This commit is contained in:
parent
04e3ffa7bb
commit
a75e84604c
@ -182,14 +182,6 @@ int MAP2D_CENTRE_X=-256;
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int MAP2D_CENTRE_Y=-136;
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int MAP2D_BLOCKSTEPSIZE=16;
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int CAMERA_SCROLLLIMIT=3;//8; // SB is this many tiles off centre at most
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int CAMERA_SCROLLTHRESHOLD=6; // If SB moves when more than this many tiles off-centre, the camera will *always* scroll
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int CAMERA_STARTMOVETHRESHOLD=20; // If SB moves faster than this then the camera starts scrolling
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int CAMERA_STOPMOVETHRESHOLD=10; // If SB moves slower than this then the camera stops scrolling
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int CAMERA_SCROLLSPEED=60; // Speed of the scroll ( 60=1 tile scrolled every 4 and a bit frames )
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CPlayerModeBase PLAYERMODE;
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CPlayerModeChop PLAYERMODECHOP;
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CPlayerModeBalloon PLAYERMODEBALLOON;
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@ -254,15 +246,11 @@ m_animFrame=0;
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m_cameraOffset.vx=0;
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m_cameraOffset.vy=0;
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m_cameraScrollDir=0;
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m_lastPadInput=m_padInput=PI_NONE;
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s_screenPos=128;
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//!! m_actorGfx.setAng(512);
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//m_actorGfx.setAngInc(678);
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setCollisionSize(25,50);
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setCollisionCentreOffset(0,-25);
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@ -347,32 +335,6 @@ else if(Pos.vy>m_mapEdge.vy-64)Pos.vy=m_mapEdge.vy-64;
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// Look around
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int pad=getPadInputHeld();
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// Camera scroll..
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if(m_cameraScrollDir==-1)
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{
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if(m_cameraScrollPos.vx>-CAMERA_SCROLLLIMIT<<8)
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{
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m_cameraScrollPos.vx-=CAMERA_SCROLLSPEED;
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if(m_cameraScrollPos.vx<-CAMERA_SCROLLLIMIT<<8)
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{
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m_cameraScrollPos.vx=-CAMERA_SCROLLLIMIT<<8;
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m_cameraScrollDir=0;
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}
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}
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}
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else if(m_cameraScrollDir==+1)
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{
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if(m_cameraScrollPos.vx<(CAMERA_SCROLLLIMIT<<8))
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{
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m_cameraScrollPos.vx+=CAMERA_SCROLLSPEED;
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if(m_cameraScrollPos.vx>CAMERA_SCROLLLIMIT<<8)
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{
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m_cameraScrollPos.vx=CAMERA_SCROLLLIMIT<<8;
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m_cameraScrollDir=0;
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}
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}
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}
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}
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@ -393,25 +355,21 @@ else if(Pos.vy>m_mapEdge.vy-64)Pos.vy=m_mapEdge.vy-64;
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{
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m_playerScreenGeomPos.vx+=m_cameraPos.vx;
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m_cameraPos.vx=0;
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m_cameraScrollDir=0;
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}
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else if(m_cameraPos.vx>m_mapCameraEdges.vx)
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{
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m_playerScreenGeomPos.vx-=m_mapCameraEdges.vx-m_cameraPos.vx;
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m_cameraPos.vx=m_mapCameraEdges.vx;
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m_cameraScrollDir=0;
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}
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if(m_cameraPos.vy<0)
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{
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m_playerScreenGeomPos.vy+=m_cameraPos.vy;
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m_cameraPos.vy=0;
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m_cameraScrollDir=0;
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}
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else if(m_cameraPos.vy>m_mapCameraEdges.vy)
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{
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m_playerScreenGeomPos.vy-=m_mapCameraEdges.vy-m_cameraPos.vy;
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m_cameraPos.vy=m_mapCameraEdges.vy;
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m_cameraScrollDir=0;
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}
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CPlayerThing::think(_frames);
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@ -192,7 +192,6 @@ private:
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DVECTOR m_playerScreenGeomPos;
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DVECTOR m_cameraPos;
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int m_cameraScrollDir;
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int m_facing;
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@ -21,6 +21,27 @@
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#include "gfx\sprbank.h"
