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@ -750,86 +750,8 @@ static const int s_FMAC5EndScript[]=
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static const int s_FMAPlanktonScript[]=
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static const int s_FMAPlanktonScript[]=
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{
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{
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SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH6_00_DAT,
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SC_SNAP_CAMERA_TO, 0*16,0*16,
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SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH6_01_DAT,
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SC_WAIT_ON_TIMER, 300000,
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SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH6_02_DAT,
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SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH6_03_DAT,
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// Scene 1 - Shade Shoals
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SC_SNAP_CAMERA_TO, 4*16,18*16,
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SC_WAIT_ON_TIMER, 30,
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// Scene 2 - SB arrives outside Shady Shoals
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,40*16,30*16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,1,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_SPONGEBOB,true,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,16*16,30*16,96,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,1,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH6_00_DAT,
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// Scene 3 - SB Fixing TV
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_MM,FMA_ANIM_IDLE,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_MM,224*16,30*16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_MM,1,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_MM,true,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_IDLE,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_BB,220*16,30*16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_BB,1,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_BB,true,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,205*16,30*16,
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SC_SNAP_CAMERA_TO, 197*16,18*16,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_FIXTV,1,
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SC_WAIT_ON_TIMER, 60,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH6_01_DAT,
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SC_WAIT_ON_TIMER, 60,
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// Scene 4 - Goes to BB, and collects his prize
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,216*16,30*16,44,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,1,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,1,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH6_02_DAT,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_QUICKEXIT,0,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
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SC_WAIT_ON_ACTOR_ANIM, FMA_ACTOR_SPONGEBOB,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,240*16,30*16,40,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,1,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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// Scene 5 - SB leaves Shady Shoals
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SC_SNAP_CAMERA_TO, 4*16,18*16,
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SC_WAIT_ON_TIMER, 30,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,4*16,30*16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,40*16,30*16,72,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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// Scene 6 - Back in shady
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_MM,FMA_ANIM_SIT,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_MM,208*16,(30*16)+8,
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SC_SET_ACTOR_FACING, FMA_ACTOR_MM,0,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_SIT,1,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_BB,211*16,(30*16)+8,
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SC_SET_ACTOR_FACING, FMA_ACTOR_BB,0,
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SC_SNAP_CAMERA_TO, 197*16,18*16,
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SC_WAIT_ON_TIMER, 120,
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// Scene 7 - TV goes pop
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// Scene 8 - Outside, MM & BB SCREEEEEEEEEEEEEEEAM
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SC_SNAP_CAMERA_TO, 4*16,18*16,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH6_03_DAT,
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SC_STOP
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SC_STOP
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};
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};
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@ -911,6 +833,8 @@ void CFmaScene::init()
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m_pc=s_fmaScripts[s_chosenScript];
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m_pc=s_fmaScripts[s_chosenScript];
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CFader::setFadingIn();
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CFader::setFadingIn();
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CSoundMediator::playSong();
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}
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}
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