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@ -54,7 +54,7 @@ class CLayerCollision *CNpc::m_layerCollision;
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void CNpc::init()
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{
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m_type = NPC_SKULL_STOMPER;
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m_type = NPC_FALLING_ITEM;
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m_heading = m_fireHeading = 0;
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m_movementTimer = 0;
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@ -58,7 +58,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
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NPC_CLOSE_FALLING_ITEM_FALL,
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NPC_TIMER_NONE,
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false,
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3,
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8,
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128,
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false,
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DAMAGE__LAVA,
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