This commit is contained in:
Charles 2001-07-10 16:09:56 +00:00
parent ef121cdaf8
commit b0ac20da10
3 changed files with 97 additions and 57 deletions

View File

@ -288,7 +288,8 @@ int CLayerCollision::getHeightFromGroundCart(int _x,int _y,int _maxHeight)
distanceFromGround=0;
colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DAMAGE )
if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DAMAGE ||
(Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DEATH_FALL )
{
colHeight = 0;
}
@ -305,7 +306,8 @@ int CLayerCollision::getHeightFromGroundCart(int _x,int _y,int _maxHeight)
return -_maxHeight;
}
colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DAMAGE )
if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DAMAGE ||
(Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DEATH_FALL )
{
colHeight = 0;
}
@ -327,7 +329,8 @@ int CLayerCollision::getHeightFromGroundCart(int _x,int _y,int _maxHeight)
return _maxHeight;
}
colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DAMAGE )
if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DAMAGE ||
(Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DEATH_FALL )
{
colHeight = 0;
}

View File

@ -45,8 +45,10 @@ void CNpcCartPlatform::postInit()
calculateNonRotatedCollisionData();
m_playerAttached = false;
m_falling = false;
m_rebound = false;
m_reboundTimer = 0;
m_inJump = false;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -67,7 +69,7 @@ void CNpcCartPlatform::processMovement( int _frames )
m_reboundTimer -= _frames;
}
if ( !m_playerAttached )
if ( !m_playerAttached && !m_falling )
{
m_playerAttached = true;
CPlayer *player = GameScene.getPlayer();
@ -83,15 +85,37 @@ void CNpcCartPlatform::processMovement( int _frames )
if ( m_isActivated )
{
if ( m_rebound )
if ( m_falling )
{
m_vertSpeed += 192;
if ( m_vertSpeed > ( 8 << 8 ) )
{
m_vertSpeed = 8 << 8;
}
moveY = ( m_vertSpeed >> 8 ) * _frames;
Pos.vy += moveY;
DVECTOR offset = CLevel::getCameraPos();
s32 yPos = Pos.vy - offset.vy;
if ( yPos < 0 || yPos > VidGetScrH() )
{
setToShutdown();
}
}
else if ( m_rebound )
{
moveX = -4 * _frames;
m_vertSpeed += 192;
if ( m_vertSpeed > ( 5 << 8 ) )
if ( m_vertSpeed > ( 8 << 8 ) )
{
m_vertSpeed = 5 << 8;
m_vertSpeed = 8 << 8;
}
else if ( m_vertSpeed < -( 6 << 8 ) )
{
@ -142,9 +166,9 @@ void CNpcCartPlatform::processMovement( int _frames )
moveY = ( m_vertSpeed >> 8 ) * _frames;
groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx + moveX, Pos.vy + moveY, 16 );
groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx + moveX, Pos.vy, moveY + 16 );
if ( groundHeight < 0 )
if ( groundHeight < moveY )
{
// have touched down
@ -186,9 +210,9 @@ void CNpcCartPlatform::processMovement( int _frames )
{
m_carSpeed += 20;
if ( m_carSpeed > ( 6 << 8 ) )
if ( m_carSpeed > ( 5 << 8 ) )
{
m_carSpeed = ( 6 << 8 );
m_carSpeed = ( 5 << 8 );
}
}
}
@ -234,23 +258,31 @@ void CNpcCartPlatform::processMovement( int _frames )
setCollisionAngle( heading );
if ( m_reboundTimer <= 0 )
switch ( CGameScene::getCollision()->getCollisionBlock( testPos2.vx, testPos2.vy - 8 ) & COLLISION_TYPE_MASK )
{
switch ( CGameScene::getCollision()->getCollisionBlock( testPos2.vx, testPos2.vy - 8 ) & COLLISION_TYPE_MASK )
case COLLISION_TYPE_FLAG_DAMAGE:
{
case COLLISION_TYPE_FLAG_DAMAGE:
if ( m_reboundTimer <= 0 )
{
m_vertSpeed = -8 << 8;
m_reboundTimer = 2 * GameState::getOneSecondInFrames();
m_rebound = true;
Pos.vy -= 8;
break;
}
default:
break;
break;
}
case COLLISION_TYPE_FLAG_DEATH_FALL:
{
m_playerAttached = false;
m_falling = true;
break;
}
default:
break;
}
}
else
@ -319,62 +351,65 @@ void CNpcCartPlatform::jump()
void CNpcCartPlatform::collidedWith( CThing *_thisThing )
{
switch(_thisThing->getThingType())
if ( !m_falling )
{
case TYPE_PLAYER:
switch(_thisThing->getThingType())
{
CPlayer *player;
DVECTOR playerPos;
CRECT collisionArea;
// Only interested in SBs feet colliding with the box (pkg)
player=(CPlayer*)_thisThing;
playerPos=player->getPos();
collisionArea=getCollisionArea();
s32 threshold = abs( collisionArea.y2 - collisionArea.y1 );
if ( threshold > 16 )
case TYPE_PLAYER:
{
threshold = 16;
}
CPlayer *player;
DVECTOR playerPos;
CRECT collisionArea;
if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 )
{
if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) )
// Only interested in SBs feet colliding with the box (pkg)
player=(CPlayer*)_thisThing;
playerPos=player->getPos();
collisionArea=getCollisionArea();
s32 threshold = abs( collisionArea.y2 - collisionArea.y1 );
if ( threshold > 16 )
{
player->setPlatform( this );
m_contact = true;
threshold = 16;
}
else
if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 )
{
if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 )
if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) )
{
if ( m_isActivated || player->getPosDelta().vy >= 0 )
player->setPlatform( this );
m_contact = true;
}
else
{
if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 )
{
int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
if ( height >= -threshold && height < 1 )
if ( m_isActivated || player->getPosDelta().vy >= 0 )
{
player->setPlatform( this );
int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
m_contact = true;
if ( height >= -threshold && height < 1 )
{
player->setPlatform( this );
m_contact = true;
}
}
}
}
}
break;
}
break;
case TYPE_NPC:
case TYPE_HAZARD:
break;
default:
ASSERT(0);
break;
}
case TYPE_NPC:
case TYPE_HAZARD:
break;
default:
ASSERT(0);
break;
}
}

View File

@ -25,6 +25,7 @@ public:
void render();
u8 isCart() {return( true );}
void jump();
bool alwaysThink() {return(true);}
protected:
void processMovement( int _frames );
void collidedWith(CThing *_thisThing);
@ -35,6 +36,7 @@ protected:
s32 m_vertSpeed;
u8 m_playerAttached;
u8 m_rebound;
u8 m_falling;
s32 m_reboundTimer;
};