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@ -41,6 +41,47 @@
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#include "gfx\font.h"
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#endif
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// States
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#ifndef __PLAYER__PSBUTT_H__
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#include "player\psbutt.h"
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#endif
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#ifndef __PLAYER__PSLOOK_H__
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#include "player\pslook.h"
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#endif
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#ifndef __PLAYER__PSJUMP_H__
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#include "player\psjump.h"
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#endif
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#ifndef __PLAYER__PSJMPBCK_H__
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#include "player\psjmpbck.h"
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#endif
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#ifndef __PLAYER__PSRUN_H__
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#include "player\psrun.h"
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#endif
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#ifndef __PLAYER__PSFALL_H__
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#include "player\psfall.h"
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#endif
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#ifndef __PLAYER__PSHITGND_H__
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#include "player\pshitgnd.h"
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#endif
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#ifndef __PLAYER__PSIDLE_H__
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#include "player\psidle.h"
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#endif
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#ifndef __PLAYER__PSDUCK_H__
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#include "player\psduck.h"
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#endif
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#ifndef __PLAYER__PSSPRING_H__
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#include "player\psspring.h"
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#endif
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/* Std Lib
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------- */
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@ -73,6 +114,33 @@
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Vars
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---- */
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static CPlayerState *s_stateTable[]=
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{
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&s_stateNetIdle, // STATE_IDLE
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&s_stateTeeterIdle, // STATE_IDLETEETER
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&s_stateJump, // STATE_JUMP
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&s_stateSpring, // STATE_SPRINGUP
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&s_stateRun, // STATE_RUN
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&s_stateFall, // STATE_FALL
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&s_stateFallFar, // STATE_FALLFAR
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&s_stateHitGround, // STATE_HITGROUND
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&s_stateButtBounce, // STATE_BUTTBOUNCE
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&s_stateButtBounceFall, // STATE_BUTTFALL
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&s_stateButtBounceLand, // STATE_BUTTLAND
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&s_stateButtBounceUp, // STATE_BUTTBOUNCEUP
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&s_stateDuck, // STATE_DUCK
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&s_stateSoakUp, // STATE_SOAKUP
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&s_stateGetUp, // STATE_GETUP
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&s_stateLookDown, // STATE_LOOKDOWN
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&s_stateLookDownRelax, // STATE_LOOKDOWNRELAX
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&s_stateLookUp, // STATE_LOOKUP
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&s_stateLookUpRelax, // STATE_LOOKUPRELAX
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&s_stateJumpBack, // STATE_JUMPBACK
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NULL, // STATE_CART
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NULL, // STATE_FLOAT
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};
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// Net pulse
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int npspeed=150;
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int npsize=40;
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@ -323,6 +391,17 @@ void CPlayerModeNet::setAnimFrame(int _animFrame)
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m_savedAnimFrame=_animFrame;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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CPlayerState **CPlayerModeNet::getStateTable()
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{
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return s_stateTable;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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virtual void setAnimNo(int _animNo);
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virtual void setAnimFrame(int _animFrame);
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protected:
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virtual class CPlayerState **getStateTable();
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private:
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typedef enum
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{
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CPlayerStateUnarmedIdle s_stateUnarmedIdle;
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CPlayerStateTeeterIdle s_stateTeeterIdle;
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CPlayerStateWeaponIdle s_stateWeaponIdle;
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CPlayerStateNetIdle s_stateNetIdle;
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/*----------------------------------------------------------------------
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@ -265,8 +266,14 @@ static IdleAnims s_unarmedIdleAnims[]=
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
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{ -1, ANIM_SPONGEBOB_IDLEBIGEYE, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEBIGEYE, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEBANDAID, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEEYEPOP, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEINHAT, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEMATURE, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEMOUSTACHE, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLENOFACE, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEZORRO, -1, 1 },
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};
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static int s_numUnarmedIdleAnims=sizeof(s_unarmedIdleAnims)/sizeof(IdleAnims);
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IdleAnims *CPlayerStateUnarmedIdle::getIdleAnimsDb(int _animNo)
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@ -306,5 +313,32 @@ int CPlayerStateWeaponIdle::getNumIdleAnims()
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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static IdleAnims s_netIdleAnims[]=
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{
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// start frame loop frame end frame loop count
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10*60 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
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{ -1, ANIM_SPONGEBOB_IDLENET, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
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};
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static int s_numNetIdleAnims=sizeof(s_netIdleAnims)/sizeof(IdleAnims);
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IdleAnims *CPlayerStateNetIdle::getIdleAnimsDb(int _animNo)
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{
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ASSERT(_animNo<getNumIdleAnims());
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return &s_netIdleAnims[_animNo];
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}
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int CPlayerStateNetIdle::getNumIdleAnims()
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{
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return s_numNetIdleAnims;
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}
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/*===========================================================================
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end */
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};
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class CPlayerStateNetIdle : public CPlayerStateIdle
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{
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private:
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virtual IdleAnims *getIdleAnimsDb(int _animNo);
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virtual int getNumIdleAnims();
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};
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/*----------------------------------------------------------------------
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Globals
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------- */
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@ -110,6 +119,7 @@ private:
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extern CPlayerStateUnarmedIdle s_stateUnarmedIdle;
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extern CPlayerStateTeeterIdle s_stateTeeterIdle;
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extern CPlayerStateWeaponIdle s_stateWeaponIdle;
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extern CPlayerStateNetIdle s_stateNetIdle;
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/*----------------------------------------------------------------------
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