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@ -249,6 +249,7 @@ void CNpcAnemone1Enemy::processClose( int _frames )
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CProjectile *projectile;
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CProjectile *projectile;
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projectile = CProjectile::Create();
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projectile = CProjectile::Create();
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projectile->init( projPos, m_heading );
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projectile->init( projPos, m_heading );
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projectile->setSpeed( 4 );
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerTimer = GameState::getOneSecondInFrames();
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m_timerTimer = GameState::getOneSecondInFrames();
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@ -470,7 +471,7 @@ void CNpcAnemone2Enemy::processClose( int _frames )
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projectile = CProjectile::Create();
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projectile = CProjectile::Create();
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projectile->init( spikePos, heading, CProjectile::PROJECTILE_DUMBFIRE, CProjectile::PROJECTILE_FINITE_LIFE );
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projectile->init( spikePos, heading, CProjectile::PROJECTILE_DUMBFIRE, CProjectile::PROJECTILE_FINITE_LIFE );
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projectile->setState( CProjectile::PROJECTILE_ATTACK );
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projectile->setState( CProjectile::PROJECTILE_ATTACK );
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projectile->setSpeed( 5 );
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projectile->setSpeed( 4 );
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}
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}
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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