This commit is contained in:
Charles 2001-07-03 18:32:04 +00:00
parent cbfc0e6fa9
commit 9a0ce0adc6
11 changed files with 81 additions and 229 deletions

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@ -137,7 +137,8 @@ platform_src := platform \
plift \
plurve \
psoil \
pbubtube
pbubtube \
pgbubble
hazard_src := hazard \
hfalling \

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@ -23,10 +23,6 @@
#include "game\game.h"
#endif
#ifndef __PLATFORM_PBUBBLE_H__
#include "platform\pbubble.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGeyserPlatformGenerator::collidedWith(CThing *_thisThing)

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@ -28,25 +28,33 @@
void CNpcBubblePlatform::postInit()
{
CNpcPlatform::postInit();
setCollisionSize( 30, 30 );
setCollisionCentreOffset( 0, -15 );
calculateNonRotatedCollisionData();
setCollisionAngle( m_tiltAngle >> 8 );
m_pop = false;
m_scale = ONE;
}
s32 minX, maxX, minY, maxY;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
m_npcPath.getPathXExtents( &minX, &maxX );
m_npcPath.getPathYExtents( &minY, &maxY );
void CNpcBubblePlatform::shutdown()
{
if ( m_soundId != NOT_PLAYING )
{
CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId );
}
m_thinkArea.x1 = minX;
m_thinkArea.x2 = maxX;
m_thinkArea.y1 = minY;
m_thinkArea.y2 = maxY;
CPlatformThing::shutdown();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBubblePlatform::render()
{
SprFrame=0;
if ( m_isActive || m_pop )
{
CPlatformThing::render();
@ -58,15 +66,14 @@ void CNpcBubblePlatform::render()
if ( m_pop )
{
POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 );
SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 );
setRGB0( SprFrame, 128, 128, 255 );
}
else
{
// Evil hard coded Offsets
POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printFT4( FRM__BUBBLE_1, renderPos.vx-16, renderPos.vy-32, 0, 0, 10 );
POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BUBBLE_1, renderPos.vx, renderPos.vy - 16, m_scale, ONE, 0, 10 );
setRGB0( SprFrame, 128, 128, 255 );
// m_modelGfx->Render(renderPos);
}
}
}
@ -74,57 +81,43 @@ void CNpcBubblePlatform::render()
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBubblePlatform::processMovement( int _frames )
int CNpcBubblePlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
{
if ( !isSetToShutdown() && !m_pop )
switch(_thisThing->getThingType())
{
Pos.vy -= m_speed * _frames;
case TYPE_PLAYERPROJECTILE:
return( false );
if ( m_npcPath.getWaypointCount() )
default:
{
s32 minY, maxY;
int collided = false;
m_npcPath.getPathYExtents( &minY, &maxY );
if ( Pos.vy < minY )
if ( m_detectCollision && m_isActive && !isSetToShutdown() && !m_pop )
{
m_lifetime = GameState::getOneSecondInFrames() >> 2;
m_pop = true;
CRECT thisRect, thatRect;
thisRect = getCollisionArea();
thatRect = _thisThing->getCollisionArea();
DVECTOR posDelta = getPosDelta();
thisRect.y1 -= abs( posDelta.vy ) >> 1;
thisRect.y2 += abs( posDelta.vy ) >> 1;
posDelta = _thisThing->getPosDelta();
thatRect.y1 -= abs( posDelta.vy ) >> 1;
thatRect.y2 += abs( posDelta.vy ) >> 1;
if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
{
collided = true;
}
}
}
else
{
if ( Pos.vy < 0 )
{
m_lifetime = GameState::getOneSecondInFrames() >> 2;
m_pop = true;
}
}
DVECTOR offset = CLevel::getCameraPos();
s32 yPos = Pos.vy - offset.vy;
if ( yPos < 0 )
{
setToShutdown();
return( collided );
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBubblePlatform::processLifetime( int _frames )
{
if ( m_pop )
{
if ( m_lifetime <= 0 )
{
setToShutdown();
}
else
{
m_lifetime = 0;
}
}
}

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@ -23,11 +23,15 @@ class CNpcBubblePlatform : public CNpcPlatform
public:
virtual void render();
virtual void postInit();
virtual void shutdown();
virtual void setGraphic( sThingPlatform *ThisPlatform ) {}
virtual void setGraphic( u8 graphicNum ) {}
protected:
virtual void processLifetime( int _frames );
virtual void processMovement( int _frames );
virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
u8 m_pop;
s16 m_scale;
POLY_FT4 *SprFrame;
};
#endif

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@ -28,41 +28,11 @@
void CNpcCollapsingBubblePlatform::postInit()
{
CNpcPlatform::postInit();
CNpcBubblePlatform::postInit();
m_pop = false;
m_scale = ONE;
m_startCollapse = false;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCollapsingBubblePlatform::render()
{
SprFrame=0;
if ( m_isActive || m_pop )
{
CPlatformThing::render();
// Render
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
if ( m_pop )
{
SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 );
setRGB0( SprFrame, 128, 128, 255 );
}
else
{
// Evil hard coded Offsets
POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BUBBLE_1, renderPos.vx, renderPos.vy - 16, m_scale, ONE, 0, 10 );
setRGB0( SprFrame, 128, 128, 255 );
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCollapsingBubblePlatform::processLifetime( int _frames )
@ -141,48 +111,6 @@ void CNpcCollapsingBubblePlatform::processLifetime( int _frames )
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int CNpcCollapsingBubblePlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYERPROJECTILE:
return( false );
default:
{
int collided = false;
if ( m_detectCollision && m_isActive && !isSetToShutdown() && !m_pop )
{
CRECT thisRect, thatRect;
thisRect = getCollisionArea();
thatRect = _thisThing->getCollisionArea();
DVECTOR posDelta = getPosDelta();
thisRect.y1 -= abs( posDelta.vy ) >> 1;
thisRect.y2 += abs( posDelta.vy ) >> 1;
posDelta = _thisThing->getPosDelta();
thatRect.y1 -= abs( posDelta.vy ) >> 1;
thatRect.y2 += abs( posDelta.vy ) >> 1;
if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
{
collided = true;
}
}
return( collided );
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCollapsingAcridPlatform::render()
{