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#endif
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// States
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#ifndef __PLAYER__PSJUMP_H__
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#include "player\psjump.h"
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#endif
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#ifndef __PLAYER__PSRUN_H__
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#include "player\psrun.h"
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#endif
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#ifndef __PLAYER__PSFALL_H__
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#include "player\psfall.h"
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#endif
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#ifndef __PLAYER__PSIDLE_H__
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#include "player\psidle.h"
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#endif
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#ifndef __PLAYER__PSDUCK_H__
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#include "player\psduck.h"
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#endif
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/* Std Lib
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------- */
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@ -53,6 +74,24 @@
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Vars
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---- */
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static CPlayerState *s_stateTable[]=
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{
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&s_stateCoralBlowerIdle, // STATE_IDLE
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&s_stateCoralBlowerIdle, // STATE_IDLETEETER
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&s_stateJump, // STATE_JUMP
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&s_stateWalk, // STATE_RUN
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&s_stateFall, // STATE_FALL
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&s_stateFallFar, // STATE_FALLFAR
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NULL, // STATE_BUTTBOUNCE
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NULL, // STATE_BUTTFALL
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NULL, // STATE_BUTTLAND
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NULL, // STATE_DUCK
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NULL, // STATE_SOAKUP
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&s_stateGetUp, // STATE_GETUP
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};
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static PlayerMetrics s_playerMetrics=
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{ {
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DEFAULT_PLAYER_JUMP_VELOCITY/2, // PM__JUMP_VELOCITY
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@ -160,5 +199,16 @@ const struct PlayerMetrics *CPlayerModeCoralBlower::getPlayerMetrics()
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return &s_playerMetrics;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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CPlayerState **CPlayerModeCoralBlower::getStateTable()
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{
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return s_stateTable;
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}
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/*===========================================================================
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end */
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@ -43,6 +43,9 @@ public:
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virtual const struct PlayerMetrics *getPlayerMetrics();
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protected:
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virtual class CPlayerState **getStateTable();
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private:
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typedef enum
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{
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@ -82,33 +82,20 @@
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Vars
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---- */
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static CPlayerStateUnarmedIdle stateUnarmedIdle;
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static CPlayerStateTeeterIdle stateTeeterIdle;
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static CPlayerStateJump stateJump;
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static CPlayerStateRun stateRun;
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static CPlayerStateFall stateFall;
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static CPlayerStateFallFar stateFallFar;
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static CPlayerStateDuck stateDuck;
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static CPlayerStateSoakUp stateSoakUp;
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static CPlayerStateGetUp stateGetUp;
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static CPlayerStateButtBounce stateButtBounce;
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static CPlayerStateButtBounceFall stateButtBounceFall;
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static CPlayerStateButtBounceLand stateButtBounceLand;
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CPlayerState *CPlayerModeBase::s_stateTable[]=
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static CPlayerState *s_stateTable[]=
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{
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&stateUnarmedIdle, // STATE_IDLE
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&stateTeeterIdle, // STATE_IDLETEETER
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&stateJump, // STATE_JUMP
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&stateRun, // STATE_RUN
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&stateFall, // STATE_FALL
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&stateFallFar, // STATE_FALLFAR
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&stateButtBounce, // STATE_BUTTBOUNCE
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&stateButtBounceFall, // STATE_BUTTFALL
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&stateButtBounceLand, // STATE_BUTTLAND
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&stateDuck, // STATE_DUCK
