This commit is contained in:
Charles 2001-04-02 15:51:25 +00:00
parent e919fd37ef
commit b93a5cb4cb

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source/enemy/nhcrab.cpp Normal file
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/*=========================================================================
nhcrab.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __ANIM_HERMITCRAB_HEADER__
#include <ACTOR_HERMITCRAB_ANIM.h>
#endif
void CNpcEnemy::processCloseHermitCrabAttack( int _frames )
{
if ( m_state == HERMIT_CRAB_NO_ATTACK )
{
m_state = ( getRnd() % 2 ) + 1;
}
switch( m_state )
{
case HERMIT_CRAB_PUNCH_ATTACK:
{
if ( m_animNo != ANIM_HERMITCRAB_PUNCH )
{
m_animPlaying = true;
m_animNo = ANIM_HERMITCRAB_PUNCH;
m_frame = 0;
}
else if ( !m_animPlaying )
{
m_state = HERMIT_CRAB_NO_ATTACK;
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_timerFunc = NPC_TIMER_ATTACK_DONE;
m_timerTimer = GameState::getOneSecondInFrames();
m_sensorFunc = NPC_SENSOR_NONE;
}
break;
}
case HERMIT_CRAB_ROLL_ATTACK:
{
if ( !m_animPlaying )
{
switch( m_animNo )
{
case ANIM_HERMITCRAB_ROLLATTACKSTART:
{
m_animPlaying = true;
m_animNo = ANIM_HERMITCRAB_ROLLATTACK;
m_frame = 0;
break;
}
case ANIM_HERMITCRAB_ROLLATTACK:
{
m_animPlaying = true;
m_animNo = ANIM_HERMITCRAB_ROLLATTACKEND;
m_frame = 0;
break;
}
case ANIM_HERMITCRAB_ROLLATTACKEND:
{
m_state = HERMIT_CRAB_NO_ATTACK;
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_timerFunc = NPC_TIMER_ATTACK_DONE;
m_timerTimer = GameState::getOneSecondInFrames();
m_sensorFunc = NPC_SENSOR_NONE;
break;
}
default:
{
m_animPlaying = true;
m_animNo = ANIM_HERMITCRAB_ROLLATTACKSTART;
m_frame = 0;
if ( playerXDist > 0 )
{
m_extendDir = EXTEND_RIGHT;
}
else
{
m_extendDir = EXTEND_LEFT;
}
break;
}
}
}
if ( m_animNo == ANIM_HERMITCRAB_ROLLATTACK )
{
// check for vertical movement
s32 moveX = 0, moveY = 0;
s32 groundHeight;
s32 fallSpeed = 2;
s8 yMovement = fallSpeed * _frames;
moveX = 6 * _frames;
if ( m_extendDir == EXTEND_LEFT )
{
moveX = -moveX;
}
groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
if ( groundHeight <= yMovement )
{
// groundHeight <= yMovement indicates either just above ground or on or below ground
moveY = groundHeight;
}
Pos.vx += moveX;
Pos.vy += moveY;
}
}
default:
break;
}
}