This commit is contained in:
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@ -13,7 +13,7 @@
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#include "FX\FXGeyser.h"
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#include "FX\FXGeyser.h"
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int GeyserSpeed=4;
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static const int GeyserSpeed=4;
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/*****************************************************************************/
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/*****************************************************************************/
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void CFXGeyser::init(DVECTOR const &_Pos)
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void CFXGeyser::init(DVECTOR const &_Pos)
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@ -3,6 +3,7 @@
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/******************/
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/******************/
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#include "system\global.h"
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#include "system\global.h"
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#include "system\vid.h"
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#include <DStructs.h>
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#include <DStructs.h>
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#include "utils\utils.h"
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#include "utils\utils.h"
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#include "gfx\prim.h"
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#include "gfx\prim.h"
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@ -16,7 +17,7 @@
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int NRGX=32;
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int NRGX=32;
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int NRGY=188;
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int NRGY=188;
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int NRGW=512-64;
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int NRGW=INGAME_SCREENW-64;
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/*****************************************************************************/
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/*****************************************************************************/
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@ -169,18 +169,6 @@ int CGameScene::s_bossHasBeenKilled;
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CGameScene GameScene;
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CGameScene GameScene;
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/*****************************************************************************/
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void CGameScene::AspectCorrectCamera()
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{
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const s32 Scale = (512<<12)/(256);
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CamMtx.m[0][0] = ((s32)CamMtx.m[0][0] * Scale)>>12;
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CamMtx.m[0][1] = ((s32)CamMtx.m[0][1] * Scale)>>12;
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CamMtx.m[0][2] = ((s32)CamMtx.m[0][2] * Scale)>>12;
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CamMtx.t[0] = (CamMtx.t[0] * Scale)>>12;
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}
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/*****************************************************************************/
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/*****************************************************************************/
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void CGameScene::init()
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void CGameScene::init()
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{
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{
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@ -256,7 +244,7 @@ void CGameScene::render()
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timerValue=m_timer/55;
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timerValue=m_timer/55;
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if(timerValue<0)timerValue=0;
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if(timerValue<0)timerValue=0;
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sprintf(buf,"%d",timerValue);
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sprintf(buf,"%d",timerValue);
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m_scalableFont->print(256,30,buf);
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m_scalableFont->print(VidGetScrW()/2,30,buf);
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}
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}
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m_pauseMenu->render();
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m_pauseMenu->render();
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@ -66,8 +66,6 @@ protected:
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void initLevel();
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void initLevel();
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void shutdownLevel();
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void shutdownLevel();
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void AspectCorrectCamera();
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CLevel Level;
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CLevel Level;
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class CPauseMenu *m_pauseMenu;
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class CPauseMenu *m_pauseMenu;
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class CPlayer *m_player;
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class CPlayer *m_player;
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@ -16,6 +16,7 @@
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Includes
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Includes
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-------- */
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-------- */
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#include "system\vid.h"
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#include "game\pause.h"
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#include "game\pause.h"
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#ifndef __GUI_GFRAME_H__
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#ifndef __GUI_GFRAME_H__
