This commit is contained in:
Charles 2001-06-21 20:10:19 +00:00
parent 3f2ebeb556
commit af42f43345
7 changed files with 226 additions and 4 deletions

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@ -192,7 +192,7 @@ bool CNpcEnemy::processGroundCollisionReverse( s32 *moveX, s32 *moveY )
return( xBlocked | yBlocked ); return( xBlocked | yBlocked );
} }
void CNpcEnemy::processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY, s32 *moveVel, s32 *moveDist ) u8 CNpcEnemy::processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY, s32 *moveVel, s32 *moveDist )
{ {
bool pathComplete; bool pathComplete;
bool waypointChange; bool waypointChange;
@ -302,6 +302,8 @@ void CNpcEnemy::processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY
//processGroundCollisionReverse( moveX, moveY ); //processGroundCollisionReverse( moveX, moveY );
} }
return( waypointChange );
} }
void CNpcEnemy::processGenericFixedPathWalk( int _frames, s32 *moveX, s32 *moveY ) void CNpcEnemy::processGenericFixedPathWalk( int _frames, s32 *moveX, s32 *moveY )

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@ -260,7 +260,7 @@ protected:
void processGenericGotoTarget( int _frames, s32 xDist, s32 yDist, s32 speed ); void processGenericGotoTarget( int _frames, s32 xDist, s32 yDist, s32 speed );
void processGenericGetUserDist( int _frames, s32 *distX, s32 *distY ); void processGenericGetUserDist( int _frames, s32 *distX, s32 *distY );
void processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY, s32 *moveVel, s32 *moveDist ); u8 processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY, s32 *moveVel, s32 *moveDist );
void processGenericFixedPathWalk( int _frames, s32 *moveX, s32 *moveY ); void processGenericFixedPathWalk( int _frames, s32 *moveX, s32 *moveY );
bool processGroundCollisionReverse( s32 *moveX, s32 *moveY ); bool processGroundCollisionReverse( s32 *moveX, s32 *moveY );
virtual void processEnemyCollision( CThing *thisThing ); virtual void processEnemyCollision( CThing *thisThing );

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@ -435,7 +435,7 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
NPC_TIMER_NONE, NPC_TIMER_NONE,
false, false,
3, 3,
256, 64,
DETECT_ALL_COLLISION, DETECT_ALL_COLLISION,
DAMAGE__SHOCK_ENEMY, DAMAGE__SHOCK_ENEMY,
1, 1,

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@ -45,6 +45,20 @@ bool CNpcPath::isPointNear( DVECTOR testPos, s32 *xDist, s32 *yDist )
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcPath::getCurrentWaypointPos( DVECTOR *waypointPos )
{
u16 *waypoint = waypointPtr;
waypoint += 2 * currentWaypoint;
waypointPos->vx = ( *waypoint << 4 ) + 8;
waypoint++;
waypointPos->vy = ( *waypoint << 4 ) + 16;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcPath::initPath() void CNpcPath::initPath()
{ {
//waypoint = NULL; //waypoint = NULL;

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@ -45,6 +45,7 @@ public:
void setPathExtents(); void setPathExtents();
u16 *getWaypointPtr() { return( waypointPtr ); } u16 *getWaypointPtr() { return( waypointPtr ); }
bool isPointNear( DVECTOR testPos, s32 *xDist, s32 *yDist ); bool isPointNear( DVECTOR testPos, s32 *xDist, s32 *yDist );
void getCurrentWaypointPos( DVECTOR *waypointPos );
private: private:
NPC_PATH_TYPE pathType; NPC_PATH_TYPE pathType;

