This commit is contained in:
Daveo 2001-04-19 15:12:21 +00:00
parent d33f59257f
commit aaaed92c9e
28 changed files with 322 additions and 188 deletions

View File

@ -215,3 +215,25 @@ sTgaHdr FileHdr;
}
//***************************************************
Vector3 CalcNormal(Vector3 const &v0, Vector3 const &v1, Vector3 const &v2 )
{
Vector3 dv1, dv2;
Vector3 out;
dv1.x = v1.x - v0.x;
dv1.y = v1.y - v0.y;
dv1.z = v1.z - v0.z;
dv2.x = v2.x - v0.x;
dv2.y = v2.y - v0.y;
dv2.z = v2.z - v0.z;
out.x = (dv1.z * dv2.y) - (dv1.y * dv2.z);
out.y = (dv1.x * dv2.z) - (dv1.z * dv2.x);
out.z = (dv1.y * dv2.x) - (dv1.x * dv2.y);
out.Normalise();
return out;
}

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@ -72,6 +72,6 @@ void PadFile(FILE *File);
char *FindFile(const char *Name);
void SaveTGA(char *Filename,int W,int H,u8 *Data,bool IsBGR=false);
Vector3 CalcNormal(Vector3 const &v0, Vector3 const &v1, Vector3 const &v2 );
//***************************************************************************
#endif

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@ -65,7 +65,7 @@ FILE *File;
int Size;
char *Script;
File=fopen(Filename,"rt");
if (!File) return;
if (!File) {printf("%s Not Found\n",Filename); return;}
fseek(File,0,SEEK_END);
Size=ftell(File);
fseek(File,0,SEEK_SET);

View File

@ -138,6 +138,9 @@ public:
CFace& operator []( int nIndex ) {return(FaceList[nIndex]);}
vector<sTri> GetOutTriList() {return(OutTriList);}
vector<sQuad> GetOutQuadList() {return(OutQuadList);}
private:
void Quad();
void SetupUV(CFace const &In, sTri &Out);

View File

@ -41,9 +41,9 @@ int Height=InMap.GetHeight();
/*** Process *****************************************************************/
/*****************************************************************************/
/*****************************************************************************/
/*
void CMkLevelLayer3d::Process(CMkLevel *Core)
{
/*
int Width=InMap.GetWidth();
int Height=InMap.GetHeight();
int i,ListSize;
@ -149,18 +149,19 @@ int i,ListSize;
}
}
}
*/
}
*/
/*****************************************************************************/
/*****************************************************************************/
/** Write ********************************************************************/
/*****************************************************************************/
/*****************************************************************************/
/*
int CMkLevelLayer3d::Write(FILE *File,const char *LayerName,const char *MapName)
{
int ThisPos=ftell(File);
/*
CMkLevelLayerTile::Write(File,LayerName,MapName);
int Width=OutMap.GetWidth();
int Height=OutMap.GetHeight();
sLayerHdr LayerHdr;
@ -203,11 +204,12 @@ int RetPos=ftell(File);
fseek(File,Pos3d,SEEK_SET);
fwrite(&Hdr3d,sizeof(sLayer3d),1,File);
fseek(File,RetPos,SEEK_SET);
*/
return(ThisPos);
}
*/
/*****************************************************************************/
#if 0
void CMkLevelLayer3d::ProcessVtxList(vector<sVtx> const &InList,vector<sVtx> &OutList)
{
int i,ListSize=InList.size();
@ -263,5 +265,5 @@ sVtx Ofs;
printf("MinXY %i,%i %i,%i\n",XMin,YMin,XMax,YMax);
*/
}
#endif
/*****************************************************************************/

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@ -15,13 +15,10 @@ public:
CMkLevelLayer3d(sExpLayerHdr *LayerHdr) : CMkLevelLayerTile(LayerHdr){};
void PreProcess(CMkLevel *Core);
void Process(CMkLevel *Core);
int Write(FILE *File,const char *LayerName,const char *MapName);
// void Process(CMkLevel *Core);
// int Write(FILE *File,const char *LayerName,const char *MapName);
protected:
void ProcessVtxList(vector<sVtx> const &In,vector<sVtx> &Out);
// CFaceStore TriList;
// void ProcessVtxList(vector<sVtx> const &In,vector<sVtx> &Out);
};
/*****************************************************************************/

View File

@ -44,10 +44,10 @@ GString Player=Core->GetConfigStr("MISC","PlayerActor");
}
if (NotFound)
{
GObject::Error(ERR_FATAL,"No Start Point defined");
GObject::Error(ERR_WARNING,"No Start Point defined\n");
}
ProcessList();
ProcessList(Core);
printf("%i actors\n",ThingList.size());
}