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@ -88,7 +89,7 @@ void CPauseMenu::init()
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{
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{
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m_guiFrame=new ("Conversation GUI") CGUIControlFrame();
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m_guiFrame=new ("Conversation GUI") CGUIControlFrame();
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m_guiFrame->init(0);
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m_guiFrame->init(0);
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m_guiFrame->setObjectXYWH((512-FRAME_WIDTH)/2,(256-FRAME_HEIGHT)/2,FRAME_WIDTH,FRAME_HEIGHT);
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m_guiFrame->setObjectXYWH((INGAME_SCREENW-FRAME_WIDTH)/2,(INGAME_SCREENH-FRAME_HEIGHT)/2,FRAME_WIDTH,FRAME_HEIGHT);
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m_guiFrame->setOt(OT_POS);
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m_guiFrame->setOt(OT_POS);
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m_guiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
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m_guiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
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@ -2,6 +2,7 @@
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/*** Actor Bank ***/
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/*** Actor Bank ***/
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/******************/
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/******************/
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#include "system\vid.h"
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#include "system\global.h"
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#include "system\global.h"
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#include "mem\memory.h"
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#include "mem\memory.h"
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#include "fileio\fileio.h"
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#include "fileio\fileio.h"
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@ -523,7 +524,6 @@ void CActorGfx::setActor(sActorPool *ThisActor)
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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int BBX=0;
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POLY_FT4 *CActorGfx::Render(DVECTOR &Pos,int Anim,int Frame,bool XFlip,bool YFlip)
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POLY_FT4 *CActorGfx::Render(DVECTOR &Pos,int Anim,int Frame,bool XFlip,bool YFlip)
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{
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{
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sPoolNode *ThisNode,*FindNode;
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sPoolNode *ThisNode,*FindNode;
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@ -756,11 +756,14 @@ u8 V=Node->V;
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}
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}
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setXYWH(Ft4,X,Y,W,H);
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setXYWH(Ft4,X,Y,W,H);
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#if INGAME_SCREENW==512
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// Correct Aspect
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// Correct Aspect
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Ft4->x0-=CurrentFrameGfx->AspectX0;
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Ft4->x0-=CurrentFrameGfx->AspectX0;
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Ft4->x1+=CurrentFrameGfx->AspectX1;
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Ft4->x1+=CurrentFrameGfx->AspectX1;
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Ft4->x2-=CurrentFrameGfx->AspectX0;
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Ft4->x2-=CurrentFrameGfx->AspectX0;
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Ft4->x3+=CurrentFrameGfx->AspectX1;
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Ft4->x3+=CurrentFrameGfx->AspectX1;
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#endif
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}
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}
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@ -791,9 +794,6 @@ void CModelGfx::SetModel(int Type)
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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const int PXOfs=-16;
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const int PYOfs=-8;
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void CModelGfx::Render(DVECTOR &Pos,SVECTOR *Angle,VECTOR *Scale)
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void CModelGfx::Render(DVECTOR &Pos,SVECTOR *Angle,VECTOR *Scale)
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{
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{
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#define BLOCK_MULT 16
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#define BLOCK_MULT 16
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@ -836,8 +836,8 @@ sTri *TList=&ModelTriList[Model->TriStart];
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int ShiftX=(Pos.vx & 15);
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int ShiftX=(Pos.vx & 15);
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int ShiftY=(Pos.vy & 15);
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int ShiftY=(Pos.vy & 15);
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RenderPos.vx=(PXOfs*16)+((MapXY.vx*16)+ShiftX);
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RenderPos.vx=INGAME_SCREENOFS_X+((MapXY.vx*16)+ShiftX);
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RenderPos.vy=(PYOfs*16)+((MapXY.vy*16)+ShiftY);
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RenderPos.vy=INGAME_SCREENOFS_Y+((MapXY.vy*16)+ShiftY);
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gte_SetRotMatrix(&Mtx);
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gte_SetRotMatrix(&Mtx);
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CMX_SetTransMtxXY(&RenderPos);
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CMX_SetTransMtxXY(&RenderPos);
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#include "sound\sound.h"
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#include "sound\sound.h"
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#endif
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#endif
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#include "system\vid.h"
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/* Std Lib
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/* Std Lib
