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@ -384,6 +384,7 @@ void CPlayerModeBase::playerHasHitGround()
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setState(STATE_HITGROUND);
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m_player->takeDamage(DAMAGE__FALL,REACT__NO_REACTION);
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moveVel.vx=0;
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CGameScene::setCameraShake(0,8);
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}
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else if(moveVel.vx)
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{
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