This commit is contained in:
Daveo 2001-05-18 20:54:43 +00:00
parent 0b2fe9ef7b
commit acf969998b
7 changed files with 72 additions and 143 deletions

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Width:  |  Height:  |  Size: 614 B

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@ -141,7 +141,9 @@ hazard_src := hazard \
fx_src := fx \
fxfallingtile \
fxjfish
fxcloud \
fxsteam
projectl_src := projectl \
prnpc \

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@ -164,7 +164,7 @@ SFX_GFX_IN := $(foreach FILE,$(SFX_GFX),$(SFX_GFX_DIR)/$(FILE))
SFXGFX_SPR_DEP := $(SFX_GFX_IN)
SFXGFX_SPR_IN := -z- $(SFX_GFX_IN)
SFXGFX_SPR_IN := -z- -c+ $(SFX_GFX_IN) -z+ -c-
#----------------------------------------------------------------------------
# Ingame graphics and UI

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@ -14,6 +14,8 @@
#include "FX\FX.h"
#include "FX\FXjfish.h"
#include "FX\FXfallingTile.h"
#include "FX\FXCloud.h"
#include "FX\FXSteam.h"
/* FX
Jellyfish legs
@ -69,12 +71,19 @@ CFX *NewFX;
switch(Type)
{
case FX_TYPE_JELLYFISH_LEGS:
NewFX=new ("JellyFish Legs") CFXJellyFishLegs();
break;
case FX_TYPE_FALLINGTILE:
NewFX=new ("Falling Tile") CFXFallingTile();
break;
case FX_TYPE_CLOUD:
NewFX=new ("Cloud ") CFXCloud();
break;
case FX_TYPE_STEAM:
NewFX=new ("Steam") CFXSteam();
break;
case FX_TYPE_JELLYFISH_LEGS:
// NewFX=new ("JellyFish Legs") CFXJellyFishLegs();
ASSERT(!"FISH LEGS OUT OF STOCK\n");
case FX_TYPE_BUBBLE:
case FX_TYPE_BUBBLE_WATER:
case FX_TYPE_BUBBLE_ACID:
@ -100,8 +109,6 @@ CFX *NewFX;
case FX_TYPE_CASCADE:
case FX_TYPE_CASCADE_SPLASH:
case FX_TYPE_FIREBALL:
case FX_TYPE_CLOUD:
case FX_TYPE_CLOUD_STEAN:
case FX_TYPE_CLOUD_SMOKE:
case FX_TYPE_CLOUD_GAS:
case FX_TYPE_FLAMES:
@ -121,12 +128,10 @@ CFX *CFX::Create(const FX_TYPE Type,CThing *Parent)
{
CFX *NewFX=CFX::Create(Type);
if (Parent)
{
Parent->addChild(NewFX);
}
ASSERT(Parent);
NewFX->init();
NewFX->init(Parent->getPos());
Parent->addChild(NewFX);
return NewFX;
}

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@ -42,7 +42,7 @@ public:
FX_TYPE_CASCADE_SPLASH,
FX_TYPE_FIREBALL,
FX_TYPE_CLOUD,
FX_TYPE_CLOUD_STEAN,
FX_TYPE_STEAM,
FX_TYPE_CLOUD_SMOKE,
FX_TYPE_CLOUD_GAS,
FX_TYPE_FLAMES,