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&stateSoakUp, // STATE_SOAKUP
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&stateGetUp, // STATE_GETUP
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&s_stateUnarmedIdle, // STATE_IDLE
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&s_stateTeeterIdle, // STATE_IDLETEETER
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&s_stateJump, // STATE_JUMP
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&s_stateRun, // STATE_RUN
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&s_stateFall, // STATE_FALL
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&s_stateFallFar, // STATE_FALLFAR
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&s_stateButtBounce, // STATE_BUTTBOUNCE
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&s_stateButtBounceFall, // STATE_BUTTFALL
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&s_stateButtBounceLand, // STATE_BUTTLAND
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&s_stateDuck, // STATE_DUCK
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&s_stateSoakUp, // STATE_SOAKUP
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&s_stateGetUp, // STATE_GETUP
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};
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static PlayerMetrics s_playerMetrics=
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@ -172,7 +159,7 @@ void CPlayerModeBase::enter()
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---------------------------------------------------------------------- */
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void CPlayerModeBase::think()
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{
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s_stateTable[m_currentState]->think(this);
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getStateTable()[m_currentState]->think(this);
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thinkVerticalMovement();
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thinkHorizontalMovement();
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@ -274,7 +261,7 @@ void CPlayerModeBase::thinkVerticalMovement()
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else if(m_currentState==STATE_FALLFAR)
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{
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// Landed from a painfully long fall
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setState(STATE_IDLE);
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setState(STATE_GETUP);
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m_player->takeDamage(DAMAGE__FALL);
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m_moveVelocity.vx=0;
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CSoundMediator::playSfx(CSoundMediator::SFX_SPONGEBOB_LAND_AFTER_FALL);
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@ -486,7 +473,7 @@ int CPlayerModeBase::setState(int _state)
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CPlayerState *nextState;
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int ret=false;
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nextState=s_stateTable[_state];
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nextState=getStateTable()[_state];
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if(nextState)
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{
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m_currentStateClass=nextState;
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@ -618,17 +605,6 @@ void CPlayerModeBase::moveLeft()
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{
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m_moveVelocity.vx-=metrics->m_metric[PM__RUN_REVERSESLOWDOWN];
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}
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/*
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if(m_moveVelocity.vx<-CAMERA_STARTMOVETHRESHOLD||m_cameraScrollPos.vx<-CAMERA_SCROLLTHRESHOLD<<8)
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{
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m_cameraScrollDir=+1;
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}
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else if(m_moveVelocity.vx>-CAMERA_STOPMOVETHRESHOLD)
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{
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m_cameraScrollDir=0;
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}
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*/
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}
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void CPlayerModeBase::moveRight()
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@ -649,17 +625,6 @@ void CPlayerModeBase::moveRight()
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{
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m_moveVelocity.vx+=metrics->m_metric[PM__RUN_REVERSESLOWDOWN];
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}
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/*
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if(m_moveVelocity.vx>CAMERA_STARTMOVETHRESHOLD||m_cameraScrollPos.vx>CAMERA_SCROLLTHRESHOLD<<8)
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{
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m_cameraScrollDir=-1;
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}
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else if(m_moveVelocity.vx<CAMERA_STOPMOVETHRESHOLD)
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{
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m_cameraScrollDir=0;
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}
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*/
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}
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int CPlayerModeBase::slowdown()
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{
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@ -714,7 +679,16 @@ void CPlayerModeBase::fall()
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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CPlayerState **CPlayerModeBase::getStateTable()
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{
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return s_stateTable;
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}
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/*===========================================================================
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end */
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@ -151,7 +151,11 @@ private:
