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c4d67642c4
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@ -566,7 +566,7 @@ void CPlayer::init()
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m_fontBank=new ("PlayerFont") FontBank();
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m_fontBank=new ("PlayerFont") FontBank();
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m_fontBank->initialise(&standardFont);
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m_fontBank->initialise(&standardFont);
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m_fontBank->setOt(5);
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m_fontBank->setOt(POWERUPUI_OT);
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m_actorGfx=CActorPool::GetActor(ACTORS_SPONGEBOB_SBK);
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m_actorGfx=CActorPool::GetActor(ACTORS_SPONGEBOB_SBK);
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@ -1268,7 +1268,7 @@ if(drawlastpos)
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x=SB_UI_XBASE;
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x=SB_UI_XBASE;
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y=SB_UI_YBASE;
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y=SB_UI_YBASE;
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fh=sb->getFrameHeader(FRM__SPATULA);
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fh=sb->getFrameHeader(FRM__SPATULA);
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sb->printFT4(fh,x,y,0,0,0);
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sb->printFT4(fh,x,y,0,0,POWERUPUI_OT);
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x+=fh->W;
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x+=fh->W;
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m_fontBank->print(x,y,spatCount);
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m_fontBank->print(x,y,spatCount);
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x+=SB_UI_GAP_FROM_SPAT_COUNT_TO_PICKUPS;
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x+=SB_UI_GAP_FROM_SPAT_COUNT_TO_PICKUPS;
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@ -1279,11 +1279,11 @@ if(drawlastpos)
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POLY_FT4 *ft4;
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POLY_FT4 *ft4;
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int V,W,H,partH;
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int V,W,H,partH;
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ft4=sb->printFT4(FRM__WATERHILIGHT,x,y,0,0,0);
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ft4=sb->printFT4(FRM__WATERHILIGHT,x,y,0,0,POWERUPUI_OT);
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setSemiTrans(ft4,true);
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setSemiTrans(ft4,true);
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fh=sb->getFrameHeader(FRM__WATER);
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fh=sb->getFrameHeader(FRM__WATER);
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ft4=sb->printFT4(fh,0,0,0,0,0);
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ft4=sb->printFT4(fh,0,0,0,0,POWERUPUI_OT);
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setSemiTrans(ft4,true);
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setSemiTrans(ft4,true);
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V=fh->V;
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V=fh->V;
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W=fh->W;
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W=fh->W;
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@ -1294,7 +1294,7 @@ if(drawlastpos)
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ft4->v0=V+(partH);
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ft4->v0=V+(partH);
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ft4->v1=V+(partH);
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ft4->v1=V+(partH);
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sb->printFT4(FRM__WATERMETER,x,y,0,0,0);
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sb->printFT4(FRM__WATERMETER,x,y,0,0,POWERUPUI_OT);
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x+=fh->W+SB_UI_GAP_BETWEEN_ITEMS;
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x+=fh->W+SB_UI_GAP_BETWEEN_ITEMS;
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}
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}
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@ -1303,8 +1303,8 @@ if(drawlastpos)
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// Boots
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// Boots
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int pickupX,pickupY;
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int pickupX,pickupY;
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sFrameHdr *fh=sb->getFrameHeader(FRM__SHOE);
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sFrameHdr *fh=sb->getFrameHeader(FRM__SHOE);
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sb->printFT4(fh,x,y,0,0,0);
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sb->printFT4(fh,x,y,0,0,POWERUPUI_OT);
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sb->printFT4(fh,x+4,y+4,0,0,0);
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sb->printFT4(fh,x+4,y+4,0,0,POWERUPUI_OT);
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x+=fh->W+SB_UI_GAP_BETWEEN_ITEMS+4;
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x+=fh->W+SB_UI_GAP_BETWEEN_ITEMS+4;
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}
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}
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