This commit is contained in:
Charles 2001-07-03 18:32:04 +00:00
parent cbfc0e6fa9
commit 9a0ce0adc6
11 changed files with 81 additions and 229 deletions

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@ -137,7 +137,8 @@ platform_src := platform \
plift \ plift \
plurve \ plurve \
psoil \ psoil \
pbubtube pbubtube \
pgbubble
hazard_src := hazard \ hazard_src := hazard \
hfalling \ hfalling \

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@ -23,10 +23,6 @@
#include "game\game.h" #include "game\game.h"
#endif #endif
#ifndef __PLATFORM_PBUBBLE_H__
#include "platform\pbubble.h"
#endif
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGeyserPlatformGenerator::collidedWith(CThing *_thisThing) void CNpcGeyserPlatformGenerator::collidedWith(CThing *_thisThing)

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@ -28,25 +28,33 @@
void CNpcBubblePlatform::postInit() void CNpcBubblePlatform::postInit()
{ {
CNpcPlatform::postInit(); setCollisionSize( 30, 30 );
setCollisionCentreOffset( 0, -15 );
calculateNonRotatedCollisionData();
setCollisionAngle( m_tiltAngle >> 8 );
m_pop = false; m_pop = false;
m_scale = ONE;
}
s32 minX, maxX, minY, maxY; ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
m_npcPath.getPathXExtents( &minX, &maxX ); void CNpcBubblePlatform::shutdown()
m_npcPath.getPathYExtents( &minY, &maxY ); {
if ( m_soundId != NOT_PLAYING )
{
CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId );
}
m_thinkArea.x1 = minX; CPlatformThing::shutdown();
m_thinkArea.x2 = maxX;
m_thinkArea.y1 = minY;
m_thinkArea.y2 = maxY;
} }
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBubblePlatform::render() void CNpcBubblePlatform::render()
{ {
SprFrame=0;
if ( m_isActive || m_pop ) if ( m_isActive || m_pop )
{ {
CPlatformThing::render(); CPlatformThing::render();
@ -58,15 +66,14 @@ void CNpcBubblePlatform::render()
if ( m_pop ) if ( m_pop )
{ {
POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 ); SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 );
setRGB0( SprFrame, 128, 128, 255 ); setRGB0( SprFrame, 128, 128, 255 );
} }
else else
{ {
// Evil hard coded Offsets // Evil hard coded Offsets
POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printFT4( FRM__BUBBLE_1, renderPos.vx-16, renderPos.vy-32, 0, 0, 10 ); POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BUBBLE_1, renderPos.vx, renderPos.vy - 16, m_scale, ONE, 0, 10 );
setRGB0( SprFrame, 128, 128, 255 ); setRGB0( SprFrame, 128, 128, 255 );
// m_modelGfx->Render(renderPos);
} }
} }
} }
@ -74,57 +81,43 @@ void CNpcBubblePlatform::render()
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBubblePlatform::processMovement( int _frames ) int CNpcBubblePlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
{ {
if ( !isSetToShutdown() && !m_pop ) switch(_thisThing->getThingType())
{ {
Pos.vy -= m_speed * _frames; case TYPE_PLAYERPROJECTILE:
return( false );
if ( m_npcPath.getWaypointCount() ) default:
{ {
s32 minY, maxY; int collided = false;
m_npcPath.getPathYExtents( &minY, &maxY ); if ( m_detectCollision && m_isActive && !isSetToShutdown() && !m_pop )
if ( Pos.vy < minY )
{ {
m_lifetime = GameState::getOneSecondInFrames() >> 2; CRECT thisRect, thatRect;
m_pop = true;
thisRect = getCollisionArea();
thatRect = _thisThing->getCollisionArea();
DVECTOR posDelta = getPosDelta();
thisRect.y1 -= abs( posDelta.vy ) >> 1;
thisRect.y2 += abs( posDelta.vy ) >> 1;
posDelta = _thisThing->getPosDelta();
thatRect.y1 -= abs( posDelta.vy ) >> 1;
thatRect.y2 += abs( posDelta.vy ) >> 1;
if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
{
collided = true;
}
} }
}
else
{
if ( Pos.vy < 0 )
{
m_lifetime = GameState::getOneSecondInFrames() >> 2;
m_pop = true;
}
}
DVECTOR offset = CLevel::getCameraPos(); return( collided );
s32 yPos = Pos.vy - offset.vy;
if ( yPos < 0 )
{
setToShutdown();
} }
} }
} }
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBubblePlatform::processLifetime( int _frames )
{
if ( m_pop )
{
if ( m_lifetime <= 0 )
{
setToShutdown();
}
else
{
m_lifetime = 0;
}
}
}