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@ -26,7 +26,7 @@ void CMkLevelLayerFX::PreProcess(CMkLevel *Core)
/*****************************************************************************/
void CMkLevelLayerFX::Process(CMkLevel *Core)
{
ProcessList();
ProcessList(Core);
printf("%i FX\n",ThingList.size());
}

View File

@ -25,7 +25,7 @@ void CMkLevelLayerItem::PreProcess(CMkLevel *Core)
/*****************************************************************************/
void CMkLevelLayerItem::Process(CMkLevel *Core)
{
ProcessList();
ProcessList(Core);
}
/*****************************************************************************/

View File

@ -25,7 +25,7 @@ void CMkLevelLayerPlatform::PreProcess(CMkLevel *Core)
/*****************************************************************************/
void CMkLevelLayerPlatform::Process(CMkLevel *Core)
{
ProcessList();
ProcessList(Core);
printf("%i Platforms\n",ThingList.size());
}

View File

@ -71,17 +71,17 @@ int i,ListSize=ThingList.size();
}
/*****************************************************************************/
void CMkLevelLayerThing::ProcessList()
void CMkLevelLayerThing::ProcessList(CMkLevel *Core)
{
/*
int i,ListSize=ThingList.size();
CIni &Config=Core->GetConfig();
for (i=0; i<ListSize; i++)
{
sMkLevelLayerThing &ThisThing=ThingList[i];
bool Found=CMkLevel::Config.GetInt(GetTypeName(),ThisThing.Name,ThisThing.Type);
bool Found=Config.GetInt(GetTypeName(),ThisThing.Name,ThisThing.Type);
if (!Found)
GObject::Error(ERR_FATAL,"%s not found in list\n",ThisThing.Name);
}
*/
}

View File

@ -36,7 +36,7 @@ virtual int Write(FILE *File,const char *LayerName,const char *MapName)=0;
protected:
u8 *LoadThing(sMkLevelLayerThing &ThisThing,u8 *Ptr);
void LoadThingNames(char *Ptr);
void ProcessList();
void ProcessList(CMkLevel *Core);
CList<sMkLevelLayerThing> ThingList;

View File

@ -93,15 +93,18 @@ int Height=OutMap.GetHeight();
Hdr.Height=Height;
fwrite(&Hdr,sizeof(sLayerHdr),1,File);
printf("%s (%i,%i)= %i\n",LayerName,Width,Height,Width*Height*sizeof(sTileMapElem));
for (int Y=0; Y<Height; Y++)
{
for (int X=0; X<Width; X++)
{
sMkLevelElem &ThisElem=OutMap.Get(X,Y);
ASSERT(Hdr.SubType!=LAYER_SUBTYPE_ACTION);
fwrite(&ThisElem.Elem,sizeof(u16),1,File);
sTileMapElem OutElem;
OutElem.Tile=ThisElem.Elem;
// OutElem.LightIdx=0;
fwrite(&OutElem,sizeof(sTileMapElem),1,File);
}
}
PadFile(File);

View File

@ -25,7 +25,7 @@ void CMkLevelLayerTrigger::PreProcess(CMkLevel *Core)
/*****************************************************************************/
void CMkLevelLayerTrigger::Process(CMkLevel *Core)
{
ProcessList();
ProcessList(Core);
printf("%i Trigger\n",ThingList.size());
}

View File

@ -96,6 +96,7 @@ std::vector<GString> const &Files = MyFiles.GetFileInfoVector();
if (Files.size()==0) Usage("No Levels specified\n");
if (Files.size()>1) Usage("Too many Levels specified\n");
Level.SetAppDir(argv[0]);
Level.Init(Files[0],OutStr,TPBase,TPW,TPH);
Level.Load();
Level.Process();

