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@ -266,6 +266,8 @@ void CGameScene::render()
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break;
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break;
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case GAMESTATE_PLAYING:
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case GAMESTATE_PLAYING:
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case GAMESTATE_FADING_INTO_BOSS_INTRO:
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case GAMESTATE_FADING_INTO_BOSS_INTRO:
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case GAMESTATE_TELEPORT_START:
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case GAMESTATE_TELEPORT_END:
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render_playing();
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render_playing();
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break;
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break;
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case GAMESTATE_BOSS_INTRO:
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case GAMESTATE_BOSS_INTRO:
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@ -367,6 +369,11 @@ void CGameScene::render_playing()
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/*****************************************************************************/
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/*****************************************************************************/
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void CGameScene::think(int _frames)
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void CGameScene::think(int _frames)
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{
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{
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//#if defined (__USER_paul__)
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//if(PadGetDown(0)&PAD_UP)
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//{
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//}
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//#endif
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if(!m_musicStarted&&!CFader::isFading())
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if(!m_musicStarted&&!CFader::isFading())
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{
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{
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// Song is loaded/dumped by the level, and played from here. This just gives some
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// Song is loaded/dumped by the level, and played from here. This just gives some
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@ -402,6 +409,22 @@ void CGameScene::think(int _frames)
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CFader::setFadingIn();
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CFader::setFadingIn();
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}
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}
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break;
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break;
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case GAMESTATE_TELEPORT_START:
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if(!CFader::isFading())
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{
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think_playing(1); // Let the teleport happen..
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think_playing(1);
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think_playing(1);
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m_gamestate=GAMESTATE_TELEPORT_END;
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CFader::setFadingIn(CFader::WHITE_FADE);
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}
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break;
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case GAMESTATE_TELEPORT_END:
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if(!CFader::isFading())
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{
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m_gamestate=GAMESTATE_PLAYING;
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}
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break;
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}
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}
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@ -653,6 +676,20 @@ int CGameScene::getTotalSpatCountForThisLevel()
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return Level.getTotalSpatCount();
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return Level.getTotalSpatCount();
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}
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}
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/*****************************************************************************/
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int CGameScene::triggerTeleportEffect()
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{
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if(m_gamestate==GAMESTATE_PLAYING)
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{
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m_gamestate=GAMESTATE_TELEPORT_START;
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CFader::setFadingOut(CFader::WHITE_FADE);
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return true;
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}
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return false;
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}
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/*****************************************************************************/
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/*****************************************************************************/
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void CGameScene::respawnLevel()
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void CGameScene::respawnLevel()
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{
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{
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@ -59,6 +59,8 @@ static void levelFinished() {s_levelFinished=true;}
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static void restartlevel() {s_restartLevel=true;}
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static void restartlevel() {s_restartLevel=true;}
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CLevel &GetLevel() {return(Level);}
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CLevel &GetLevel() {return(Level);}
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int triggerTeleportEffect();
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static ACTOR_TYPE getActorType( int actorNum ) {return actorType[actorNum];}
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static ACTOR_TYPE getActorType( int actorNum ) {return actorType[actorNum];}
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@ -80,6 +82,8 @@ private:
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GAMESTATE_PLAYING,
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GAMESTATE_PLAYING,
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GAMESTATE_FADING_INTO_BOSS_INTRO,
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GAMESTATE_FADING_INTO_BOSS_INTRO,
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GAMESTATE_BOSS_INTRO,
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GAMESTATE_BOSS_INTRO,
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GAMESTATE_TELEPORT_START,
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GAMESTATE_TELEPORT_END,
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}GAMESTATE;
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}GAMESTATE;
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enum
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enum
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@ -150,8 +150,10 @@
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Tyepdefs && Defines
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Tyepdefs && Defines
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------------------- */
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------------------- */
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#ifdef __VERSION_DEBUG__
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//#define _RECORD_DEMO_MODE_
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//#define _RECORD_DEMO_MODE_
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#define _STATE_DEBUG_
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#define _STATE_DEBUG_
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#endif
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/*----------------------------------------------------------------------
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/*----------------------------------------------------------------------
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@ -84,8 +84,11 @@ void CTeleportTrigger::collidedWith(CThing *_thisThing)
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}
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}
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}
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}
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((CPlayer*)_thisThing)->clearPlatform();
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if(GameScene.triggerTeleportEffect())
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((CPlayer*)_thisThing)->teleportTo(m_boxX1+8,m_boxY1+16);
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{
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((CPlayer*)_thisThing)->clearPlatform();
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((CPlayer*)_thisThing)->teleportTo(m_boxX1+8,m_boxY1+16);
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}
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break;
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break;
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}
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}
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