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int m_fallFrames;
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DVECTOR m_moveVelocity;
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static class CPlayerState *s_stateTable[];
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protected:
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virtual class CPlayerState **getStateTable();
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private:
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class CPlayerState *m_currentStateClass;
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PLAYER_STATE m_currentState;
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};
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Vars
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---- */
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CPlayerStateButtBounce s_stateButtBounce;
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CPlayerStateButtBounceFall s_stateButtBounceFall;
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CPlayerStateButtBounceLand s_stateButtBounceLand;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -63,6 +63,11 @@ private:
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Globals
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------- */
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extern CPlayerStateButtBounce s_stateButtBounce;
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extern CPlayerStateButtBounceFall s_stateButtBounceFall;
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extern CPlayerStateButtBounceLand s_stateButtBounceLand;
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/*----------------------------------------------------------------------
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Functions
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--------- */
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Vars
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---- */
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CPlayerStateDuck s_stateDuck;
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CPlayerStateSoakUp s_stateSoakUp;
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CPlayerStateGetUp s_stateGetUp;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -63,6 +63,11 @@ public:
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Globals
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------- */
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extern CPlayerStateDuck s_stateDuck;
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extern CPlayerStateSoakUp s_stateSoakUp;
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extern CPlayerStateGetUp s_stateGetUp;
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/*----------------------------------------------------------------------
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Functions
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--------- */
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@ -54,6 +54,10 @@
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Vars
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---- */
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CPlayerStateFall s_stateFall;
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CPlayerStateFallFar s_stateFallFar;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -124,11 +128,19 @@ void CPlayerStateFallFar::enter(CPlayerModeBase *_playerMode)
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---------------------------------------------------------------------- */
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void CPlayerStateFallFar::think(CPlayerModeBase *_playerMode)
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{
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int frame;
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int controlHeld;
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DVECTOR move;
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controlHeld=_playerMode->getPadInputHeld();
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frame=_playerMode->getAnimFrame();
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{
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if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
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{
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_playerMode->setAnimFrame(frame);
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}
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}
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controlHeld=_playerMode->getPadInputHeld();
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if(controlHeld&PI_LEFT)
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{
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_playerMode->moveLeft();
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Globals
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------- */
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extern CPlayerStateFall s_stateFall;
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extern CPlayerStateFallFar s_stateFallFar;
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/*----------------------------------------------------------------------
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Functions
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--------- */
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@ -54,6 +54,10 @@
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Vars
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---- */
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CPlayerStateUnarmedIdle s_stateUnarmedIdle;
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CPlayerStateTeeterIdle s_stateTeeterIdle;
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CPlayerStateCoralBlowerIdle s_stateCoralBlowerIdle;
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/*----------------------------------------------------------------------
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Function:
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@ -81,10 +85,6 @@ void CPlayerStateBaseIdle::thinkControl(CPlayerModeBase *_playerMode)
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if(_playerMode->canMoveRight())
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_playerMode->setState(STATE_RUN);
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}
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else if(controlDown&PI_ACTION)
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{
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// _playerMode->setState(STATE_ATTACK);