View File

@ -25,14 +25,19 @@
#include "Layers\MkLevelLayerTrigger.h"
//***************************************************************************
GString ConfigFilename="MkLevel";
sExpLayerTile BlankTile={-1,-1};
const GString ConfigFilename="MkLevel.ini";
sExpLayerTile BlankTile2d={-1,-1};
sExpLayerTile BlankTile3d={0,0};
//***************************************************************************
CMkLevel::CMkLevel()
{
memset(&LvlHdr,0,sizeof(sLvlHdr));
Tile2dList.Add(BlankTile);
memset(&LevelHdr,0,sizeof(sLevelHdr));
Tile2dList.Add(BlankTile2d);
Tile3dList.Add(BlankTile3d);
OutTile3dList.resize(1);
OutTile3dList[0].TriCount=0;
OutTile3dList[0].QuadCount=0;
}
//***************************************************************************
@ -41,24 +46,37 @@ CMkLevel::~CMkLevel()
}
//***************************************************************************
void CMkLevel::Init(const char *Filename,const char *OutDir,int TPBase,int TPW,int TPH)
void CMkLevel::SetAppDir(const char *AppPath)
{
#ifdef _DEBUG
AppDir="\\spongebob\\tools\\data\\bin\\";
#else
GFName Path=AppPath;
Path.File("");
Path.Ext("");
AppDir=Path.FullName();
#endif
}
//***************************************************************************
void CMkLevel::Init(const char *Filename,const char *OutFilename,int TPBase,int TPW,int TPH)
{
// Setup filenames and paths
GFName Path=Filename;
GFName Path;
InFilename=Filename;
Path=Filename;
LevelName=Path.File();
Path.File("");
Path.Ext("");
InPath=Path.FullName();
OutPath=OutDir; OutPath.Append('\\');
OutName=OutPath+LevelName;
Path=OutFilename;
Path.Ext("");
OutName=Path.FullName();
// Load ini file
#ifdef _DEBUG
ConfigFilename="\\spongebob\\tools\\data\\bin\\mklevel.ini";
#endif
Config.LoadAndImport(ConfigFilename);
Config.LoadAndImport(GString(AppDir+ConfigFilename));
// Setup Texgrab
if (TPBase==-1 || TPW==-1 || TPH==-1)
@ -77,23 +95,22 @@ GFName Path=Filename;
TexGrab.ShrinkToFit(false);
// Setup TriList
OutTriList.SetTexGrab(TexGrab);
OutFaceList.SetTexGrab(TexGrab);
// Set up other stuph
FlatFace[0].vtx[0].x=+0.5f; FlatFace[0].vtx[0].y=+1.0f; FlatFace[0].vtx[0].z=-4.0f;
FlatFace[0].vtx[1].x=-0.5f; FlatFace[0].vtx[1].y= 0.0f; FlatFace[0].vtx[1].z=-4.0f;
FlatFace[0].vtx[2].x=+0.5f; FlatFace[0].vtx[2].y= 0.0f; FlatFace[0].vtx[2].z=-4.0f;
FlatFace[0].uvs[0].u=1; FlatFace[0].uvs[0].v=1;
FlatFace[0].uvs[1].u=0; FlatFace[0].uvs[1].v=0;
FlatFace[0].uvs[2].u=1; FlatFace[0].uvs[2].v=0;
FlatFace[0].uv[0][0]=1; FlatFace[0].uv[0][1]=1;
FlatFace[0].uv[1][0]=0; FlatFace[0].uv[1][1]=0;
FlatFace[0].uv[2][0]=1; FlatFace[0].uv[2][1]=0;
FlatFace[1].vtx[0].x=-0.5f; FlatFace[1].vtx[0].y= 0.0f; FlatFace[1].vtx[0].z=-4.0f;
FlatFace[1].vtx[1].x=+0.5f; FlatFace[1].vtx[1].y=+1.0f; FlatFace[1].vtx[1].z=-4.0f;
FlatFace[1].vtx[2].x=-0.5f; FlatFace[1].vtx[2].y=+1.0f; FlatFace[1].vtx[2].z=-4.0f;
FlatFace[1].uvs[0].u=0; FlatFace[1].uvs[0].v=0;
FlatFace[1].uvs[1].u=1; FlatFace[1].uvs[1].v=1;
FlatFace[1].uvs[2].u=0; FlatFace[1].uvs[2].v=1;
FlatFace[1].uv[0][0]=0; FlatFace[1].uv[0][1]=0;
FlatFace[1].uv[1][0]=1; FlatFace[1].uv[1][1]=1;
FlatFace[1].uv[2][0]=0; FlatFace[1].uv[2][1]=1;
}
@ -134,8 +151,9 @@ GString FilePath;
for (int i=0; i<Count; i++)
{
if (!strcmp(TexPtr,"BLANK")) GObject::Error(ERR_FATAL,"Old Format. Please Re-export\n");
GFName::makeabsolute(InPath,TexPtr,FullName);
GString InName=InPath;
InName+=TexPtr;
GFName::makeabsolute(InPath,InName,FullName);
List.push_back(GString(FullName));
TexPtr+=strlen(TexPtr)+1;
}
@ -188,7 +206,7 @@ sExpTri *TriPtr=(sExpTri*) &ByteHdr[FileHdr->TriOfs];
GString Ext=GFName(InSetNameList[i]).Ext();
if (Ext=="BMP")
{
BmpList[i].LoadBMP(InSetNameList[i]);
BmpList[i].LoadBMP(InSetNameList[i]);
}
}
@ -257,7 +275,7 @@ void CMkLevel::Process()
ProcessTileBanks();
printf("Process Layers\n");
ProcessLayers();
OutTriList.Process();
OutFaceList.Process();
}
//***************************************************************************
@ -328,9 +346,9 @@ vector<sTexOutInfo> &TexInfo=TexGrab.GetTexInfo();
void CMkLevel::PreProcessTileBank3d()
{
int i,ListSize=Tile3dList.size();
for (i=0; i<ListSize; i++)
{
for (i=1; i<ListSize; i++)
{ // Skip Blank
sExpLayerTile &ThisTile=Tile3dList[i];
ThisTile.Tile=Create3dTile(ThisTile);
}
@ -391,18 +409,24 @@ int CMkLevel::Create3dTile(sExpLayerTile &InTile)
{
sExpTile &SrcTile=InTileList[InTile.Tile];
CFace F;
int i,ListSize;
