This commit is contained in:
Paul 2001-05-29 15:53:50 +00:00
parent d57be650f7
commit b22cdf459b
2 changed files with 17 additions and 17 deletions

View File

@ -1,7 +1,7 @@
/*========================================================================= /*=========================================================================
pscrouch.cpp pslook.cpp
Author: PKG Author: PKG
Created: Created:
@ -17,7 +17,7 @@
Includes Includes
-------- */ -------- */
#include "player\pscrouch.h" #include "player\pslook.h"
#ifndef __PLAYER_PLAYER_H__ #ifndef __PLAYER_PLAYER_H__
#include "player\player.h" #include "player\player.h"
@ -55,8 +55,8 @@
Vars Vars
---- */ ---- */
CPlayerStateCrouchDown s_stateCrouchDown; CPlayerStateLookDown s_stateLookDown;
CPlayerStateCrouchUp s_stateCrouchUp; CPlayerStateLookDownRelax s_stateLookDownRelax;
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
@ -65,7 +65,7 @@ CPlayerStateCrouchUp s_stateCrouchUp;
Params: Params:
Returns: Returns:
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
void CPlayerStateCrouchDown::enter(CPlayerModeBase *_playerMode) void CPlayerStateLookDown::enter(CPlayerModeBase *_playerMode)
{ {
_playerMode->setAnimNo(ANIM_SPONGEBOB_CROUCHDOWN); _playerMode->setAnimNo(ANIM_SPONGEBOB_CROUCHDOWN);
} }
@ -77,7 +77,7 @@ void CPlayerStateCrouchDown::enter(CPlayerModeBase *_playerMode)
Params: Params:
Returns: Returns:
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
void CPlayerStateCrouchDown::think(CPlayerModeBase *_playerMode) void CPlayerStateLookDown::think(CPlayerModeBase *_playerMode)
{ {
int maxFrame; int maxFrame;
int controlDown,controlHeld; int controlDown,controlHeld;
@ -95,7 +95,7 @@ void CPlayerStateCrouchDown::think(CPlayerModeBase *_playerMode)
{ {
if(!(controlHeld&PI_DOWN)) if(!(controlHeld&PI_DOWN))
{ {
_playerMode->setState(STATE_CROUCHUP); _playerMode->setState(STATE_LOOKDOWNRELAX);
} }
} }
@ -122,7 +122,7 @@ void CPlayerStateCrouchDown::think(CPlayerModeBase *_playerMode)
Params: Params:
Returns: Returns:
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
void CPlayerStateCrouchUp::enter(CPlayerModeBase *_playerMode) void CPlayerStateLookDownRelax::enter(CPlayerModeBase *_playerMode)
{ {
_playerMode->setAnimNo(ANIM_SPONGEBOB_CROUCHUP); _playerMode->setAnimNo(ANIM_SPONGEBOB_CROUCHUP);
} }
@ -134,7 +134,7 @@ void CPlayerStateCrouchUp::enter(CPlayerModeBase *_playerMode)
Params: Params:
Returns: Returns:
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
void CPlayerStateCrouchUp::think(CPlayerModeBase *_playerMode) void CPlayerStateLookDownRelax::think(CPlayerModeBase *_playerMode)
{ {
int controlDown,controlHeld; int controlDown,controlHeld;
controlDown=_playerMode->getPadInputDown(); controlDown=_playerMode->getPadInputDown();

View File

@ -1,6 +1,6 @@
/*========================================================================= /*=========================================================================
pscrouch.h pslook.h
Author: PKG Author: PKG
Created: Created:
@ -11,8 +11,8 @@
===========================================================================*/ ===========================================================================*/
#ifndef __PLAYER_PSCROUCH_H__ #ifndef __PLAYER_PSLOOK_H__
#define __PLAYER_PSCROUCH_H__ #define __PLAYER_PSLOOK_H__
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
Includes Includes
@ -32,7 +32,7 @@
Structure defintions Structure defintions
-------------------- */ -------------------- */
class CPlayerStateCrouchDown : public CPlayerState class CPlayerStateLookDown : public CPlayerState
{ {
public: public:
void enter(class CPlayerModeBase *_playerMode); void enter(class CPlayerModeBase *_playerMode);
@ -41,7 +41,7 @@ public:
}; };
class CPlayerStateCrouchUp : public CPlayerState class CPlayerStateLookDownRelax : public CPlayerState
{ {
public: public:
void enter(class CPlayerModeBase *_playerMode); void enter(class CPlayerModeBase *_playerMode);
@ -54,8 +54,8 @@ public:
Globals Globals
------- */ ------- */
extern CPlayerStateCrouchDown s_stateCrouchDown; extern CPlayerStateLookDown s_stateLookDown;
extern CPlayerStateCrouchUp s_stateCrouchUp; extern CPlayerStateLookDownRelax s_stateLookDownRelax;
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
@ -64,7 +64,7 @@ extern CPlayerStateCrouchUp s_stateCrouchUp;
/*---------------------------------------------------------------------- */ /*---------------------------------------------------------------------- */
#endif /* __PLAYER_PSCROUCH_H__ */ #endif /* __PLAYER_PSLOOK_H__ */
/*=========================================================================== /*===========================================================================
end */ end */