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@ -60,7 +60,7 @@ void CFXBaseAnim::render()
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if (!canRender() || isSetToShutdown()) return;
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DVECTOR &RenderPos=getRenderPos();
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int ThisFrame=(MaxFrame-Frame)>>FrameShift;
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int ThisFrame=Frame>>FrameShift;
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POLY_FT4 *Ft4=m_spriteBank->printRotatedScaledSprite(BaseFrame+ThisFrame,RenderPos.vx,RenderPos.vy,Scale,Scale,0,OtPos*0);
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setRGB0(Ft4,R,G,B);
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