int i,ListSize,p;
CList<sExpTri> SortList;
CList<float> ZPosList;
sTile3d ThisTile;
int TileID=OutTile3dList.size();
ThisTile.TriStart=OutFaceList.GetFaceCount();
ThisTile.QuadCount=0;
ThisTile.QuadStart=0;
if (SrcTile.TriCount)
{
ThisTile.TriCount=SrcTile.TriCount;
for (i=0; i<SrcTile.TriCount; i++)
{
int ListPos;
sExpTri ThisTri=InTriList[SrcTile.TriStart+i];
float ThisZPos;
ThisZPos=ThisTri.vtx[0].z;
if (ThisZPos>ThisTri.vtx[1].z) ThisZPos=ThisTri.vtx[1].z;
@ -413,69 +437,86 @@ CList<float> ZPosList;
{
if (ZPosList[ListPos]<ThisZPos) break;
}
// Flip 3d tiles
bool SwapPnt=false;
if (InTile.Flags & PC_TILE_FLAG_MIRROR_X)
{
ThisTri.vtx[0].x=-ThisTri.vtx[0].x;
ThisTri.vtx[1].x=-ThisTri.vtx[1].x;
ThisTri.vtx[2].x=-ThisTri.vtx[2].x;
SwapPnt^=1;
}
if (InTile.Flags & PC_TILE_FLAG_MIRROR_Y)
{
ThisTri.vtx[0].y =1.0-ThisTri.vtx[0].y;
ThisTri.vtx[1].y =1.0-ThisTri.vtx[1].y;
ThisTri.vtx[2].y =1.0-ThisTri.vtx[2].y;
SwapPnt^=1;
}
if (SwapPnt)
{
Vector3 TmpV=ThisTri.vtx[0];
ThisTri.vtx[0]=ThisTri.vtx[1];
ThisTri.vtx[1]=TmpV;
float TmpUVu=ThisTri.uv[0][0];
float TmpUVv=ThisTri.uv[0][1];
ThisTri.uv[0][0]=ThisTri.uv[1][0];
ThisTri.uv[0][1]=ThisTri.uv[1][1];
ThisTri.uv[1][0]=TmpUVu;
ThisTri.uv[1][1]=TmpUVv;
}
SortList.insert(ListPos,ThisTri);
ZPosList.insert(ListPos,ThisZPos);
}
// Add sorted list to main list
for (i=0; i<SrcTile.TriCount; i++)
{
sExpTri &ThisTri=SortList[i];
CFace F;
F.TexName=InTexNameList[ThisTri.TexID];
F.Mat=-1;
for (int p=0; p<3; p++)
{
F.vtx[p]=ThisTri.vtx[p];
F.uvs[p].u=ThisTri.uv[p][0];
F.uvs[p].v=ThisTri.uv[p][1];
}
OutTriList.AddFace(F,true);
}
}
else
{ // create flat tile
int TexID=Create2dTex(InTile);
ThisTile.TriCount=2;
for (int i=0; i<2; i++)
{
FlatFace[i].Mat=TexID;
OutTriList.AddFace(FlatFace[i],true);
}
{
FlatFace[i].TexID=TexID;
SortList.push_back(FlatFace[i]);
}
}
return(0);
// Add sorted list to main list
ListSize=SortList.size();
for (i=0; i<ListSize; i++)
{
sExpTri &ThisTri=SortList[i];
CFace F;
bool SwapPnt=false;
if (SrcTile.TriCount)
{
F.TexName=InTexNameList[ThisTri.TexID];
F.Mat=-1;
}
else
{
F.Mat=ThisTri.TexID;
}
for (p=0; p<3; p++)
{
F.vtx[p]=ThisTri.vtx[p];
F.uvs[p].u=ThisTri.uv[p][0];
F.uvs[p].v=ThisTri.uv[p][1];
}
// Flip 3d tiles
if (InTile.Flags & PC_TILE_FLAG_MIRROR_X)
{
F.vtx[0].x=-F.vtx[0].x;
F.vtx[1].x=-F.vtx[1].x;
F.vtx[2].x=-F.vtx[2].x;
SwapPnt^=1;
}
if (InTile.Flags & PC_TILE_FLAG_MIRROR_Y)
{
F.vtx[0].y =1.0-F.vtx[0].y;
F.vtx[1].y =1.0-F.vtx[1].y;
F.vtx[2].y =1.0-F.vtx[2].y;
SwapPnt^=1;
}
if (SwapPnt)
{
Vector3 TmpV=F.vtx[0];
F.vtx[0]=F.vtx[1];
F.vtx[1]=TmpV;
sUV TmpUV=F.uvs[0];
F.uvs[0]=F.uvs[1];
F.uvs[1]=TmpUV;
}
// Adjust Depth
for (p=0;p<3;p++)
{
// F.vtx[p].z-=4.0f;
// printf("%f\n",F.vtx[p].z);
}
OutFaceList.AddFace(F,true);
}
OutTile3dList.push_back(ThisTile);
return(TileID);
}
@ -645,60 +686,68 @@ u8 *RGB1=Tex1.RGB;
//***************************************************************************
void CMkLevel::Write()
{
GString OutFilename=OutName+".Lvl";
File=fopen(OutFilename,"wb");
fwrite(&LevelHdr,1,sizeof(sLevelHdr),File);
WriteLevel();
WriteTileBank();
// rewrite header
fseek(File,0,SEEK_SET);
fwrite(&LevelHdr,1,sizeof(sLevelHdr),File);
fclose(File);
}
//***************************************************************************
int MinOT=123456,MaxOT=0;
void CMkLevel::WriteTileBank()
{
GString OutFilename=OutName+".Tbk";
int i,ListSize;
File=fopen(OutFilename,"wb");
fwrite(&TileBankHdr,1,sizeof(sTileBankHdr),File);
// 2d Tilebank
TileBankHdr.TileBank2d=(sTile2d*)ftell(File);
LevelHdr.TileBank2d=(sTile2d*)ftell(File);
ListSize=OutTile2dList.size();
printf("%i 2d tiles\n",ListSize);
for (i=0; i<ListSize; i++)
{
sTile2d &OutTile=OutTile2dList[i];
fwrite(&OutTile,1,sizeof(sTile2d),File);
}
// 3d Tilebank
TileBankHdr.TileBank3d=(sTile3d*)ftell(File);
LevelHdr.TileBank3d=(sTile3d*)ftell(File);
ListSize=OutTile3dList.size();
printf("%i 3d tiles\n",ListSize);
for (i=0; i<ListSize; i++)
{
sTile3d &OutTile=OutTile3dList[i];
fwrite(&OutTile,1,sizeof(sTile3d),File);
}
// TriList
TileBankHdr.TriList=(sTri*)WriteTriList();
LevelHdr.TriList=(sTri*)WriteTriList();
// QuadList
LevelHdr.QuadList=(sQuad*)WriteQuadList();
printf("OT %i -> %i\n",MinOT,MaxOT);
// VtxList
TileBankHdr.VtxList=(sVtx*)ftell(File);
OutTriList.WriteVtxList(File);
// rewrite header
fseek(File,0,SEEK_SET);
fwrite(&TileBankHdr,1,sizeof(sTileBankHdr),File);
fclose(File);