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------- */
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------- */
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@ -138,7 +139,7 @@ void CFader::render()
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POLY_F4 *f4;
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POLY_F4 *f4;
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f4=GetPrimF4();
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f4=GetPrimF4();
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setXYWH(f4,0,0,512,256);
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setXYWH(f4,0,0,VidGetScrW(),VidGetScrH());
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switch(s_fadeStyle)
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switch(s_fadeStyle)
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{
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{
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case BLACK_FADE:
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case BLACK_FADE:
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@ -90,8 +90,8 @@ sVidScreen *Scr=VidGetDrawScreen();
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Real.x+=Scr->Draw.clip.x;
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Real.x+=Scr->Draw.clip.x;
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Real.y+=Scr->Draw.clip.y;
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Real.y+=Scr->Draw.clip.y;
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int xLimit=512;
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int xLimit=VidGetScrW();
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int yLimit=((FrameFlipFlag^1)+1)*256;
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int yLimit=((FrameFlipFlag^1)+1)*VidGetScrH();
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if(Real.x+Real.w>xLimit)Real.w=xLimit-Real.x;
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if(Real.x+Real.w>xLimit)Real.w=xLimit-Real.x;
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if(Real.y+Real.h>yLimit)Real.h=yLimit-Real.y;
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if(Real.y+Real.h>yLimit)Real.h=yLimit-Real.y;
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@ -350,7 +350,6 @@ inline int GetFrameClut(sFrameHdr *Fr) {return(Fr->Clut);}
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inline int GetFrameTPage(sFrameHdr *Fr) {return(Fr->TPage);}
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inline int GetFrameTPage(sFrameHdr *Fr) {return(Fr->TPage);}
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const int aspectX=4096+1024;//(512<<12)/320;
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const int aspectX=4096+1024;//(512<<12)/320;
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//int aspectY=(256<<12)/320;
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inline void CorrectAspect(POLY_FT4 *P)
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inline void CorrectAspect(POLY_FT4 *P)
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{
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{
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int W=P->x1-P->x0;
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int W=P->x1-P->x0;
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@ -268,7 +268,6 @@ void SpriteBank::prepareFT4(POLY_FT4 *_ft4,sFrameHdr *_fh,int _x,int _y,bool _xF
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setXYWH(_ft4,_x,_y,W,H);
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setXYWH(_ft4,_x,_y,W,H);
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setUVTp(_fh,_ft4,_xFlip,_yFlip);
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setUVTp(_fh,_ft4,_xFlip,_yFlip);
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//!! CorrectAspect(_ft4);
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}
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}
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/*----------------------------------------------------------------------
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/*----------------------------------------------------------------------
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@ -338,7 +337,6 @@ void SpriteBank::prepareFT4Scaled(POLY_FT4 *_ft4,sFrameHdr *_fh,int _x,int _y,bo
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setXYWH(_ft4,_x,_y,W,H);
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setXYWH(_ft4,_x,_y,W,H);
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setUVTp(_fh,_ft4,_xFlip,_yFlip);
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setUVTp(_fh,_ft4,_xFlip,_yFlip);
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//!! CorrectAspect(_ft4);
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}
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}
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@ -354,7 +352,6 @@ void SpriteBank::prepareFT4RotatedScaled(POLY_FT4 *_ft4,sFrameHdr *_fh,int _xCen
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int ca,sa;
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int ca,sa;
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int cw,ch,sw,sh;
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int cw,ch,sw,sh;
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int width,height;
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int width,height;
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int aspect;
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halfW=(_fh->W*_xScale)>>(12+1);
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halfW=(_fh->W*_xScale)>>(12+1);
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halfH=(_fh->H*_yScale)>>(12+1);
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halfH=(_fh->H*_yScale)>>(12+1);
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@ -365,10 +362,6 @@ void SpriteBank::prepareFT4RotatedScaled(POLY_FT4 *_ft4,sFrameHdr *_fh,int _xCen
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sw=(sa*halfW)>>12;
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sw=(sa*halfW)>>12;
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sh=(sa*halfH)>>12;
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sh=(sa*halfH)>>12;
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// aspect=(512<<12)/384;//((_fh->H<<12)/_fh->W)/2;
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// ch=(ch*aspect)>>12;
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// sh=(sh*aspect)>>12;
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_ft4->x0=_xCentre-cw+sh; _ft4->y0=_yCentre-sw-ch;
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_ft4->x0=_xCentre-cw+sh; _ft4->y0=_yCentre-sw-ch;
