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@ -1338,7 +1338,7 @@ void CNpc::processEvent( GAME_EVENT evt, CThing *sourceThing )
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yDiffSqr = this->Pos.vy - sourcePos.vy;
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yDiffSqr *= yDiffSqr;
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if ( xDiffSqr + yDiffSqr < 250 )
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if ( xDiffSqr + yDiffSqr < 10000 )
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{
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if( !CConversation::isActive() )
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{
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@ -29,6 +29,10 @@
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#include "game\gameslot.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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// to be removed
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#include "gfx\tpage.h"
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@ -136,8 +140,6 @@ if(newmode!=-1)
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newmode=-1;
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}
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#ifndef __USER_paul__
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int padInput=PadGetHeld(0);
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int move=7*_frames;
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@ -146,6 +148,11 @@ if(newmode!=-1)
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if(padInput&PAD_LEFT) Pos.vx-=move;
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if(padInput&PAD_RIGHT) Pos.vx+=move;
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m_invincibleFrameCount=0;
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if ( padInput & PAD_UP ) // not sure where you want to put this, Paul (Charles)
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{
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GameScene.sendEvent( USER_REQUEST_TALK_EVENT, this );
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}
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#else
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if(_frames>=3)_frames=2;
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