This commit is contained in:
Charles 2001-07-02 20:34:37 +00:00
parent 77387f13d9
commit a6793bff97
2 changed files with 20 additions and 4 deletions

View File

@ -149,7 +149,7 @@ void CNpcFlyingDutchmanEnemy::processMovement( int _frames )
}
else
{
m_movementTimer = GameState::getOneSecondInFrames() * 3;
m_movementTimer = GameState::getOneSecondInFrames() * 2;
}
}
}
@ -216,7 +216,8 @@ void CNpcFlyingDutchmanEnemy::processClose( int _frames )
m_animPlaying = true;
m_frame = 0;
}
else if ( !m_animPlaying )
//else if ( !m_animPlaying )
else if ( m_frame > ( getFrameCount() >> 1 ) )
{
// fire at player
@ -248,7 +249,7 @@ void CNpcFlyingDutchmanEnemy::processClose( int _frames )
else
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_movementTimer = GameState::getOneSecondInFrames() * 3;
m_movementTimer = GameState::getOneSecondInFrames() * 2;
m_state++;
m_inRange = false;
@ -279,7 +280,7 @@ void CNpcFlyingDutchmanEnemy::processClose( int _frames )
else
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_movementTimer = GameState::getOneSecondInFrames() * 3;
m_movementTimer = GameState::getOneSecondInFrames() * 2;
m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
m_inRange = false;
@ -313,6 +314,17 @@ void CNpcFlyingDutchmanEnemy::processClose( int _frames )
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFlyingDutchmanEnemy::processShotRecoil( int _frames )
{
if ( !m_animPlaying )
{
m_state = m_oldState;
m_controlFunc = NPC_CONTROL_MOVEMENT;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFlyingDutchmanEnemy::processShotDeathEnd( int _frames )
{
if ( !m_animPlaying )
@ -422,6 +434,7 @@ void CNpcFlyingDutchmanEnemy::collidedWith(CThing *_thisThing)
player->justButtBouncedABadGuy();
}
m_controlFunc = NPC_CONTROL_SHOT;
m_oldState = m_state;
m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
drawAttackEffect();
@ -463,6 +476,7 @@ u8 CNpcFlyingDutchmanEnemy::hasBeenAttacked()
m_invulnerableTimer = 4 * GameState::getOneSecondInFrames();
m_controlFunc = NPC_CONTROL_SHOT;
m_oldState = m_state;
m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
}
}

View File

@ -30,6 +30,7 @@ public:
protected:
virtual void processClose( int _frames );
virtual void processMovement( int _frames );
virtual void processShotRecoil( int _frames );
virtual void processShotDeathEnd( int _frames );
virtual void collidedWith(CThing *_thisThing);
@ -44,6 +45,7 @@ protected:
u8 m_inRange;
u8 m_fireCount;
s32 m_invulnerableTimer;
u8 m_oldState;
};
#endif