LevelHdr.VtxList=(sVtx*)WriteVtxList();
}
//***************************************************************************
int CMkLevel::WriteTriList()
{
vector<sTri> &TriList=OutTriList.GetOutTriList();
vector<sVtx> const &VtxList=OutTriList.GetVtxList();
vector<sTri> &TriList=OutFaceList.GetOutTriList();
vector<sVtx> const &VtxList=OutFaceList.GetVtxList();
int ThisPos=ftell(File);
int i,ListSize=TriList.size();
int MaxOT=0;
for (i=0;i<ListSize;i++)
{
sTri &T=TriList[i];
@ -713,57 +762,109 @@ int MaxOT=0;
{
if (OtOfs<Z[p]) OtOfs=Z[p];
}
OtOfs/=4;
if (MinOT>OtOfs) MinOT=OtOfs;
if (MaxOT<OtOfs) MaxOT=OtOfs;
if (OtOfs>63) OtOfs=63;
if (OtOfs>15) OtOfs=15;
// Write It
fwrite(&T,1,sizeof(sTri),File);
}
printf("MAXOT = %i\n",MaxOT);
printf("Tri %i\n",ListSize);
return(ThisPos);
}
//***************************************************************************
int CMkLevel::WriteQuadList()
{
vector<sQuad> &QuadList=OutFaceList.GetOutQuadList();
vector<sVtx> const &VtxList=OutFaceList.GetVtxList();
int ThisPos=ftell(File);
int i,ListSize=QuadList.size();
for (i=0;i<ListSize;i++)
{
sQuad &Q=QuadList[i];
int Z[4];
int OtOfs=0;
// Calc OtOfs
Z[0]=abs(VtxList[Q.P0].vz);
Z[1]=abs(VtxList[Q.P1].vz);
Z[2]=abs(VtxList[Q.P2].vz);
Z[3]=abs(VtxList[Q.P3].vz);
for (int p=0; p<4; p++)
{
if (OtOfs<Z[p]) OtOfs=Z[p];
}
if (MinOT>OtOfs) MinOT=OtOfs;
if (MaxOT<OtOfs) MaxOT=OtOfs;
if (OtOfs>63) OtOfs=63;
// Write It
fwrite(&Q,1,sizeof(sQuad),File);
}
printf("Quad %i\n",ListSize,MaxOT);
return(ThisPos);
}
//***************************************************************************
int CMkLevel::WriteVtxList()
{
vector<sVtx> const &VtxList=OutFaceList.GetVtxList();
int i,ListSize=VtxList.size();
int Pos=ftell(File);
sVtx Ofs;
Ofs.vx=-0;
Ofs.vy=-0;
Ofs.vz=-4*Scale;
for (i=0; i<ListSize; i++)
{
sVtx const &In=VtxList[i];
sVtx Out;
Out.vx=+(In.vx+Ofs.vx);
Out.vy=-(In.vy+Ofs.vy);
Out.vz=+(In.vz+Ofs.vz);
fwrite(&Out,1,sizeof(sVtx),File);
}
return(Pos);
}
//***************************************************************************
//*** Write *****************************************************************
//***************************************************************************
void CMkLevel::WriteLevel()
{
GString OutFilename=OutName+".Lvl";
File=fopen(OutFilename,"wb");
fwrite(&LvlHdr,1,sizeof(sLvlHdr),File);
WriteLayers();
// rewrite header
fseek(File,0,SEEK_SET);
fwrite(&LvlHdr,1,sizeof(sLvlHdr),File);
fclose(File);
}
//***************************************************************************
void CMkLevel::WriteLayers()
{
// Back (Shade)
LvlHdr.BackLayer=WriteLayer(LAYER_TYPE_SHADE,LAYER_SUBTYPE_BACK,0);//"Shade");
LevelHdr.BackLayer=WriteLayer(LAYER_TYPE_SHADE,LAYER_SUBTYPE_BACK,0);//"Shade");
// Mid
LvlHdr.MidLayer=WriteLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_MID,"Mid");
LevelHdr.MidLayer=WriteLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_MID,"Mid");
// Action
LvlHdr.ActionLayer=WriteLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_ACTION,"Action");
LevelHdr.ActionLayer=WriteLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_ACTION,"Action");
// Fore
// LvlHdr.ForeLayer=WriteLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_FORE,"Fore");
// LevelHdr.ForeLayer=WriteLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_FORE,"Fore");
// Collision
LvlHdr.CollisionLayer=WriteLayer(LAYER_TYPE_COLLISION,LAYER_SUBTYPE_NONE,"Collision");
LevelHdr.CollisionLayer=WriteLayer(LAYER_TYPE_COLLISION,LAYER_SUBTYPE_NONE,"Collision");
// Things
LvlHdr.ActorList=WriteThings(LAYER_TYPE_ACTOR,"Actor List");
LvlHdr.ItemList=WriteThings(LAYER_TYPE_ITEM,"Item List");
LvlHdr.PlatformList=WriteThings(LAYER_TYPE_PLATFORM,"Platform List");
LvlHdr.TriggerList=WriteThings(LAYER_TYPE_TRIGGER,"FX List");
LvlHdr.FXList=WriteThings(LAYER_TYPE_FX,"FX List");
LevelHdr.ActorList=WriteThings(LAYER_TYPE_ACTOR,"Actor List");
LevelHdr.ItemList=WriteThings(LAYER_TYPE_ITEM,"Item List");
LevelHdr.PlatformList=WriteThings(LAYER_TYPE_PLATFORM,"Platform List");
LevelHdr.TriggerList=WriteThings(LAYER_TYPE_TRIGGER,"Trigger List");
LevelHdr.FXList=WriteThings(LAYER_TYPE_FX,"FX List");
}
//***************************************************************************
@ -796,6 +897,7 @@ int Ofs;
return(0);
}
Ofs=ThisLayer->Write(File,LayerName,LevelName);
// printf("%s %i\n",LayerName,Ofs);
PadFile(File);
return(Ofs);
}

