This commit is contained in:
Charles 2001-03-13 20:45:51 +00:00
parent 6c98c057a8
commit 9dc0ce319e
3 changed files with 41 additions and 21 deletions

View File

@ -34,6 +34,15 @@ void CNpcEnemy::processFlyingDutchmanMovement( int _frames )
{ {
m_movementTimer -= _frames; m_movementTimer -= _frames;
s32 xDist = m_extension - Pos.vx;
s32 xDistSqr = xDist * xDist;
if ( xDistSqr > 100 )
{
processGenericGotoTarget( _frames, xDist, 0, m_data[m_type].speed );
}
else
{
if ( m_extendDir == EXTEND_UP ) if ( m_extendDir == EXTEND_UP )
{ {
s32 yDist = -10 - Pos.vy; s32 yDist = -10 - Pos.vy;
@ -63,6 +72,7 @@ void CNpcEnemy::processFlyingDutchmanMovement( int _frames )
} }
} }
} }
}
else else
{ {
m_controlFunc = NPC_CONTROL_CLOSE; m_controlFunc = NPC_CONTROL_CLOSE;
@ -129,6 +139,15 @@ void CNpcEnemy::processCloseFlyingDutchmanAttack( int _frames )
m_controlFunc = NPC_CONTROL_MOVEMENT; m_controlFunc = NPC_CONTROL_MOVEMENT;
m_movementTimer = GameState::getOneSecondInFrames() * 3; m_movementTimer = GameState::getOneSecondInFrames() * 3;
m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1; m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
if ( m_extension == 100 )
{
m_extension = 400;
}
else
{
m_extension = 100;
}
} }
break; break;

View File

@ -209,7 +209,7 @@ void CNpcEnemy::init()
{ {
CEnemyThing::init(); CEnemyThing::init();
m_type = NPC_SUB_SHARK; m_type = NPC_FLYING_DUTCHMAN;
// sActorHdr *Hdr = m_skel.Load( m_data[m_type].skelType ); // sActorHdr *Hdr = m_skel.Load( m_data[m_type].skelType );
// m_skel.Init( Hdr ); // m_skel.Init( Hdr );
@ -233,7 +233,7 @@ void CNpcEnemy::init()
m_health = m_data[this->m_type].initHealth; m_health = m_data[this->m_type].initHealth;
m_extension = EXTEND_RIGHT; m_extendDir = EXTEND_RIGHT;
Pos.vx = 400; Pos.vx = 400;
Pos.vy = 100; Pos.vy = 100;
@ -307,6 +307,7 @@ void CNpcEnemy::init()
{ {
m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1; m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
m_extendDir = EXTEND_UP; m_extendDir = EXTEND_UP;
m_extension = 100;
break; break;
} }

View File

@ -731,7 +731,7 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
NPC_TIMER_NONE, NPC_TIMER_NONE,
false, false,
3, 3,
256, 2048,
false, false,
DAMAGE__HIT_ENEMY, DAMAGE__HIT_ENEMY,
256, 256,