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@ -349,7 +349,8 @@ void CGameScene::render_playing()
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{
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// CamMtx.t[2]=ZPos; // Temp
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#ifdef USE_GLOBAL_RGB
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if (PadIsConnected(1))
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{
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s_genericFont->setTrans(0);
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s_genericFont->setSMode(0);
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@ -364,6 +365,7 @@ void CGameScene::render_playing()
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sprintf(Buf,"%s: %i",GlobalRGBName[i],GlobalRGB[i]);
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s_genericFont->print(GlobalRGBX,GlobalRGBY+(i*16),Buf);
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}
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}
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#endif
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if(m_levelHasTimer)
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@ -542,13 +544,16 @@ void CGameScene::think_showing_lives(int _frames)
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void CGameScene::think_playing(int _frames)
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{
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#ifdef USE_GLOBAL_RGB
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if (PadIsConnected(1))
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{
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if (PadGetDown(1) & PAD_UP) GlobalRGBSel--;
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if (PadGetDown(1) & PAD_DOWN) GlobalRGBSel++;
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GlobalRGBSel&=3;
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GlobalRGBSel%=3;
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if(PadGetHeld(1)&PAD_LEFT ) GlobalRGB[GlobalRGBSel]--;
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if(PadGetHeld(1)&PAD_RIGHT ) GlobalRGB[GlobalRGBSel]++;
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GlobalRGB[GlobalRGBSel]&=255;
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}
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#endif
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if(s_readyToExit)
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