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@ -44,7 +44,8 @@ public:
CMkLevel();
~CMkLevel();
void Init(const char *InFilename,const char *OutPath,int TPBase,int TPW,int TPH);
void SetAppDir(const char *Path);
void Init(const char *InFilename,const char *OutFilename,int TPBase,int TPW,int TPH);
void Load();
@ -62,9 +63,10 @@ public:
int BuildTileTex(sMkLevelTex &InTex);
char *GetConfigStr(const char *Grp,const char *Key) {return(Config.GetStr(Grp,Key));}
CIni &GetConfig() {return(Config);}
CTexGrab &GetTexGrab() {return(TexGrab);}
void SetStart(int X,int Y) {LvlHdr.PlayerStartX=X; LvlHdr.PlayerStartY=Y;}
void SetStart(int X,int Y) {LevelHdr.PlayerStartX=X; LevelHdr.PlayerStartY=Y;}
protected:
CMkLevelLayer *FindLayer(int Type,int SubType);
void LoadStrList(CList<GString> &List,char *TexPtr,int Count);
@ -88,13 +90,15 @@ protected:
int WriteThings(int Type,const char *LayerName);
int WriteTriList();
int WriteQuadList();
int WriteVtxList();
void WriteTileBank();
void BuildTiles();
FILE *File;
GString InFilename,InPath,LevelName;
GString OutPath,OutName;
GString OutName;
GString AppDir;
int TileW,TileH;
CIni Config;
@ -106,7 +110,7 @@ protected:
CList<GString> UsedSetNameList;
CList<GString> UsedTexNameList;
CFaceStore OutTriList;
CFaceStore OutFaceList;
CList<sTile2d> OutTile2dList;
CList<sTile3d> OutTile3dList;
@ -118,9 +122,9 @@ protected:
vector<CMkLevelLayer*> LayerList;
sLvlHdr LvlHdr;
sTileBankHdr TileBankHdr;
CFace FlatFace[2];
sLevelHdr LevelHdr;
// sTileBankHdr TileBankHdr;
sExpTri FlatFace[2];
};

