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BIN
Graphics/sfx/+smoke.bmp
Normal file
BIN
Graphics/sfx/+smoke.bmp
Normal file
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After Width: | Height: | Size: 614 B |
20
makefile.gfx
20
makefile.gfx
@ -152,6 +152,20 @@ cleanactors :
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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# Special Effect graphics
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#----------------------------------------------------------------------------
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SFX_GFX_DIR := $(GRAF_DIR)/sfx
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SFX_GFX := +smoke.bmp
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SFX_GFX_IN := $(foreach FILE,$(SFX_GFX),$(SFX_GFX_DIR)/$(FILE))
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####
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SFXGFX_SPR_DEP := $(SFX_GFX_IN)
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SFXGFX_SPR_IN := -z- $(SFX_GFX_IN)
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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# Ingame graphics and UI
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# Ingame graphics and UI
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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@ -280,11 +294,13 @@ SPRITES_OUT_DIR := $(DATA_OUT)/sprites
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SPRITES_ALL_DEP := $(INGAMEGFX_SPR_DEP) \
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SPRITES_ALL_DEP := $(INGAMEGFX_SPR_DEP) \
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$(FRONTENDGFX_SPR_DEP) \
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$(FRONTENDGFX_SPR_DEP) \
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$(ACTOR_SPR_DEP)
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$(ACTOR_SPR_DEP) \
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$(SFXGFX_SPR_DEP)
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SPRITES_ALL_IN := $(INGAMEGFX_SPR_IN) \
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SPRITES_ALL_IN := $(INGAMEGFX_SPR_IN) \
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$(FRONTENDGFX_SPR_IN) \
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$(FRONTENDGFX_SPR_IN) \
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$(ACTOR_SPR_IN)
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$(ACTOR_SPR_IN) \
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$(SFXGFX_SPR_IN)
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SPRITES_TEX_OUT := $(SPRITES_OUT_DIR)/Sprites.Spr
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SPRITES_TEX_OUT := $(SPRITES_OUT_DIR)/Sprites.Spr
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