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@ -160,7 +160,7 @@ void CNpcBoatHazard::render()
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flip.vy = ONE;
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flip.vz = ONE;
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m_modelGfx->Render( renderPos, NULL, NULL, &flip );
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m_modelGfx->Render( renderPos, NULL, &flip );
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//m_actorGfx->Render(renderPos,0,0,0);
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}
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}
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