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source/fx/fxbaseemitter.cpp
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91
source/fx/fxbaseemitter.cpp
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/**************************/
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/*** Emitter Base Class ***/
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/**************************/
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#include "system\global.h"
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#include <DStructs.h>
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#include "utils\utils.h"
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#include "gfx\prim.h"
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#include "gfx\sprbank.h"
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#include <sprites.h>
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#include "level\level.h"
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#include "game\game.h"
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#include "FX\FXEmitter.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CFXEmitter::init(DVECTOR const &_Pos)
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{
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CFX::init();
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Pos=_Pos;
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SetFrame(0,0);
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Scale=ONE;
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BirthCount=0;
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}
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/*****************************************************************************/
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void CFXEmitter::shutdown()
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{
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CFX::shutdown();
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}
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/*****************************************************************************/
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void CFXEmitter::setUp(int W,int H,int Rate,int Amount,int Life)
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{
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SetSize(W,H);
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SetRate(Rate,Amount);
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SetLife(L);
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}
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/*****************************************************************************/
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/*** Think *******************************************************************/
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/*****************************************************************************/
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void CFXEmitter::think(int _frames)
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{
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CFX::think(_frames);
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BirthCount-=_frames;
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if (BirthCount<=0)
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{
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BirthCount=BirthRate;
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Create(_frames);
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}
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Life--;
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if (Life
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}
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/*****************************************************************************/
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void CFXEmitter::Create(int _frames)
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{
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}
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/*****************************************************************************/
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/*** Render ******************************************************************/
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/*****************************************************************************/
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void CFXEmitter::render()
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{
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DVECTOR renderPos;
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if (MapEmitter)
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{
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CFX::render();
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if (!canRender()) return;
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renderPos=getRenderPos();
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}
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else
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{
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renderPos=getPos()
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}
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POLY_F4 *f4;
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f4=GetPrimF4();
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setPolyF4(f4);
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setXYWH(f4,renderPos.vx,renderPos.vy,Width.Height);
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setSemiTrans(f4,1);
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setShadeTex(f4,0);
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setRGB0(f4,30,40,50);
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AddPrimToList(f4,0);
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}
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79
source/fx/fxbaseemitter.h
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79
source/fx/fxbaseemitter.h
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/**************************/
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/*** Emitter Base Class ***/
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/**************************/
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#ifndef __FX_FX_EMITTER_HEADER__
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#define __FX_FX_EMITTER_HEADER__
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#include "fx/fx.h"
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/*****************************************************************************/
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class CFXEmitter : public CFX
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{
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public:
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virtual void init(DVECTOR const &Pos);
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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virtual void setUp(int W,int H,int Rate,int Amount,int Life);
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virtual void create(int _frames);
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void SetSize(int W,int H) {Width=W; Height=H;}
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void SetRate(int Rate,int Amount) {BirthRate=Rate; BirthAmount=Amount;}
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void SetLife(int L) {Life=L;}
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protected:
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s16 Width,Height;
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s16 BirthRate,BirthAmount;
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s16 BirthCount;
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s16 Life;
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bool MapEmitter;
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};
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#endif
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/*
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typedef struct
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{
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int m_x,m_y,m_w,m_h; // Size and position of emitter
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s16 m_birthRate,m_birthAmount; // birthAmount bubicles born every birthRate frames
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s16 m_life; // -1 for infinite life
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s16 m_applyMapOffset; // Is bubicle position relative to the map or not?
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BubicleData m_bubicleBase;
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BubicleData m_bubicleRange;
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} BubicleEmitterData;
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class CBubicleEmitter
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{
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public:
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void kill();
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void setPos(int _x,int _y);
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void setSize(int _w,int _h);
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void setPosAndSize(int _x,int _y,int _w,int _h) {setPos(_x,_y);setSize(_w,_h);}
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int isActive() {return m_active;}
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private:
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CBubicleEmitter() {;}
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void create();
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void init(BubicleEmitterData *_init);
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void think(int _frames);
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#ifdef SHOW_BUBICLE_EMITTERS
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void render();
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#endif
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u8 m_active;
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BubicleEmitterData m_data;
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int m_frameCount;
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s16 m_spawnFrameCount;
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friend class CBubicleFactory;
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};
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*/
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