This commit is contained in:
Charles 2001-07-17 19:34:40 +00:00
parent 428dce6993
commit 988b9867c3
2 changed files with 95 additions and 0 deletions

63
source/hazard/hcheck.cpp Normal file
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/*=========================================================================
hcheck.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __HAZARD_HCHECK_H__
#include "hazard\hcheck.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCheckpointHazard::init()
{
CNpcHazard::init();
m_triggered = false;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCheckpointHazard::render()
{
CNpcHazard::render();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCheckpointHazard::collidedWith(CThing *_thisThing)
{
if ( m_isActive && !m_triggered )
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
CRECT collisionArea=getCollisionArea();
DVECTOR respawnPos;
respawnPos.vx=collisionArea.x1+((collisionArea.x2-collisionArea.x1)/2);
respawnPos.vy=collisionArea.y2;
((CPlayer*)_thisThing)->setRespawnPosAndRingTelephone(respawnPos);
m_triggered = true;
break;
}
default:
break;
}
}
}

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source/hazard/hcheck.h Normal file
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/*=========================================================================
hcheck.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __HAZARD_HCHECK_H__
#define __HAZARD_HCHECK_H__
#ifndef __HAZARD_HAZARD_H__
#include "hazard\hazard.h"
#endif
class CNpcCheckpointHazard : public CNpcHazard
{
public:
void init();
void render();
protected:
void collidedWith(CThing *_thisThing);
u8 m_triggered;
};
#endif