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_ft4->x1=_xCentre+cw+sh; _ft4->y1=_yCentre+sw-ch;
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_ft4->x1=_xCentre+cw+sh; _ft4->y1=_yCentre+sw-ch;
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_ft4->x2=_xCentre-cw-sh; _ft4->y2=_yCentre-sw+ch;
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_ft4->x2=_xCentre-cw-sh; _ft4->y2=_yCentre-sw+ch;
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@ -413,7 +406,7 @@ void SpriteBank::prepareFT4RotatedScaled(POLY_FT4 *_ft4,sFrameHdr *_fh,int _xCen
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_ft4->tpage=_fh->TPage;
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_ft4->tpage=_fh->TPage;
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_ft4->clut=_fh->Clut;
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_ft4->clut=_fh->Clut;
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////////////////////////////////
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////////////////////////////////
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//!! CorrectAspect(_ft4);
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}
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}
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/*** Shade Layer Class ***/
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/*** Shade Layer Class ***/
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/*************************/
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/*************************/
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#include "system\vid.h"
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#include "system\global.h"
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#include "system\global.h"
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#include <DStructs.h>
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#include <DStructs.h>
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#include "utils\utils.h"
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#include "utils\utils.h"
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@ -86,8 +87,8 @@ sLayerShadeBackGfx *GfxList=Data->GfxList;
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{
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{
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int PosX=(GfxList->PosX*BB)-XOfs;
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int PosX=(GfxList->PosX*BB)-XOfs;
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int PosY=(GfxList->PosY*BB)-YOfs;
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int PosY=(GfxList->PosY*BB)-YOfs;
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if (PosX>0-64 && PosX<512+64)
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if (PosX>0-64 && PosX<INGAME_SCREENW+64)
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if (PosY>0-64 && PosY<256+64)
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if (PosY>0-64 && PosY<INGAME_SCREENH+64)
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{
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{
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POLY_GT4 *sGt4,*Gt4=GetPrimGT4();
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POLY_GT4 *sGt4,*Gt4=GetPrimGT4();
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sLayerShadeBackGfxType &ThisType=Data->TypeList[GfxList->Type];
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sLayerShadeBackGfxType &ThisType=Data->TypeList[GfxList->Type];
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@ -127,7 +128,7 @@ sLayerShadeBackGfx *GfxList=Data->GfxList;
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// if (ThisY<0) BandHeight=256;
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// if (ThisY<0) BandHeight=256;
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for (i=0; i<BandCount; i++)
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for (i=0; i<BandCount; i++)
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{
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{
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setXYWH(&Band[i],0,ThisY,512,BandHeight);
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setXYWH(&Band[i],0,ThisY,INGAME_SCREENW,BandHeight);
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addPrim(ThisOT,&Band[i]);
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addPrim(ThisOT,&Band[i]);
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ThisY+=BandHeight;
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ThisY+=BandHeight;
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}
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}
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/***************************/
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/***************************/
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#include "system\global.h"
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#include "system\global.h"
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#include "system\vid.h"
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#include <DStructs.h>
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#include <DStructs.h>
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#include "utils\utils.h"
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#include "utils\utils.h"
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#include "gfx\prim.h"
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#include "gfx\prim.h"
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@ -18,6 +19,18 @@
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static FontBank *Font;
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static FontBank *Font;
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#endif
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#endif
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int BLOCK_SIZE =16;
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int SCREEN_TILE_ADJ_U =2;
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int SCREEN_TILE_ADJ_D =2;
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int SCREEN_TILE_ADJ_L =2;
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int SCREEN_TILE_ADJ_R =3;
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int SCREEN_TILE3D_WIDTH =(INGAME_SCREENW/BLOCK_SIZE)+SCREEN_TILE_ADJ_L+SCREEN_TILE_ADJ_R; //40;
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int SCREEN_TILE3D_HEIGHT =(INGAME_SCREENH/BLOCK_SIZE)+SCREEN_TILE_ADJ_U+SCREEN_TILE_ADJ_D; //+18;
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int RENDER_X_PIX_OFS =8;
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int RENDER_Y_PIX_OFS =16;
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int RENDER_X_OFS =INGAME_SCREENOFS_X-(SCREEN_TILE_ADJ_L*BLOCK_SIZE)+RENDER_X_PIX_OFS;