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@ -1,6 +1,6 @@
/************************/
/*** Cloud Base Class ***/
/************************/
/*************/
/*** Steam ***/
/*************/
#include "system\global.h"
#include <DStructs.h>
@ -10,133 +10,65 @@
#include <sprites.h>
#include "level\level.h"
#include "FX\FXcloud.h"
#include "FX\FXSteam.h"
static s16 SteamSize=1;
const s16 SteamAngleInc=1111;
DVECTOR SmokeVel;
u16 AngleInc=16;
u8 StartR=255;
u8 StartG=255;
u8 StartB=255;
s8 RInc=-8;
s8 BInc=-8;
s8 GInc=-8;
s16 StartScaleX=256;
s16 ScaleXInc=256;
s16 StartScaleY=256;
s16 ScaleYInc=256;
int SLife=64;
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CFXCloud::init(DVECTOR const &_Pos)
void CFXSteam::init(DVECTOR const &_Pos)
{
CFX::init();
Pos=_Pos;
HeadIdx=0;
ListCount=1;
Angle=0;
CFXCloud::init(_Pos);
Life=SLife;
RBase=255;
GBase=255;
BBase=255;
RInc=-8;
GInc=-8;
BInc=-8;
Trans=3;
SetSize(SteamSize);
}
/*****************************************************************************/
void CFXCloud::shutdown()
void CFXSteam::shutdown()
{
CFX::shutdown();
}
/*****************************************************************************/
void CFXSteam::SetSize(int Size)
{
ScaleInc=(4096/LIST_SIZE)*Size;
AngleInc=SteamAngleInc;
Vel.vx=0;
Vel.vy=-Size;
}
/*****************************************************************************/
/*** Think *******************************************************************/
/*****************************************************************************/
int SS=4;
void CFXCloud::think(int _frames)
int LifeStart=32;
void CFXSteam::think(int _frames)
{
int ThisIdx=HeadIdx;
DVECTOR Vel=SmokeVel;
if (Parent)
SetSize(SteamSize);
CFXCloud::think(_frames);
if (!DieOut)
{
this->setPos(Parent->getPos());
setHead(Vel,Vel,LifeStart);
}
CFX::think(_frames);
HeadIdx--;
if (HeadIdx<0) HeadIdx+=ListCount;
if (Parent)
{
setPos(Parent->getPos());
}
List[HeadIdx].Ofs=getPos();
for (int i=0; i<ListCount-1; i++)
{
sList &ThisElem=List[ThisIdx++];
ThisIdx&=MAX_TRAIL-1;
ThisElem.Ofs.vx+=Vel.vx>>SS;
ThisElem.Ofs.vy+=Vel.vy>>SS;
Vel.vx+=SmokeVel.vx;
Vel.vy+=SmokeVel.vy;
}
ListCount++;
if (ListCount>MAX_TRAIL)
{
ListCount=MAX_TRAIL;
}
Life--;
if (!Life) DieOut=true;
}
/*****************************************************************************/
/*** Render ******************************************************************/
/*****************************************************************************/
int ST=3;
void CFXCloud::render()
{
CFX::render();
if (canRender())
{
DVECTOR const &MapOfs=CLevel::getCameraPos();
DVECTOR RenderPos;
int ThisIdx=HeadIdx;
int ThisAngle=Angle;
int ThisScaleX=StartScaleX;
int ThisScaleY=StartScaleY;
u8 ThisR=StartR;
u8 ThisG=StartG;
u8 ThisB=StartB;
for (int i=0; i<ListCount; i++)
{
sList &ThisOfs=List[ThisIdx];
POLY_FT4 *Ft4;
RenderPos.vx=ThisOfs.Ofs.vx-MapOfs.vx;
RenderPos.vy=ThisOfs.Ofs.vy-MapOfs.vy;
Ft4=m_spriteBank->printRotatedScaledSprite(FRM__SMOKE,RenderPos.vx,RenderPos.vy,ThisScaleX,ThisScaleY,ThisAngle,OtPos*0);
setShadeTex(Ft4,0);
setSemiTrans(Ft4,1);
setRGB0(Ft4,ThisR,ThisB,ThisB);
Ft4->tpage|=ST<<5;
ThisR+=RInc;
ThisG+=GInc;
ThisB+=BInc;
ThisAngle+=AngleInc;
ThisAngle&=4095;
ThisScaleX+=ScaleXInc;
ThisScaleY+=ScaleYInc;
ThisIdx++;
ThisIdx&=MAX_TRAIL-1;
}
Angle+=AngleInc/2;
Angle&=4095;
}
}

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@ -1,35 +1,25 @@
/**********************/
/*** JellyFish Legs ***/
/**********************/
/*************/
/*** Steam ***/
/*************/
#ifndef __FX_FX_CLOUD_HEADER__
#define __FX_FX_CLOUD_HEADER__
#ifndef __FX_FX_STEAM_HEADER__
#define __FX_FX_STEAM_HEADER__
#include "fx/fx.h"
#include "fx/fxcloud.h"
/*****************************************************************************/
class CFXCloud : public CFX
class CFXSteam : public CFXCloud
{
public:
struct sList
{
DVECTOR Ofs;
};
enum
{
MAX_TRAIL = 16
};
virtual void init(DVECTOR const &Pos);
virtual void shutdown();
virtual void think(int _frames);
virtual void render();
void SetSize(int Size);
protected:
sList List[MAX_TRAIL];
int ListCount;
int HeadIdx;
int Angle;
int Life;
DVECTOR Vel;
};
#endif