This commit is contained in:
Daveo 2001-07-23 21:19:15 +00:00
parent b26c66a851
commit a2c44bed22

View File

@ -10,6 +10,7 @@
#include <sprites.h>
#include "level\level.h"
#include "level\layertile3d.h"
#include "system\vid.h"
#include "FX\FXfallingTile.h"
@ -36,6 +37,7 @@ sLevelHdr *LevelHdr=CLevel::getLevelHdr();
Velocity.vy=FallingTile_DefVY;
Life=FallingTile_DefLife;
CSoundMediator::playSfx(CSoundMediator::SFX_ANY_OBJECT_FALLING,false);
Flags |=FX_FLAG_NO_THINK_KILL;
}
/*****************************************************************************/
@ -52,9 +54,6 @@ void CFXFallingTile::think(int _frames)
/*****************************************************************************/
/*** Render ******************************************************************/
/*****************************************************************************/
const int PXOfs=-16*16; // Must sort these out to be single global!
const int PYOfs=-8*16;
void CFXFallingTile::render()
{
CFX::render();
@ -73,8 +72,8 @@ VECTOR ThisRenderPos;
SetIdentNoTrans(&Mtx);
ThisRenderPos.vx=PXOfs+RenderPos.vx;
ThisRenderPos.vy=PYOfs+RenderPos.vy;
ThisRenderPos.vx=(INGAME_SCREENOFS_X)+RenderPos.vx;
ThisRenderPos.vy=(INGAME_SCREENOFS_Y)+RenderPos.vy;
u16 TileIdx=Tile>>2;
u16 Flip=Tile&3;