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int RENDER_Y_OFS =INGAME_SCREENOFS_Y-(SCREEN_TILE_ADJ_U*BLOCK_SIZE)+RENDER_Y_PIX_OFS;
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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@ -67,8 +80,8 @@ void CLayerTile3d::think(DVECTOR &MapPos)
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MapXY.vx=MapPos.vx>>4;
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MapXY.vx=MapPos.vx>>4;
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MapXY.vy=MapPos.vy>>4;
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MapXY.vy=MapPos.vy>>4;
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MapXY.vx-=SCREEN_TILE_ADJ_LEFT;
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MapXY.vx-=SCREEN_TILE_ADJ_L;
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MapXY.vy-=SCREEN_TILE_ADJ_UP;
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MapXY.vy-=SCREEN_TILE_ADJ_U;
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ShiftX=(MapPos.vx & 15);
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ShiftX=(MapPos.vx & 15);
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ShiftY=(MapPos.vy & 15);
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ShiftY=(MapPos.vy & 15);
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@ -76,12 +89,12 @@ void CLayerTile3d::think(DVECTOR &MapPos)
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RenderOfs.vx=RenderOfs.vy=0;
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RenderOfs.vx=RenderOfs.vy=0;
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if (MapXY.vx<0)
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if (MapXY.vx<0)
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{
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{
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RenderOfs.vx=-MapXY.vx*BLOCK_MULT;
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RenderOfs.vx=-MapXY.vx*BLOCK_SIZE;
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MapXY.vx=0;
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MapXY.vx=0;
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}
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}
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if (MapXY.vy<0)
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if (MapXY.vy<0)
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{
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{
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RenderOfs.vy=-MapXY.vy*BLOCK_MULT;
|
RenderOfs.vy=-MapXY.vy*BLOCK_SIZE;
|
||||||
MapXY.vy=0;
|
MapXY.vy=0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -101,6 +114,10 @@ void CLayerTile3d::think(DVECTOR &MapPos)
|
|||||||
/*****************************************************************************/
|
/*****************************************************************************/
|
||||||
void CLayerTile3d::render()
|
void CLayerTile3d::render()
|
||||||
{
|
{
|
||||||
|
SCREEN_TILE3D_WIDTH =(INGAME_SCREENW/BLOCK_SIZE)+SCREEN_TILE_ADJ_L+SCREEN_TILE_ADJ_R; //40;
|
||||||
|
SCREEN_TILE3D_HEIGHT =(INGAME_SCREENH/BLOCK_SIZE)+SCREEN_TILE_ADJ_U+SCREEN_TILE_ADJ_D; //+18;
|
||||||
|
RENDER_X_OFS =INGAME_SCREENOFS_X-(SCREEN_TILE_ADJ_L*BLOCK_SIZE)+RENDER_X_PIX_OFS;
|
||||||
|
RENDER_Y_OFS =INGAME_SCREENOFS_Y-(SCREEN_TILE_ADJ_U*BLOCK_SIZE)+RENDER_Y_PIX_OFS;
|
||||||
|
|
||||||
sTileMapElem *MapPtr=GetMapPos();
|
sTileMapElem *MapPtr=GetMapPos();
|
||||||
u8 *PrimPtr=GetPrimPtr();
|
u8 *PrimPtr=GetPrimPtr();
|
||||||
@ -156,11 +173,11 @@ VECTOR BlkPos;
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
MapRow++;
|
MapRow++;
|
||||||
BlkPos.vx+=BLOCK_MULT;
|
BlkPos.vx+=BLOCK_SIZE;
|
||||||
}
|
}
|
||||||
MapPtr+=MapWidth;
|
MapPtr+=MapWidth;
|
||||||
BlkPos.vx=BlkXOld;
|
BlkPos.vx=BlkXOld;
|
||||||
BlkPos.vy+=BLOCK_MULT;
|
BlkPos.vy+=BLOCK_SIZE;
|
||||||
}
|
}
|
||||||
|
|
||||||
SetPrimPtr((u8*)TPrimPtr);
|
SetPrimPtr((u8*)TPrimPtr);
|
||||||
|
@ -13,7 +13,7 @@ class CLayerTile3d : public CLayerTile
|
|||||||
public:
|
public:
|
||||||
CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr);
|
CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr);
|
||||||
~CLayerTile3d();
|
~CLayerTile3d();
|
||||||
|
/*
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
TILE3D_WIDTH =16,
|
TILE3D_WIDTH =16,
|
||||||
@ -30,7 +30,7 @@ public:
|
|||||||
RENDER_Y_OFS =-(BLOCK_MULT*7)-(SCREEN_TILE_ADJ_UP*BLOCK_MULT)+RENDER_Y_PIX_OFS,
|
RENDER_Y_OFS =-(BLOCK_MULT*7)-(SCREEN_TILE_ADJ_UP*BLOCK_MULT)+RENDER_Y_PIX_OFS,
|
||||||
|
|
||||||
};
|
};
|
||||||
|
*/
|
||||||
void init(DVECTOR &MapPos,int Shift);
|
void init(DVECTOR &MapPos,int Shift);
|
||||||
void shutdown();
|
void shutdown();
|
||||||
void think(DVECTOR &MapPos);
|
void think(DVECTOR &MapPos);
|
||||||
|
@ -15,6 +15,8 @@
|
|||||||
Includes
|
Includes
|
||||||
-------- */
|
-------- */
|
||||||
|
|
||||||
|
#include "system\vid.h"
|
||||||
|
|
||||||
#ifndef __GFX_SPRBANK_H__
|
#ifndef __GFX_SPRBANK_H__
|
||||||
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
|
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
|
||||||
#endif
|
#endif
|
||||||
@ -152,15 +154,10 @@ void CBasePickup::render()
|
|||||||
int visibilityRadius;
|
int visibilityRadius;
|
||||||
|
|
||||||
CPickupThing::render();
|
CPickupThing::render();
|
||||||
|
if (canRender())
|
||||||
ofs=CLevel::getCameraPos();
|
|
||||||
pos.vx=Pos.vx-ofs.vx;
|
|
||||||
pos.vy=Pos.vy-ofs.vy;
|
|
||||||
visibilityRadius=getVisibilityRadius();
|
|
||||||
if(pos.vx>0-visibilityRadius&&pos.vx<512+visibilityRadius&&
|
|
||||||
pos.vy>0-visibilityRadius&&pos.vy<256+visibilityRadius)
|
|
||||||
{
|
{
|
||||||
renderPickup(&pos);
|
DVECTOR &renderPos=getRenderPos();
|
||||||
|
renderPickup(&renderPos);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -436,17 +433,13 @@ void CBaseBouncingPickup::render()
|
|||||||
int visibilityRadius;
|
int visibilityRadius;
|
||||||
|
|
||||||
CPickupThing::render();
|
CPickupThing::render();
|
||||||
|
if (canRender())
|
||||||
ofs=CLevel::getCameraPos();
|
|
||||||
pos.vx=Pos.vx-ofs.vx;
|
|
||||||
pos.vy=Pos.vy-ofs.vy;
|
|
||||||
visibilityRadius=getVisibilityRadius();
|
|
||||||
if(pos.vx>0-visibilityRadius&&pos.vx<512+visibilityRadius&&
|
|
||||||
pos.vy>0-visibilityRadius&&pos.vy<256+visibilityRadius)
|
|
||||||
{
|
{
|
||||||
renderPickup(&pos);
|
DVECTOR &renderPos=getRenderPos();
|
||||||
|
renderPickup(&renderPos);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*----------------------------------------------------------------------
|
/*----------------------------------------------------------------------
|
||||||
|
@ -124,7 +124,7 @@ void CNpcFishHookPlatform::render()
|
|||||||
m_modelGfx->Render(renderPos);
|
m_modelGfx->Render(renderPos);
|
||||||
}
|
}
|
||||||
// draw Line (Literally!!)