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}
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else if(controlHeld&PI_DOWN)
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{
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_playerMode->setState(STATE_DUCK);
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@ -107,6 +107,11 @@ private:
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Globals
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------- */
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extern CPlayerStateUnarmedIdle s_stateUnarmedIdle;
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extern CPlayerStateTeeterIdle s_stateTeeterIdle;
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extern CPlayerStateCoralBlowerIdle s_stateCoralBlowerIdle;
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/*----------------------------------------------------------------------
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Functions
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--------- */
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@ -59,6 +59,9 @@
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Vars
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---- */
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CPlayerStateJump s_stateJump;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -48,6 +48,9 @@ private:
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Globals
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------- */
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extern CPlayerStateJump s_stateJump;
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/*----------------------------------------------------------------------
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Functions
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--------- */
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@ -33,11 +33,6 @@
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/* Data
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---- */
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#ifndef __ANIM_SPONGEBOB_HEADER__
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#include <ACTOR_SPONGEBOB_ANIM.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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@ -54,6 +49,10 @@
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Vars
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---- */
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CPlayerStateRun s_stateRun;
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CPlayerStateWalk s_stateWalk;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -67,12 +66,17 @@ void CPlayerStateRun::enter(CPlayerModeBase *_playerMode)
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if(_playerMode->getMoveVelocity().vx)
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{
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_playerMode->setAnimNo(ANIM_SPONGEBOB_RUN);
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_playerMode->setAnimNo(getLoopFrame());
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}
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else
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{
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//!! _playerMode->setAnimNo(ANIM_SPONGEBOB_RUNSTART);
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_playerMode->setAnimNo(ANIM_SPONGEBOB_FIRE);
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int frame;
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frame=getStartFrame();
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if(frame==-1)
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{
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frame=getLoopFrame();
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}
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_playerMode->setAnimNo(frame);
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}
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if(controlHeld&PI_LEFT)
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@ -84,7 +88,7 @@ void CPlayerStateRun::enter(CPlayerModeBase *_playerMode)
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_playerMode->setFacing(FACING_RIGHT);
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}
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m_numberOfTimeAnimHasLooped=0;
|
||||
m_numberOfTimesAnimHasLooped=0;
|
||||
}
|
||||
|
||||
|
||||
@ -125,10 +129,14 @@ void CPlayerStateRun::think(CPlayerModeBase *_playerMode)
|
||||
if(_playerMode->slowdown())
|
||||
{
|
||||
_playerMode->setState(STATE_IDLE);
|
||||
if(m_numberOfTimeAnimHasLooped>=4)
|
||||
if(m_numberOfTimesAnimHasLooped>=4)
|
||||
{
|
||||
//!! _playerMode->setAnimNo(ANIM_SPONGEBOB_RUNSTOP);
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_FIRE);
|
||||
int frame;
|
||||
frame=getStartFrame();
|
||||
if(frame!=-1)
|
||||
{
|
||||
_playerMode->setAnimNo(getEndFrame());
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -137,8 +145,8 @@ void CPlayerStateRun::think(CPlayerModeBase *_playerMode)
|
||||
|
||||
if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
|
||||
{
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_RUN);
|
||||
m_numberOfTimeAnimHasLooped++;
|
||||
_playerMode->setAnimNo(getLoopFrame());
|
||||
m_numberOfTimesAnimHasLooped++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -20,6 +20,10 @@
|
||||
|
||||
#include "player\pstates.h"
|
||||
|
||||
#ifndef __ANIM_SPONGEBOB_HEADER__
|
||||
#include <ACTOR_SPONGEBOB_ANIM.h>
|
||||
#endif
|
||||
|
||||
|
||||
/* Std Lib
|
||||
------- */
|
||||
@ -38,8 +42,22 @@ public:
|
||||
void enter(class CPlayerModeBase *_playerMode);
|
||||
void think(class CPlayerModeBase *_playerMode);
|
||||
|
||||
protected:
|
||||
virtual int getStartFrame() {return ANIM_SPONGEBOB_FIRE;}
|
||||
virtual int getLoopFrame() {return ANIM_SPONGEBOB_RUN;}
|
||||
virtual int getEndFrame() {return ANIM_SPONGEBOB_FIRE;}
|
||||
|
||||
private:
|
||||
int m_numberOfTimeAnimHasLooped;
|
||||
int m_numberOfTimesAnimHasLooped;
|
||||
};
|
||||
|
||||
|
||||
class CPlayerStateWalk : public CPlayerStateRun
|
||||
{
|
||||
protected:
|
||||
virtual int getStartFrame() {return -1;}
|
||||
virtual int getLoopFrame() {return ANIM_SPONGEBOB_WALK;}
|
||||
virtual int getEndFrame() {return -1;}
|
||||
};
|
||||
|
||||
|
||||
@ -47,6 +65,10 @@ private:
|
||||
Globals
|
||||
------- */
|
||||
|
||||
extern CPlayerStateRun s_stateRun;
|
||||
extern CPlayerStateWalk s_stateWalk;
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Functions
|
||||
--------- */
|
||||
|
Loading…
Reference in New Issue
Block a user