This commit is contained in:
Charles 2001-05-29 16:55:15 +00:00
parent a076fb4f5e
commit aab11cab87
4 changed files with 139 additions and 1 deletions

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@ -127,7 +127,8 @@ platform_src := platform \
prbridge \
pbaloon \
ptrpdoor \
pconveyr
pconveyr \
pplayer
hazard_src := hazard \
hfalling \

125
source/platform/pplayer.cpp Normal file
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@ -0,0 +1,125 @@
/*=========================================================================
pplayer.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PPLAYER_H__
#include "platform\pplayer.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcPlayerBubblePlatform::postInit()
{
CNpcPlatform::postInit();
m_pop = false;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcPlayerBubblePlatform::processLifetime( int _frames )
{
m_lifetime -= _frames;
if ( m_pop )
{
if ( m_lifetime <= 0 )
{
setToShutdown();
}
}
else
{
if ( m_lifetime <= 0 )
{
m_pop = true;
m_lifetime = GameState::getOneSecondInFrames() >> 1;
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcPlayerBubblePlatform::render()
{
if ( m_isActive )
{
CPlatformThing::render();
// Render
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
if ( m_pop )
{
CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 );
}
else
{
m_modelGfx->Render(renderPos);
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int CNpcPlayerBubblePlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYERPROJECTILE:
return( false );
default:
{
int collided = false;
if ( m_detectCollision && m_isActive && !isSetToShutdown() && !m_pop )
{
CRECT thisRect, thatRect;
thisRect = getCollisionArea();
thatRect = _thisThing->getCollisionArea();
DVECTOR posDelta = getPosDelta();
thisRect.y1 -= abs( posDelta.vy ) >> 1;
thisRect.y2 += abs( posDelta.vy ) >> 1;
posDelta = _thisThing->getPosDelta();
thatRect.y1 -= abs( posDelta.vy ) >> 1;
thatRect.y2 += abs( posDelta.vy ) >> 1;
if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
{
collided = true;
}
}
return( collided );
}
}
}

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@ -20,6 +20,14 @@
class CNpcPlayerBubblePlatform : public CNpcPlatform
{
public:
virtual void postInit();
virtual void render();
virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
protected:
virtual void processLifetime( int _frames );
u8 m_pop;
};
#endif

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@ -1437,6 +1437,10 @@ SOURCE=..\..\..\source\platform\ppendulm.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\platform\pplayer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\platform\pplayer.h
# End Source File
# Begin Source File