|
// draw Line (Literally!!)
|
||||||
if (renderPos.vx>0 && renderPos.vx<512)
|
if (renderPos.vx>0 && renderPos.vx<INGAME_SCREENW)
|
||||||
{
|
{
|
||||||
DVECTOR const &CamPos=CLevel::getCameraPos();
|
DVECTOR const &CamPos=CLevel::getCameraPos();
|
||||||
|
|
||||||
|
@ -15,6 +15,7 @@
|
|||||||
Includes
|
Includes
|
||||||
-------- */
|
-------- */
|
||||||
|
|
||||||
|
#include "system\vid.h"
|
||||||
#include "player\player.h"
|
#include "player\player.h"
|
||||||
|
|
||||||
#ifndef __PAD_PADS_H__
|
#ifndef __PAD_PADS_H__
|
||||||
@ -207,8 +208,8 @@ static const char *s_modeText[NUM_PLAYERMODES]=
|
|||||||
int s_screenPos;
|
int s_screenPos;
|
||||||
int m_cameraLookOffset;
|
int m_cameraLookOffset;
|
||||||
|
|
||||||
int MAP2D_CENTRE_X=-256;
|
int MAP2D_CENTRE_X=-(INGAME_SCREENW/2);
|
||||||
int MAP2D_CENTRE_Y=-170;
|
int MAP2D_CENTRE_Y=-(INGAME_SCREENH/2)-64;
|
||||||
int MAP2D_BLOCKSTEPSIZE=16;
|
int MAP2D_BLOCKSTEPSIZE=16;
|
||||||
|
|
||||||
CPlayerModeBase PLAYERMODE;
|
CPlayerModeBase PLAYERMODE;
|
||||||
|
@ -268,7 +268,7 @@ void DoAssert( const char * Txt, const char * file, const int line )
|
|||||||
F.setOt( 0 );
|
F.setOt( 0 );
|
||||||
|
|
||||||
InitOTag(OtPtr, MAX_OT);
|
InitOTag(OtPtr, MAX_OT);
|
||||||
F.print( (512 >> 1), (256 >> 1), Text );
|
F.print( (VidGetScrW() >> 1), (VidGetScrH() >> 1), Text );
|
||||||
|
|
||||||
VSync(0);
|
VSync(0);
|
||||||
VidSwapDraw();
|
VidSwapDraw();
|
||||||
@ -278,7 +278,7 @@ void DoAssert( const char * Txt, const char * file, const int line )
|
|||||||
while(DrawSync(1));
|
while(DrawSync(1));
|
||||||
|
|
||||||
InitOTag(OtPtr, MAX_OT);
|
InitOTag(OtPtr, MAX_OT);
|
||||||
F.print( (512 >> 1), (256 >> 1), Text );
|
F.print( (VidGetScrW() >> 1), (VidGetScrH() >> 1), Text );
|
||||||
|
|
||||||
VSync(0);
|
VSync(0);
|
||||||
VidSwapDraw();
|
VidSwapDraw();
|
||||||
|
@ -204,7 +204,7 @@ void ClearVRam()
|
|||||||
#if defined(__VERSION_DEBUG__) && !defined(__USER_CDBUILD__)
|
#if defined(__VERSION_DEBUG__) && !defined(__USER_CDBUILD__)
|
||||||
RECT Rect;
|
RECT Rect;
|
||||||
//Clear All Videoram
|
//Clear All Videoram
|
||||||
setRECT(&Rect,512,0,512,512);
|
setRECT(&Rect,INGAME_SCREENW,0,1024-INGAME_SCREENW,512);
|
||||||
ClearImage(&Rect,0,0,0);
|
ClearImage(&Rect,0,0,0);
|
||||||
|
|
||||||
int X;
|
int X;
|
||||||
@ -311,7 +311,7 @@ void VidInit()
|
|||||||
InitGeom();
|
InitGeom();
|
||||||
SetGeomScreen(GEOM_SCREEN_H);
|
SetGeomScreen(GEOM_SCREEN_H);
|
||||||
|
|
||||||
VidSetRes( 512, 256 );
|
VidSetRes( INGAME_SCREENW, INGAME_SCREENH);
|
||||||
DrawSync(0);
|
DrawSync(0);
|
||||||
VidSwapDraw();
|
VidSwapDraw();
|
||||||
DrawSync(0);
|
DrawSync(0);
|
||||||
@ -329,8 +329,6 @@ void VidInit()
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*****************************************************************************/
