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@ -34,6 +34,15 @@ void CNpcEnemy::processFlyingDutchmanMovement( int _frames )
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{
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{
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m_movementTimer -= _frames;
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m_movementTimer -= _frames;
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s32 xDist = m_extension - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, m_data[m_type].speed );
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}
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else
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{
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if ( m_extendDir == EXTEND_UP )
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if ( m_extendDir == EXTEND_UP )
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{
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{
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s32 yDist = -10 - Pos.vy;
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s32 yDist = -10 - Pos.vy;
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@ -63,6 +72,7 @@ void CNpcEnemy::processFlyingDutchmanMovement( int _frames )
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}
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}
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}
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}
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}
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}
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}
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else
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else
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{
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_controlFunc = NPC_CONTROL_CLOSE;
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@ -129,6 +139,15 @@ void CNpcEnemy::processCloseFlyingDutchmanAttack( int _frames )
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
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m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
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if ( m_extension == 100 )
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{
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m_extension = 400;
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}
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else
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{
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m_extension = 100;
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}
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}
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}
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break;
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break;
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@ -209,7 +209,7 @@ void CNpcEnemy::init()
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{
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{
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CEnemyThing::init();
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CEnemyThing::init();
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m_type = NPC_SUB_SHARK;
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m_type = NPC_FLYING_DUTCHMAN;
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// sActorHdr *Hdr = m_skel.Load( m_data[m_type].skelType );
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// sActorHdr *Hdr = m_skel.Load( m_data[m_type].skelType );
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// m_skel.Init( Hdr );
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// m_skel.Init( Hdr );
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@ -233,7 +233,7 @@ void CNpcEnemy::init()
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m_health = m_data[this->m_type].initHealth;
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m_health = m_data[this->m_type].initHealth;
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m_extension = EXTEND_RIGHT;
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m_extendDir = EXTEND_RIGHT;
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Pos.vx = 400;
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Pos.vx = 400;
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Pos.vy = 100;
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Pos.vy = 100;
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@ -307,6 +307,7 @@ void CNpcEnemy::init()
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{
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{
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m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
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m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
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m_extendDir = EXTEND_UP;
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m_extendDir = EXTEND_UP;
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m_extension = 100;
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break;
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break;
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}
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}
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@ -731,7 +731,7 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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NPC_TIMER_NONE,
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NPC_TIMER_NONE,
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false,
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false,
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3,
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3,
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256,
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2048,
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false,
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false,
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DAMAGE__HIT_ENEMY,
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DAMAGE__HIT_ENEMY,
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256,
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256,
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