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@ -231,14 +231,15 @@ int Clut=getClut(R.x,R.y);
}
/*****************************************************************************/
void CActorPool::AddActor(FileEquate Filename)
int CActorPool::AddActor(FileEquate Filename)
{
sActorPool *Actor;
int Idx=FindActorInPool(Filename);
if (Idx!=-1) return;
// Load it
LoadActor(Filename);
if (Idx!=-1) return(Idx);
// Doesnt Exist, soooooo, Load it
Idx=LoadActor(Filename);
return(Idx);
}
/*****************************************************************************/
@ -249,7 +250,10 @@ int Idx;
// Find Actor in Pool
Idx=FindActorInPool(Filename);
if (Idx==-1) ASSERT(!"Actor Not Loaded");
if (Idx==-1)
{
AddActor(Filename);
}
sActorPool &ThisActor=ActorPool[Idx];
Actor=new ("CActorGfx") CActorGfx;

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@ -75,7 +75,7 @@ public:
static void Init();
static void AddActor(FileEquate Filename);
static int AddActor(FileEquate Filename);
static CActorGfx *GetActor(FileEquate Filename);
static void DumpActors();

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@ -37,7 +37,7 @@ sBackRGBTable CLayerBack::BackRGBTable[]=
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CLayerBack::CLayerBack(sLvlHdr *LvlHdr,sLayerHdr *Hdr) : CLayerTile(LvlHdr,Hdr)
CLayerBack::CLayerBack(sLevelHdr *LevelHdr,sLayerHdr *Hdr) : CLayerTile(LevelHdr,Hdr)
{
Data=(sLayerShadeHdr*)MakePtr(Hdr,sizeof(sLayerHdr));

View File

@ -50,7 +50,7 @@ public:
COLOR=1<<3,
};
CLayerBack(sLvlHdr *LvlHdr,sLayerHdr *Hdr);
CLayerBack(sLevelHdr *LevelHdr,sLayerHdr *Hdr);
~CLayerBack();
void init(DVECTOR &MapPos,int Shift);

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@ -19,14 +19,14 @@ const u32 YInc=16<<16;
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CLayerTile::CLayerTile(sLvlHdr *LvlHdr,sLayerHdr *Hdr)
CLayerTile::CLayerTile(sLevelHdr *LevelHdr,sLayerHdr *Hdr)
{
LayerHdr=Hdr;
MapWidth=LayerHdr->Width;
MapHeight=LayerHdr->Height;
printf("%i %i\n",MapWidth,MapHeight);
TileBank2d=LvlHdr->TileBank2d;
TileBank2d=LevelHdr->TileBank2d;
Map=(sTileMapElem*)MakePtr(Hdr,sizeof(sLayerHdr));
}

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@ -34,7 +34,7 @@ public:
SCREEN_TILE_SIZE=SCREEN_TILE_WIDTH*SCREEN_TILE_HEIGHT
};
CLayerTile(sLvlHdr *LvlHdr,sLayerHdr *Hdr);
CLayerTile(sLevelHdr *LevelHdr,sLayerHdr *Hdr);
virtual ~CLayerTile();
virtual void init(DVECTOR &MapPos,int Shift);