|
/*****************************************************************************/
|
||||||
int pofx=0;
|
|
||||||
int pofy=0;
|
|
||||||
#ifdef __USER_paul__
|
#ifdef __USER_paul__
|
||||||
int ScreenClipBox=1;
|
int ScreenClipBox=1;
|
||||||
#else
|
#else
|
||||||
@ -349,8 +347,8 @@ int ScrH=VidGetScrH()*FrameFlipFlag;
|
|||||||
Disp=&Screen[FrameFlipFlag].Disp;
|
Disp=&Screen[FrameFlipFlag].Disp;
|
||||||
Disp->disp.x=0;
|
Disp->disp.x=0;
|
||||||
Disp->disp.y=ScrH;
|
Disp->disp.y=ScrH;
|
||||||
Disp->disp.w=512;
|
Disp->disp.w=ScreenW;
|
||||||
Disp->disp.h=256;
|
Disp->disp.h=ScreenH;
|
||||||
Disp->screen.x=ScreenXOfs;
|
Disp->screen.x=ScreenXOfs;
|
||||||
Disp->screen.y=ScreenYOfs;
|
Disp->screen.y=ScreenYOfs;
|
||||||
Disp->screen.w=256;
|
Disp->screen.w=256;
|
||||||
@ -364,10 +362,10 @@ int ScrH=VidGetScrH()*FrameFlipFlag;
|
|||||||
|
|
||||||
if(ScreenClipBox==1)
|
if(ScreenClipBox==1)
|
||||||
{
|
{
|
||||||
DrawLine(15,25,512-15,25,255,0,0,0);
|
DrawLine(15,25,ScreenW-15,25,255,0,0,0);
|
||||||
DrawLine(15,256-25,512-15,256-25,255,0,0,0);
|
DrawLine(15,ScreenH-25,ScreenW-15,ScreenH-25,255,0,0,0);
|
||||||
DrawLine(15,25,15,256-25,255,0,0,0);
|
DrawLine(15,25,15,ScreenH-25,255,0,0,0);
|
||||||
DrawLine(512-15,25,512-15,256-25,255,0,0,0);
|
DrawLine(ScreenW-15,25,ScreenW-15,ScreenH-25,255,0,0,0);
|
||||||
|
|
||||||
DrawLine(0,0,511,0,0,255,0,0);
|
DrawLine(0,0,511,0,0,255,0,0);
|
||||||
DrawLine(0,255,511,255,0,255,0,0);
|
DrawLine(0,255,511,255,0,255,0,0);
|
||||||
@ -378,19 +376,19 @@ if(ScreenClipBox==2)
|
|||||||
{
|
{
|
||||||
POLY_F4 *f4;
|
POLY_F4 *f4;
|
||||||
f4=GetPrimF4();
|
f4=GetPrimF4();
|
||||||
setXYWH(f4,0,0,512,20);
|
setXYWH(f4,0,0,ScreenW,20);
|
||||||
setRGB0(f4,50,50,50);
|
setRGB0(f4,50,50,50);
|
||||||
AddPrimToList(f4,0);
|
AddPrimToList(f4,0);
|
||||||
f4=GetPrimF4();
|
f4=GetPrimF4();
|
||||||
setXYWH(f4,0,256-20,512,20);
|
setXYWH(f4,0,ScreenH-20,ScreenW,20);
|
||||||
setRGB0(f4,50,50,50);
|
setRGB0(f4,50,50,50);
|
||||||
AddPrimToList(f4,0);
|
AddPrimToList(f4,0);
|
||||||
f4=GetPrimF4();
|
f4=GetPrimF4();
|
||||||
setXYWH(f4,512-10,20,10,256-40);
|
setXYWH(f4,ScreenW-10,20,10,ScreenH-40);
|
||||||
setRGB0(f4,50,50,50);
|
setRGB0(f4,50,50,50);
|
||||||
AddPrimToList(f4,0);
|
AddPrimToList(f4,0);
|
||||||
f4=GetPrimF4();
|
f4=GetPrimF4();
|
||||||
setXYWH(f4,0,20,10,256-40);
|
setXYWH(f4,0,20,10,ScreenH-40);
|
||||||
setRGB0(f4,50,50,50);
|
setRGB0(f4,50,50,50);
|
||||||
AddPrimToList(f4,0);
|
AddPrimToList(f4,0);
|
||||||
}
|
}
|
||||||
@ -436,9 +434,9 @@ int OldX=Scr->Disp.disp.x,OldY=Scr->Disp.disp.y;
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
if(Pad&PAD_LEFT) if(Scr->Disp.disp.x) Scr->Disp.disp.x--;
|
