This commit is contained in:
Paul 2001-03-29 16:13:50 +00:00
parent 7ea6933b37
commit b64787c236

View File

@ -64,6 +64,12 @@
#endif
#ifndef __SOUND_SOUND_H__
#include "sound\sound.h"
#endif
//int GX=512/2;
//int GY=256/;
int GH=256;
@ -135,6 +141,8 @@ int CGameScene::canPause()
void CGameScene::shutdown()
{
shutdownLevel();
CSoundMediator::dumpSong();
m_pauseMenu->shutdown(); delete m_pauseMenu;
@ -162,7 +170,7 @@ void CGameScene::think(int _frames)
// }
//#endif
if(s_readyToExit)
{
// Temporarily.. exiting game scene always goes back to the front end (pkg)
@ -255,6 +263,11 @@ void CGameScene::initLevel()
pos.vx+=32; createPickup(PICKUP__BALLOON,&pos);
pos.vx+=32; createPickup(PICKUP__HELMET,&pos);
pos.vx+=32; createPickup(PICKUP__QUEST_ITEM__TEST,&pos);
// CNpcPlatform *platform;
// platform=new ("test platform") CNpcPlatform;
// platform->init();
// platform->setLayerCollision( Level.getCollisionLayer() );
#endif
s_levelFinished=false;
@ -265,6 +278,10 @@ void CGameScene::initLevel()
m_player->init();
m_player->setLayerCollision(Level.getCollisionLayer());
m_player->setMapSize(Level.getMapSize());
// Song is loaded/dumped by the level, and played from here. This just gives some
// better timing over when it starts (pkg)
CSoundMediator::playSong();
}