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@ -23,11 +23,15 @@ class CNpcBubblePlatform : public CNpcPlatform
public: public:
virtual void render(); virtual void render();
virtual void postInit(); virtual void postInit();
virtual void shutdown();
virtual void setGraphic( sThingPlatform *ThisPlatform ) {}
virtual void setGraphic( u8 graphicNum ) {}
protected: protected:
virtual void processLifetime( int _frames ); virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
virtual void processMovement( int _frames );
u8 m_pop; u8 m_pop;
s16 m_scale;
POLY_FT4 *SprFrame;
}; };
#endif #endif

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@ -28,41 +28,11 @@
void CNpcCollapsingBubblePlatform::postInit() void CNpcCollapsingBubblePlatform::postInit()
{ {
CNpcPlatform::postInit(); CNpcBubblePlatform::postInit();
m_pop = false;
m_scale = ONE;
m_startCollapse = false; m_startCollapse = false;
} }
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCollapsingBubblePlatform::render()
{
SprFrame=0;
if ( m_isActive || m_pop )
{
CPlatformThing::render();
// Render
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
if ( m_pop )
{
SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 );
setRGB0( SprFrame, 128, 128, 255 );
}
else
{
// Evil hard coded Offsets
POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BUBBLE_1, renderPos.vx, renderPos.vy - 16, m_scale, ONE, 0, 10 );
setRGB0( SprFrame, 128, 128, 255 );
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCollapsingBubblePlatform::processLifetime( int _frames ) void CNpcCollapsingBubblePlatform::processLifetime( int _frames )
@ -141,48 +111,6 @@ void CNpcCollapsingBubblePlatform::processLifetime( int _frames )
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int CNpcCollapsingBubblePlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYERPROJECTILE:
return( false );
default:
{
int collided = false;
if ( m_detectCollision && m_isActive && !isSetToShutdown() && !m_pop )
{
CRECT thisRect, thatRect;
thisRect = getCollisionArea();
thatRect = _thisThing->getCollisionArea();
DVECTOR posDelta = getPosDelta();
thisRect.y1 -= abs( posDelta.vy ) >> 1;
thisRect.y2 += abs( posDelta.vy ) >> 1;
posDelta = _thisThing->getPosDelta();
thatRect.y1 -= abs( posDelta.vy ) >> 1;
thatRect.y2 += abs( posDelta.vy ) >> 1;
if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
{
collided = true;
}
}
return( collided );
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCollapsingAcridPlatform::render() void CNpcCollapsingAcridPlatform::render()
{ {

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@ -14,22 +14,18 @@
#ifndef __PLATFORM_PCBUBBLE_H__ #ifndef __PLATFORM_PCBUBBLE_H__
#define __PLATFORM_PCBUBBLE_H__ #define __PLATFORM_PCBUBBLE_H__
#ifndef __PLATFORM_PLATFORM_H__ #ifndef __PLATFORM_PBUBBLE_H__
#include "platform\platform.h" #include "platform\pbubble.h"
#endif #endif
class CNpcCollapsingBubblePlatform : public CNpcPlatform class CNpcCollapsingBubblePlatform : public CNpcBubblePlatform
{ {
public: public:
virtual void render();
virtual void postInit(); virtual void postInit();
virtual CRECT const *getThinkBBox() {return( CThing::getThinkBBox() );}
protected: protected:
virtual void processLifetime( int _frames ); virtual void processLifetime( int _frames );
virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
u8 m_pop;
u8 m_startCollapse; u8 m_startCollapse;
s16 m_scale;
POLY_FT4 *SprFrame;
}; };
class CNpcCollapsingAcridPlatform : public CNpcCollapsingBubblePlatform class CNpcCollapsingAcridPlatform : public CNpcCollapsingBubblePlatform

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@ -203,6 +203,10 @@
#include "platform\pplayer.h" #include "platform\pplayer.h"
#endif #endif
#ifndef __PLATFORM_PGBUBBLE_H__
#include "platform\pgbubble.h"
#endif
#include "fx\fx.h" #include "fx\fx.h"
#include "fx\fxjfish.h" #include "fx\fxjfish.h"
@ -231,7 +235,7 @@ CNpcPlatform *CNpcPlatform::Create(int Type)
case NPC_BUBBLE_PLATFORM: case NPC_BUBBLE_PLATFORM:
{ {
platform = new ("bubble platform") CNpcBubblePlatform; platform = new ("geyser bubble platform") CNpcGeyserBubblePlatform;
break; break;
} }