if(Pad&PAD_LEFT) if(Scr->Disp.disp.x) Scr->Disp.disp.x--;
|
||||||
if(Pad&PAD_RIGHT) if(Scr->Disp.disp.x<700) Scr->Disp.disp.x++;
|
if(Pad&PAD_RIGHT) if(Scr->Disp.disp.x<1024-ScreenW) Scr->Disp.disp.x++;
|
||||||
if(Pad&PAD_UP) if(Scr->Disp.disp.y) Scr->Disp.disp.y--;
|
if(Pad&PAD_UP) if(Scr->Disp.disp.y) Scr->Disp.disp.y--;
|
||||||
if(Pad&PAD_DOWN) if(Scr->Disp.disp.y<256) Scr->Disp.disp.y++;
|
if(Pad&PAD_DOWN) if(Scr->Disp.disp.y<512-ScreenH) Scr->Disp.disp.y++;
|
||||||
PutDispEnv(&Scr->Disp);
|
PutDispEnv(&Scr->Disp);
|
||||||
PutDrawEnv(&Scr->Draw);
|
PutDrawEnv(&Scr->Draw);
|
||||||
}
|
}
|
||||||
|
@ -10,6 +10,12 @@
|
|||||||
/*****************************************************************************/
|
/*****************************************************************************/
|
||||||
#define GEOM_SCREEN_H 350
|
#define GEOM_SCREEN_H 350
|
||||||
|
|
||||||
|
#define INGAME_SCREENW 512
|
||||||
|
#define INGAME_SCREENH 256
|
||||||
|
|
||||||
|
#define INGAME_SCREENOFS_X -(INGAME_SCREENW/2)
|
||||||
|
#define INGAME_SCREENOFS_Y -(INGAME_SCREENH/2)
|
||||||
|
|
||||||
/*****************************************************************************/
|
/*****************************************************************************/
|
||||||
typedef void (*VbFuncType)(void);
|
typedef void (*VbFuncType)(void);
|
||||||
|
|
||||||
|
@ -16,6 +16,7 @@
|
|||||||
Includes
|
Includes
|
||||||
-------- */
|
-------- */
|
||||||
|
|
||||||
|
#include "system\vid.h"
|
||||||
#include "thing\thing.h"
|
#include "thing\thing.h"
|
||||||
|
|
||||||
#ifndef __PLAYER_PLAYER_H__
|
#ifndef __PLAYER_PLAYER_H__
|
||||||
@ -88,13 +89,13 @@
|
|||||||
---- */
|
---- */
|
||||||
|
|
||||||
static const int s_RenderBBoxX0=0;
|
static const int s_RenderBBoxX0=0;
|
||||||
static const int s_RenderBBoxX1=512;
|
static const int s_RenderBBoxX1=INGAME_SCREENW;
|
||||||
static const int s_RenderBBoxY0=0;
|
static const int s_RenderBBoxY0=0;
|
||||||
static const int s_RenderBBoxY1=256;
|
static const int s_RenderBBoxY1=INGAME_SCREENH;
|
||||||
static const int s_ThinkBBoxX0=0-256;
|
static const int s_ThinkBBoxX0=0-(INGAME_SCREENW/2);
|
||||||
static const int s_ThinkBBoxX1=512+526;
|
static const int s_ThinkBBoxX1=INGAME_SCREENW+(INGAME_SCREENW/2);
|
||||||
static const int s_ThinkBBoxY0=0-128;
|
static const int s_ThinkBBoxY0=0-(INGAME_SCREENW/2);
|
||||||
static const int s_ThinkBBoxY1=256+128;
|
static const int s_ThinkBBoxY1=INGAME_SCREENW+(INGAME_SCREENW/2);
|
||||||
|
|
||||||
CThing *CThingManager::s_thingLists[CThing::MAX_TYPE];
|
CThing *CThingManager::s_thingLists[CThing::MAX_TYPE];
|
||||||
CThing *CThingManager::s_CollisionLists[CThing::MAX_TYPE];
|
CThing *CThingManager::s_CollisionLists[CThing::MAX_TYPE];
|
||||||
|
Loading…
Reference in New Issue
Block a user