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@ -14,22 +14,18 @@
#ifndef __PLATFORM_PCBUBBLE_H__
#define __PLATFORM_PCBUBBLE_H__
#ifndef __PLATFORM_PLATFORM_H__
#include "platform\platform.h"
#ifndef __PLATFORM_PBUBBLE_H__
#include "platform\pbubble.h"
#endif
class CNpcCollapsingBubblePlatform : public CNpcPlatform
class CNpcCollapsingBubblePlatform : public CNpcBubblePlatform
{
public:
virtual void render();
virtual void postInit();
virtual CRECT const *getThinkBBox() {return( CThing::getThinkBBox() );}
protected:
virtual void processLifetime( int _frames );
virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
u8 m_pop;
u8 m_startCollapse;
s16 m_scale;
POLY_FT4 *SprFrame;
};
class CNpcCollapsingAcridPlatform : public CNpcCollapsingBubblePlatform

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@ -203,6 +203,10 @@
#include "platform\pplayer.h"
#endif
#ifndef __PLATFORM_PGBUBBLE_H__
#include "platform\pgbubble.h"
#endif
#include "fx\fx.h"
#include "fx\fxjfish.h"
@ -231,7 +235,7 @@ CNpcPlatform *CNpcPlatform::Create(int Type)
case NPC_BUBBLE_PLATFORM:
{
platform = new ("bubble platform") CNpcBubblePlatform;
platform = new ("geyser bubble platform") CNpcGeyserBubblePlatform;
break;
}

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@ -117,8 +117,8 @@ public:
void setTiltable( bool isTiltable );
void setWaypointPtr( u16 *newPtr ) {m_npcPath.setWaypointPtr( newPtr );}
void setWaypointCount( u8 newCount ) {m_npcPath.setWaypointCount( newCount );}
void setGraphic( sThingPlatform *ThisPlatform );
void setGraphic( u8 graphicNum );
virtual void setGraphic( sThingPlatform *ThisPlatform );
virtual void setGraphic( u8 graphicNum );
virtual void setWaypoints( sThingPlatform *ThisPlatform );
virtual void trigger() {;}
virtual u8 isCart() {return( false );}

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@ -26,18 +26,15 @@
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcPlayerBubblePlatform::postInit()
/*void CNpcPlayerBubblePlatform::postInit()
{
CNpcPlatform::postInit();
m_pop = false;
m_scale = ONE;
CNpcBubblePlatform::postInit();
setCollisionSize( 30, 30 );
setCollisionCentreOffset( 0, -15 );
calculateNonRotatedCollisionData();
}
}*/
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -66,73 +63,3 @@ void CNpcPlayerBubblePlatform::processLifetime( int _frames )
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcPlayerBubblePlatform::render()
{
if ( m_isActive )
{
CPlatformThing::render();
// Render
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
if ( m_pop )
{
POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 );
setRGB0( SprFrame, 128, 128, 255 );
}
else
{
// Evil hard coded Offsets
POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BUBBLE_1, renderPos.vx, renderPos.vy - 16, m_scale, ONE, 0, 10 );
setRGB0( SprFrame, 128, 128, 255 );
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int CNpcPlayerBubblePlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYERPROJECTILE:
return( false );
default:
{
int collided = false;
if ( m_detectCollision && m_isActive && !isSetToShutdown() && !m_pop )
{
CRECT thisRect, thatRect;
thisRect = getCollisionArea();
thatRect = _thisThing->getCollisionArea();
DVECTOR posDelta = getPosDelta();
thisRect.y1 -= abs( posDelta.vy ) >> 1;
thisRect.y2 += abs( posDelta.vy ) >> 1;
posDelta = _thisThing->getPosDelta();
thatRect.y1 -= abs( posDelta.vy ) >> 1;
thatRect.y2 += abs( posDelta.vy ) >> 1;
if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
{
collided = true;
}
}
return( collided );
}
}
}

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@ -14,22 +14,17 @@
#ifndef __PLATFORM_PPLAYER_H__
#define __PLATFORM_PPLAYER_H__
#ifndef __PLATFORM_PLATFORM_H__
#include "platform\platform.h"
#ifndef __PLATFORM_PBUBBLE_H__
#include "platform\pbubble.h"
#endif
class CNpcPlayerBubblePlatform : public CNpcPlatform
class CNpcPlayerBubblePlatform : public CNpcBubblePlatform
{
public:
virtual void postInit();
virtual void render();
virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
//virtual void postInit();
virtual CRECT const *getThinkBBox() {return( CThing::getThinkBBox() );}
protected:
virtual void processLifetime( int _frames );
u8 m_pop;
s16 m_scale;
};
#endif

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@ -1617,6 +1617,14 @@ SOURCE=..\..\..\source\platform\pfishhk3.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\platform\pgbubble.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\platform\pgbubble.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\platform\pgeyser.cpp
# End Source File
# Begin Source File