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@ -23,12 +23,12 @@ static FontBank *Font;
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CLayerTile3d::CLayerTile3d(sLvlHdr *LvlHdr,sLayerHdr *Hdr) : CLayerTile(LvlHdr,Hdr)
CLayerTile3d::CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr) : CLayerTile(LevelHdr,Hdr)
{
TileBank3d=LvlHdr->TileBank3d;
TriList=LvlHdr->TriList;
QuadList=LvlHdr->QuadList;
VtxList=LvlHdr->VtxList;
TileBank3d=LevelHdr->TileBank3d;
TriList=LevelHdr->TriList;
QuadList=LevelHdr->QuadList;
VtxList=LevelHdr->VtxList;
#if defined(_SHOW_POLYZ_)
Font=new ("PrimFont") FontBank;

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@ -11,7 +11,7 @@ class FontBank;
class CLayerTile3d : public CLayerTile
{
public:
CLayerTile3d(sLvlHdr *LvlHdr,sLayerHdr *Hdr);
CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr);
~CLayerTile3d();
enum

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@ -135,18 +135,18 @@ sLvlTab *lvlTab=&LvlTable[LevelNo];
DisplayLoadingScreen(lvlTab);
LevelHdr=(sLvlHdr*)CFileIO::loadFile(lvlTab->LevelFilename,"Level");
LevelHdr=(sLevelHdr*)CFileIO::loadFile(lvlTab->LevelFilename,"Level");
LevelHdr->TileBank2d=(sTile2d*) MakePtr(LevelHdr,(int)LevelHdr->TileBank2d);
LevelHdr->TileBank3d=(sTile3d*) MakePtr(LevelHdr,(int)LevelHdr->TileBank3d);
LevelHdr->TriList=(sTri*) MakePtr(LevelHdr,(int)LevelHdr->TriList);
LevelHdr->QuadList=(sQuad*) MakePtr(LevelHdr,(int)LevelHdr->QuadList);
LevelHdr->VtxList=(sVtx*) MakePtr(LevelHdr,(int)LevelHdr->VtxList);
LevelHdr->ActorList=0;
LevelHdr->FXList=0;
LevelHdr->ItemList=0;
LevelHdr->PlatformList=0;
LevelHdr->TriggerList=0;
printf("ActorList %i\n",(int)LevelHdr->ActorList);
printf("ItemList %i\n",(int)LevelHdr->ItemList);
printf("Platfrom List %i\n",(int)LevelHdr->PlatformList);
printf("TriggerList %i\n",(int)LevelHdr->TriggerList);
printf("FXList %i\n",(int)LevelHdr->FXList);
m_levelTPage=TPLoadTex(lvlTab->TexFilename);
@ -244,7 +244,6 @@ void CLevel::initLayers()
// Actors
if (LevelHdr->ActorList)
{
sThingHdr *Hdr=(sThingHdr*)MakePtr(LevelHdr,LevelHdr->ActorList);
ActorCount=Hdr->Count;
ActorList=(sThingActor**)MemAlloc(ActorCount*sizeof(sThingActor**),"Actor List");
@ -255,7 +254,6 @@ void CLevel::initLayers()
ThingPtr+=sizeof(sThingActor);
ThingPtr+=ActorList[i]->PointCount*sizeof(u16)*2;
}
if (Hdr->Count>8) Hdr->Count=0;
}
// Items
if (LevelHdr->ItemList)
@ -263,7 +261,6 @@ void CLevel::initLayers()
sThingHdr *Hdr=(sThingHdr*)MakePtr(LevelHdr,LevelHdr->ItemList);
ItemCount=Hdr->Count;
ItemList=(sThingItem*)MakePtr(Hdr,sizeof(sThingHdr));
DVECTOR pos;
for(int i=0;i<ItemCount;i++)
{
@ -287,7 +284,6 @@ void CLevel::initLayers()
ThingPtr+=sizeof(sThingPlatform);
ThingPtr+=PlatformList[i]->PointCount*sizeof(u16)*2;
}
if (Hdr->Count>8) Hdr->Count=0;
}
// Triggers

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@ -46,7 +46,7 @@ private:
void initLayers();
void DisplayLoadingScreen(sLvlTab *lvlTab);
sLvlHdr *LevelHdr;
sLevelHdr *LevelHdr;
static DVECTOR MapPos;
static DVECTOR s_playerSpawnPos;

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@ -183,7 +183,7 @@ struct sLayerShadeHdr
//---------------------------------------------------------------------------
// Header
struct sLvlHdr
struct sLevelHdr
{
u32 BackLayer;
u32 MidLayer;