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@ -166,6 +166,7 @@ void CNpcSeaSnakeEnemy::postInit()
m_movementTimer = 2 * GameState::getOneSecondInFrames(); m_movementTimer = 2 * GameState::getOneSecondInFrames();
m_collTimer = 0; m_collTimer = 0;
m_meterOn=false; m_meterOn=false;
m_turnDir = 0;
} }
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -249,7 +250,161 @@ void CNpcSeaSnakeEnemy::processMovement( int _frames )
} }
} }
processGenericFixedPathMove( _frames, &moveX, &moveY, &moveVel, &moveDist ); switch( m_turnDir )
{
case NPC_SEA_SNAKE_CIRCLE_CLOCKWISE:
{
m_circleHeading += m_data[m_type].turnSpeed;
if ( m_circleHeading > 4096 )
{
m_circleHeading = 0;
m_turnDir = 0;
}
m_heading = ( m_origHeading + m_circleHeading ) & 4095;
s32 preShiftX = _frames * m_speed * rcos( m_heading );
s32 preShiftY = _frames * m_speed * rsin( m_heading );
s32 moveX = preShiftX >> 12;
if ( !moveX && preShiftX )
{
moveX = preShiftX / abs( preShiftX );
}
s32 moveY = preShiftY >> 12;
if ( !moveY && preShiftY )
{
moveY = preShiftY / abs( preShiftY );
}
Pos.vx += moveX;
Pos.vy += moveY;
break;
}
case NPC_SEA_SNAKE_CIRCLE_ANTICLOCKWISE:
{
m_circleHeading -= m_data[m_type].turnSpeed;
if ( m_circleHeading < -4096 )
{
m_circleHeading = 0;
m_turnDir = 0;
}
m_heading = ( m_origHeading + m_circleHeading ) & 4095;
s32 preShiftX = _frames * m_speed * rcos( m_heading );
s32 preShiftY = _frames * m_speed * rsin( m_heading );
s32 moveX = preShiftX >> 12;
if ( !moveX && preShiftX )
{
moveX = preShiftX / abs( preShiftX );
}
s32 moveY = preShiftY >> 12;
if ( !moveY && preShiftY )
{
moveY = preShiftY / abs( preShiftY );
}
Pos.vx += moveX;
Pos.vy += moveY;
break;
}
default:
{
DVECTOR waypointPos;
m_npcPath.getCurrentWaypointPos( &waypointPos );
waypointPos.vy -= 8;
if ( CGameScene::getCollision()->getHeightFromGround( waypointPos.vx, waypointPos.vy ) < 0 )
{
// waypoint is either start or end waypoint
s32 distX, distY;
distX = waypointPos.vx - Pos.vx;
distY = waypointPos.vy - Pos.vy;
if( !distX && !distY )
{
if ( isSnakeStopped() )
{
m_npcPath.incPath();
m_npcPath.getCurrentWaypointPos( &waypointPos );
waypointPos.vy -= 8;
if ( CGameScene::getCollision()->getHeightFromGround( waypointPos.vx, waypointPos.vy ) < 0 )
{
// if next waypoint is ALSO a start/end waypoint, teleport directly to it
moveEntireSnake( waypointPos );
oldPos.vx = waypointPos.vx;
oldPos.vy = waypointPos.vy;
// increment path
m_npcPath.incPath();
// point snake in correct direction
m_npcPath.getCurrentWaypointPos( &waypointPos );
m_heading = ratan2( waypointPos.vy - Pos.vy, waypointPos.vx - Pos.vx ) & 4095;
}
}
}
else
{
processGenericGotoTarget( _frames, distX, distY, m_speed );
}
}
else
{
if ( processGenericFixedPathMove( _frames, &moveX, &moveY, &moveVel, &moveDist ) )
{
// path has changed
DVECTOR newWaypointPos;
m_npcPath.getCurrentWaypointPos( &newWaypointPos );
newWaypointPos.vy -= 8;
if ( newWaypointPos.vy == waypointPos.vy )
{
int testDir = newWaypointPos.vx - waypointPos.vx;
if ( testDir > 0 && testDir <= 16 )
{
// clockwise
m_turnDir = NPC_SEA_SNAKE_CIRCLE_CLOCKWISE;
m_circleHeading = 0;
m_origHeading = m_heading;
m_npcPath.incPath();
}
else if ( testDir < 0 && testDir >= -16 )
{
// anticlockwise
m_turnDir = NPC_SEA_SNAKE_CIRCLE_ANTICLOCKWISE;
m_circleHeading = 0;
m_origHeading = m_heading;
m_npcPath.incPath();
}
}
}
}
break;
}
}
Pos.vx += moveX; Pos.vx += moveX;
Pos.vy += moveY; Pos.vy += moveY;
@ -751,3 +906,46 @@ s32 CNpcSeaSnakeEnemy::getFrameShift( int _frames )
{ {
return( ( _frames << 8 ) >> 3 ); return( ( _frames << 8 ) >> 3 );
} }
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
u8 CNpcSeaSnakeEnemy::isSnakeStopped()
{
if ( !m_segmentCount )
{
return( true );
}
DVECTOR tailPos = m_segmentArray[m_segmentCount - 1].getPos();
if ( tailPos.vx == Pos.vx && tailPos.vy == Pos.vy )
{
return( true );
}
else
{
return( false );
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSeaSnakeEnemy::moveEntireSnake( DVECTOR newPos )
{
Pos.vx = newPos.vx;
Pos.vy = newPos.vy;
int segmentCount;
for ( segmentCount = 0 ; segmentCount < m_segmentCount ; segmentCount++ )
{
m_segmentArray[segmentCount].setPos( Pos );
}
s16 maxArraySize = NPC_SEA_SNAKE_LENGTH * NPC_SEA_SNAKE_SPACING;
for ( int histLength = 0 ; histLength < maxArraySize ; histLength++ )
{
m_positionHistoryArray[histLength].pos = Pos;
}
}

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@ -64,11 +64,15 @@ protected:
virtual void processShot( int _frames ); virtual void processShot( int _frames );
virtual void processEnemyCollision( CThing *thisThing ); virtual void processEnemyCollision( CThing *thisThing );
virtual void processUserCollision( CThing *thisThing ); virtual void processUserCollision( CThing *thisThing );
u8 isSnakeStopped();
void moveEntireSnake( DVECTOR newPos );
enum enum
{ {
NPC_SEA_SNAKE_SPACING = 6, NPC_SEA_SNAKE_SPACING = 6,
NPC_SEA_SNAKE_LENGTH = 10, NPC_SEA_SNAKE_LENGTH = 10,
NPC_SEA_SNAKE_CIRCLE_CLOCKWISE = 1,
NPC_SEA_SNAKE_CIRCLE_ANTICLOCKWISE = 2,
}; };
// position history stuff // position history stuff
@ -90,6 +94,9 @@ protected:
s32 m_snapTimer; s32 m_snapTimer;
//s32 m_openTimer; //s32 m_openTimer;
bool m_meterOn; bool m_meterOn;
u8 m_turnDir;
s16 m_circleHeading;
s16 m_origHeading;
}; };
#endif #endif