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@ -10,6 +10,7 @@
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#include <sprites.h>
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#include <sprites.h>
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#include "level\level.h"
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#include "level\level.h"
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#include "level\layertile3d.h"
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#include "level\layertile3d.h"
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#include "system\vid.h"
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#include "FX\FXfallingTile.h"
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#include "FX\FXfallingTile.h"
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@ -36,6 +37,7 @@ sLevelHdr *LevelHdr=CLevel::getLevelHdr();
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Velocity.vy=FallingTile_DefVY;
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Velocity.vy=FallingTile_DefVY;
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Life=FallingTile_DefLife;
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Life=FallingTile_DefLife;
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CSoundMediator::playSfx(CSoundMediator::SFX_ANY_OBJECT_FALLING,false);
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CSoundMediator::playSfx(CSoundMediator::SFX_ANY_OBJECT_FALLING,false);
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Flags |=FX_FLAG_NO_THINK_KILL;
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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@ -52,9 +54,6 @@ void CFXFallingTile::think(int _frames)
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/*****************************************************************************/
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/*****************************************************************************/
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/*** Render ******************************************************************/
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/*** Render ******************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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const int PXOfs=-16*16; // Must sort these out to be single global!
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const int PYOfs=-8*16;
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void CFXFallingTile::render()
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void CFXFallingTile::render()
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{
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{
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CFX::render();
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CFX::render();
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@ -73,8 +72,8 @@ VECTOR ThisRenderPos;
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SetIdentNoTrans(&Mtx);
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SetIdentNoTrans(&Mtx);
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ThisRenderPos.vx=PXOfs+RenderPos.vx;
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ThisRenderPos.vx=(INGAME_SCREENOFS_X)+RenderPos.vx;
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ThisRenderPos.vy=PYOfs+RenderPos.vy;
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ThisRenderPos.vy=(INGAME_SCREENOFS_Y)+RenderPos.vy;
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u16 TileIdx=Tile>>2;
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u16 TileIdx=Tile>>2;
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u16 Flip=Tile&3;
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u16 Flip=Tile&3;
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