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@ -117,8 +117,8 @@ public:
void setTiltable( bool isTiltable ); void setTiltable( bool isTiltable );
void setWaypointPtr( u16 *newPtr ) {m_npcPath.setWaypointPtr( newPtr );} void setWaypointPtr( u16 *newPtr ) {m_npcPath.setWaypointPtr( newPtr );}
void setWaypointCount( u8 newCount ) {m_npcPath.setWaypointCount( newCount );} void setWaypointCount( u8 newCount ) {m_npcPath.setWaypointCount( newCount );}
void setGraphic( sThingPlatform *ThisPlatform ); virtual void setGraphic( sThingPlatform *ThisPlatform );
void setGraphic( u8 graphicNum ); virtual void setGraphic( u8 graphicNum );
virtual void setWaypoints( sThingPlatform *ThisPlatform ); virtual void setWaypoints( sThingPlatform *ThisPlatform );
virtual void trigger() {;} virtual void trigger() {;}
virtual u8 isCart() {return( false );} virtual u8 isCart() {return( false );}

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@ -26,18 +26,15 @@
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcPlayerBubblePlatform::postInit() /*void CNpcPlayerBubblePlatform::postInit()
{ {
CNpcPlatform::postInit(); CNpcBubblePlatform::postInit();
m_pop = false;
m_scale = ONE;
setCollisionSize( 30, 30 ); setCollisionSize( 30, 30 );
setCollisionCentreOffset( 0, -15 ); setCollisionCentreOffset( 0, -15 );
calculateNonRotatedCollisionData(); calculateNonRotatedCollisionData();
} }*/
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -66,73 +63,3 @@ void CNpcPlayerBubblePlatform::processLifetime( int _frames )
} }
} }
} }
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcPlayerBubblePlatform::render()
{
if ( m_isActive )
{
CPlatformThing::render();
// Render
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
if ( m_pop )
{
POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 );
setRGB0( SprFrame, 128, 128, 255 );
}
else
{
// Evil hard coded Offsets
POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BUBBLE_1, renderPos.vx, renderPos.vy - 16, m_scale, ONE, 0, 10 );
setRGB0( SprFrame, 128, 128, 255 );
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int CNpcPlayerBubblePlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYERPROJECTILE:
return( false );
default:
{
int collided = false;
if ( m_detectCollision && m_isActive && !isSetToShutdown() && !m_pop )
{
CRECT thisRect, thatRect;
thisRect = getCollisionArea();
thatRect = _thisThing->getCollisionArea();
DVECTOR posDelta = getPosDelta();
thisRect.y1 -= abs( posDelta.vy ) >> 1;
thisRect.y2 += abs( posDelta.vy ) >> 1;
posDelta = _thisThing->getPosDelta();
thatRect.y1 -= abs( posDelta.vy ) >> 1;
thatRect.y2 += abs( posDelta.vy ) >> 1;
if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
{
collided = true;
}
}
return( collided );
}
}
}

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@ -14,22 +14,17 @@
#ifndef __PLATFORM_PPLAYER_H__ #ifndef __PLATFORM_PPLAYER_H__
#define __PLATFORM_PPLAYER_H__ #define __PLATFORM_PPLAYER_H__
#ifndef __PLATFORM_PLATFORM_H__ #ifndef __PLATFORM_PBUBBLE_H__
#include "platform\platform.h" #include "platform\pbubble.h"
#endif #endif
class CNpcPlayerBubblePlatform : public CNpcPlatform class CNpcPlayerBubblePlatform : public CNpcBubblePlatform
{ {
public: public:
virtual void postInit(); //virtual void postInit();
virtual void render();
virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
virtual CRECT const *getThinkBBox() {return( CThing::getThinkBBox() );} virtual CRECT const *getThinkBBox() {return( CThing::getThinkBBox() );}
protected: protected:
virtual void processLifetime( int _frames ); virtual void processLifetime( int _frames );
u8 m_pop;
s16 m_scale;
}; };
#endif #endif

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@ -1617,6 +1617,14 @@ SOURCE=..\..\..\source\platform\pfishhk3.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\source\platform\pgbubble.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\platform\pgbubble.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\platform\pgeyser.cpp SOURCE=..\..\..\source\platform\pgeyser.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File