterSelection][m_currentLevelSelection].m_globalLevelNumber;
m_readyToExit=true;
// CFader::setFadingOut(CFader::BLACK_FADE);
CFader::setFadingOut();
GameState::setNextScene(&GameScene);
}
}

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@ -199,7 +199,7 @@ void CShopScene::init()
m_readyToExit=false;
CFader::setFadingIn(CFader::BLACK_FADE);
CFader::setFadingIn();
m_currentlySelectedItem=0;
m_flashSin=0;