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@ -1284,6 +1284,7 @@ void CNpcEnemy::processCollision()
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CPlayer *player = GameScene.getPlayer();
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player->takeDamage( m_data[m_type].damageToUserType );
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processUserCollision( (CThing *) player );
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m_controlFunc = m_oldControlFunc;
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}
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@ -1045,7 +1045,7 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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2,
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128,
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DETECT_ALL_COLLISION,
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DAMAGE__SHOCK_ENEMY,
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DAMAGE__NONE,
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16,
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FRM_JELLYFISH1_SWIM1,
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NPC_SHOT_GENERIC,
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@ -193,6 +193,12 @@ void CNpcSmallJellyfishBackgroundEnemy::processUserCollision( CThing *thisThing
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otherDelta.vy = -otherDelta.vy;
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}
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if ( !otherDelta.vx && !otherDelta.vy )
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{
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otherDelta.vx = ( 1 * xDist ) / abs( xDist );
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otherDelta.vy = ( 1 * yDist ) / abs( yDist );
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}
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Pos.vx += otherDelta.vx;
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Pos.vy += otherDelta.vy;
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@ -27,6 +27,11 @@
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#include "system\vid.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBoatHazard::init()
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@ -179,6 +184,7 @@ void CNpcBoatHazard::collidedWith( CThing *_thisThing )
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{
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CPlayer *player = (CPlayer *) _thisThing;
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player->takeDamage( DAMAGE__KILL_OUTRIGHT );
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break;
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}
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@ -1493,6 +1493,7 @@ void CPlayer::takeDamage(DAMAGE_TYPE _damage)
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switch(_damage)
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{
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case DAMAGE__NONE:
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ouchThatHurt=false;
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break;
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case DAMAGE__ELECTROCUTION:
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